ARK: Survival Evolved

ARK: Survival Evolved

Ark Nucleus - Ver. 0.101.0
Somtimes Crashing on Singleplayer
I started to crash every so often once scrolling in the item spawn menu. Was fine at the start at first so prob some error on my part. You maybe got an Idea whats the Issue ?


Assertion failed: IsInGameThread() [File:f:\build\lostisland\engine\source\runtime\engine\private\materials\MaterialInstanceSupport.h] [Line: 30]



VERSION: 358.7
KERNELBASE.dll!UnknownFunction (0x00007ff8c146cf19) + 0 bytes [UnknownFile:0]
ShooterGame.exe!FOutputDevice::Logf__VA() (0x00007ff6ce66edc8) + 159 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
ShooterGame.exe!FDebug::AssertFailed() (0x00007ff6ce65bad8) + 117 bytes [f:\build\lostisland\engine\source\runtime\core\private\misc\outputdevice.cpp:220]
ShooterGame.exe!UMaterialInstance::GetMaterial() (0x00007ff6cf24d97f) + 41 bytes [f:\build\lostisland\engine\source\runtime\engine\private\materials\materialinstance.cpp:549]
ShooterGame.exe!FLightSceneProxy::FLightSceneProxy() (0x00007ff6ceec18a5) + 21 bytes [f:\build\lostisland\engine\source\runtime\engine\private\lightcomponent.cpp:264]
ShooterGame.exe!FDirectionalLightSceneProxy::FDirectionalLightSceneProxy() (0x00007ff6ced986f5) + 21 bytes [f:\build\lostisland\engine\source\runtime\engine\private\directionallightcomponent.cpp:140]
ShooterGame.exe!FScene::AddLight() (0x00007ff6cf963c6e) + 18 bytes [f:\build\lostisland\engine\source\runtime\renderer\private\rendererscene.cpp:990]
ShooterGame.exe!ULightComponent::CreateRenderState_Concurrent() (0x00007ff6ceecf53b) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\lightcomponent.cpp:714]
ShooterGame.exe!UActorComponent::RecreateRenderState_Concurrent() (0x00007ff6cecfeb17) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actorcomponent.cpp:950]
ShooterGame.exe!UActorComponent::DoDeferredRenderUpdates_Concurrent() (0x00007ff6cece697b) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\actorcomponent.cpp:1049]
ShooterGame.exe!`UWorld::SendAllEndOfFrameUpdates'::`22'::FDoRenderthreadUpdatesTask::DoTask() (0x00007ff6cee91409) + 0 bytes [f:\build\lostisland\engine\source\runtime\engine\private\leveltick.cpp:804]
ShooterGame.exe!TGraphTask<`UWorld::SendAllEndOfFrameUpdates'::`22'::FDoRenderthreadUpdatesTask>::ExecuteTask() (0x00007ff6cee9747e) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\public\async\taskgraphinterfaces.h:872]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasks() (0x00007ff6ce5fd943) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:1257]
ShooterGame.exe!FTaskThreadAnyThread::ProcessTasksUntilQuit() (0x00007ff6ce5fe7ce) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:1150]
ShooterGame.exe!FTaskThreadBase::Run() (0x00007ff6ce6054ab) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\async\taskgraph.cpp:622]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6ce6b0d96) + 0 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6ce6ac288) + 8 bytes [f:\build\lostisland\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ff8c2477614) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8c39626b1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff8c39626b1) + 0 bytes [UnknownFile:0]
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Showing 1-2 of 2 comments
SamKO  [developer] Jul 18, 2023 @ 11:54am 
The log looks similar to what you would see if you get into render instance to a corrupted dino and you server crashes. As you scroll or click on dinos, Ark-Nucleus will try to load more info from the by loading the dino class into memory or rendering the din 3d model/ icons and one of this files is corrupted. You can either fresh install all modes, or one by one to know which one may have gotten bad
Allright, thanks for the Support and of cause the Mod itself :)
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Showing 1-2 of 2 comments
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