RimWorld

RimWorld

Mineable Nokia Phones Excalibured
TurtleShroom Oct 8, 2021 @ 12:21pm
Bug Reports
Good afternoon.

This is a centralized repository for the posting of Error Log entries and other things that can help the maker of this brilliant Mod improve and fix issues with his Mod.


Thank you.
-TURTLESHROOM
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Showing 1-3 of 3 comments
TurtleShroom Oct 8, 2021 @ 12:22pm 
[Mineable Nokia Phones Excalibured] causes compatibility errors by overwriting BaseFragGrenadeProjectile in file C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2565214920\1.3\Defs\ThingDefs_Misc\Weapons\NokiaBomb.xml UnityEngine.StackTraceUtility:ExtractStackTrace () Verse.Log:Warning (string) Verse.Log:Warning (string,bool) AllYourBase.XmlSharedBaseDetection:.cctor () System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle) Verse.StaticConstructorOnStartupUtility:CallAll () Verse.PlayDataLoader/<>c:<DoPlayLoad>b__4_3 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:UpdateCurrentAsynchronousEvent () Verse.LongEventHandler:LongEventsUpdate (bool&) (wrapper dynamic-method) Verse.Root:Verse.Root.Update_Patch1 (Verse.Root) Verse.Root_Entry:Update ()
Apparently, your Mod is overwriting something from the Vanilla rendition instead of using a Compatibility Patch. I've been having problems in my Mod list and this seems to be one of the causes. This isn't actually an error, but rather, a warning that something is wrong with the way this file adds content. Instead of using the Compatibility Patch system, it overwrites something entirely.
Last edited by TurtleShroom; Oct 8, 2021 @ 12:22pm
AbsolutelyNotSteveJobs  [developer] Oct 9, 2021 @ 12:01pm 
Wow it was bound to happen eventually because I have no idea what Im doing as you can guess. Thanks for the heads up I will do some googling and try to fix it.
AbsolutelyNotSteveJobs  [developer] Oct 9, 2021 @ 4:15pm 
It should be fixed now.
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Showing 1-3 of 3 comments
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