RimWorld

RimWorld

[RH2] Rimmu-Nation² - Clothing
HappyPurging Sep 13, 2021 @ 12:02am
Headgear Issue
Pretty much all of the headgear throws an error with the pink texture issue. It appears, based on a review of your texture folders, they are all missing "north" facing textures which seems to be causing an error. I have tried unsubbing and resubbing to no avail getting them to download.

Let me know if there is something I am missing, thanks!
Showing 1-14 of 14 comments
Chicken Plucker  [developer] Sep 13, 2021 @ 8:46pm 
Hello Purging. From what I can see, it's only mentioning the eye protection. I don't see combat extended or another possibly flagged mod. I can't personally spend hours to try and find out what mod is causing it (if any) especially because the mod is working fine on it's own and so I'm thinking it's either steam or another mod giving mine a problem.

The first thing I'll recommend for you to try is to install the manual download versions here:
https://ludeon.com/forums/index.php?topic=53859.0

This will tell us whether or not it's a steam workshop sided issue, using an outdated version of the mod before a 1.3 version update changed how eye protection works. Please let me know then, tommorrow is a busy day as everyday is for my career so please be patient when we take time trying to figure this out.

I have another question, do you have a mod that enhances or affects layers, quality of apparel/pawn rendering? (I.E. Apparel BodyType Resolver) I recommend you disable those and see if it fixes it. I have checked the error log, and again, I appreciate it, but I can't recognize all the mods and you do have a lot so I will describe some and you'll have to tell me if you have something that has a feature like it.

See you tommorrow
Last edited by Chicken Plucker; Sep 13, 2021 @ 8:49pm
HappyPurging Sep 13, 2021 @ 11:10pm 
Figured it out, was a custom mod I was using! thank you! Keep up the great work!!!
Last edited by HappyPurging; Sep 13, 2021 @ 11:11pm
Chicken Plucker  [developer] Sep 14, 2021 @ 4:39am 
No worries, cheers
Vide Noir Nov 23, 2021 @ 8:28pm 
Originally posted by HappyPurging:
Figured it out, was a custom mod I was using! thank you! Keep up the great work!!!

can you tell me what mod so i can fix this either
dog Mar 4, 2022 @ 8:13pm 
Well ...
It looks like we will never know.
Chicken Plucker  [developer] Mar 6, 2022 @ 12:37pm 
These mods are the ones I suspect affecting the vanilla layer system for apparel

Vanilla Expanded Clothing
Combat Extended
dog Mar 6, 2022 @ 5:21pm 
Well ...
It looks like we know.
HentaiHamster Aug 20, 2023 @ 5:57am 
I am not sure it is either of those mods. I don't use combat extended, but I do use VEC.

however, i load just VEC and it's framework along with rimmunation clothing and no pink squares. I tried both with rimmunation above and below the VEC in the load order....no issues. But then when enabling my big ass mod list....pink squares come with the face wear/headgear again. Character editor is fine as well...I used both times and no issues.

It has to be some other mod. It is saying something about constructing the texture and could not find file for /male

take a look

"Failed to find any textures at Things/Apparel/Headgear/EyePros/BallisticGoggles_8X10_Male while constructing Multi(initPath=Things/Apparel/Headgear/EyePros/BallisticGoggles_8X10_Male, color=RGBA(0.392, 0.392, 0.392, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string) Verse.Graphic_Multi:Init (Verse.GraphicRequest) Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest) Verse.GraphicDatabase:Get<Verse.Graphic_Multi> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color) BodyTypeExtend.ApparelGraphicDatabaseInjected:TryGetGraphicApparel_Prefix (bool&,RimWorld.Apparel,RimWorld.BodyTypeDef&,RimWorld.ApparelGraphicRecord&) (wrapper dynamic-method) RimWorld.ApparelGraphicRecordGetter:RimWorld.ApparelGraphicRecordGetter.TryGetGraphicApparel_Patch1 (RimWorld.Apparel,RimWorld.BodyTypeDef,RimWorld.ApparelGraphicRecord&) (wrapper dynamic-method) Verse.PawnGraphicSet:Verse.PawnGraphicSet.ResolveApparelGraphics_Patch1 (Verse.PawnGraphicSet) Verse.PawnGraphicSet:SetApparelGraphicsDirty () RimWorld.Pawn_ApparelTracker:<Notify_ApparelChanged>b__79_0 () Verse.LongEventHandler:ExecuteToExecuteWhenFinished () Verse.LongEventHandler:ExecuteWhenFinished (System.Action) RimWorld.Pawn_ApparelTracker:Notify_ApparelChanged () (wrapper dynamic-method) RimWorld.Pawn_ApparelTracker:RimWorld.Pawn_ApparelTracker.Notify_ApparelAdded_Patch5 (RimWorld.Pawn_ApparelTracker,RimWorld.Apparel) (wrapper dynamic-method) Verse.ThingOwner:Verse.ThingOwner.NotifyAdded_Patch1 (Verse.ThingOwner,Verse.Thing) (wrapper dynamic-method) Verse.ThingOwner`1<Verse.Thing>:Verse.ThingOwner`1[[Verse.Thing, Assembly-CSharp, Version=1.4.8509.26899, Culture=neutral, PublicKeyToken=null]].TryAdd_Patch2 (Verse.ThingOwner`1<Verse.Thing>,Verse.Thing,bool) (wrapper dynamic-method) RimWorld.Pawn_ApparelTracker:RimWorld.Pawn_ApparelTracker.Wear_Patch3 (RimWorld.Pawn_ApparelTracker,RimWorld.Apparel,bool,bool) RimWorld.JobDriver_Wear:<MakeNewToils>b__8_0 () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () (wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver) (wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker) (wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch2 (Verse.Pawn) Verse.TickList:Tick () (wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch4 (Verse.Game) (wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)

now, I have figured a way to fix this it seems. By adding in texture files for the offending items with the tag of "north" seems to fix it all....even if you just leave a blank texture file with north. like for instance "5.11_BlazeWrap_north.png" and i just have an empty texture png file. of course this means there will be no north texture, but the pawn is facing away so i think this is acceptable. Now if i could only find the offending mod.....i could make a patch for it to add in all the north texture files. but it is so hard to narrow down, I have 300+ mods

I guess i could just make some sort of "general compatibility" patch and hope that eventually someone finds out which mod is causing it. who knows. anyways, lmk if you want me to do something like this, or if it is okay if i were to upload something like this, and i don;t mind doing it to help anyone else out. It will take a while, Ive never made a patch before, and I gotta go through each item to see which ones need the north file.
Mayfly Jan 10, 2024 @ 5:02am 
The headscarf and bandana have north textures but were made as the 'display' instead
(unless that was the plan)
blazewrap has no textures for display or north
anything in the eyepros folder (with the north black image box worked fine)
I'm not trying to point fingers but something (mod, another mod, the game) doesn't like the fact that there are no north files
Last edited by Mayfly; Jan 10, 2024 @ 5:02am
Chicken Plucker  [developer] Jan 10, 2024 @ 7:56am 
Hey all, pardon me for the lack of response. A lot has been happening for me irl. I will sort out this north issue next update, which has been planned for some time now.
Mayfly Jan 10, 2024 @ 5:06pm 
Ahhh! Wasn't trying to press it, was more to figure the 'puzzle' so to speak. Take your time, we really appreciate you!!
Chicken Plucker  [developer] Jan 22, 2024 @ 12:13am 
Hey guys I'm pushing an update soon. It's a bit frustrating as this is how vanilla works, but somehow some mods break this north texture system. Normally the game (if it's meant to render over the face) doesn't need a north texture, and it actually substitutes the south just fine, similar to west being rendered using the east texture if you have none.

I didn't realize how long this issue has been going on, so I'll just plug it in with some quick fix. As much as we all wanna wait for this mod or that mod to fix it, or even better, let Ludeon give us headgear that doesn't block out hair and render north, I'll just add a blank texture across all mods.
Last edited by Chicken Plucker; Jan 22, 2024 @ 12:15am
HentaiHamster Jan 22, 2024 @ 12:34am 
Originally posted by Chicken Plucker:
Hey guys I'm pushing an update soon. It's a bit frustrating as this is how vanilla works, but somehow some mods break this north texture system. Normally the game (if it's meant to render over the face) doesn't need a north texture, and it actually substitutes the south just fine, similar to west being rendered using the east texture if you have none.

I didn't realize how long this issue has been going on, so I'll just plug it in with some quick fix. As much as we all wanna wait for this mod or that mod to fix it, or even better, let Ludeon give us headgear that doesn't block out hair and render north, I'll just add a blank texture across all mods.


ur all good bro, no worries/rush. I went throuhg and fixed it myself in like...10 minutes and have been playing since that last reply i put until now completely fine lol. no pink squares :]
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