Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
One thing that could be a fix however is a new option to sell duplicates based on just the base item alone and try to ignore any prefix/suffix.
System.NullReferenceException: Object reference not set to an instance of an object.
at Census.Census.Call(Object[] args) in Census.cs:line 17
at MagicStorage.MagicStorageMod.Load() in MagicStorageMod.cs:line 49
at Terraria.ModLoader.ModContent.<>c.<Load>b__43_0(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 292
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 377
at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 282
at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 127
EDIT
I just realized it wasn't being mined because of the crafting stations that were stored in it...
EDIT: It seems that there is a BIG bug with the Aequus mod, since it seems that it modifies any item on the ground or anything, it adds data that the magic storage deletes when you put the item in, which causes some items to not stack correctly