tModLoader

tModLoader

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Magic Storage
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
File Size
Posted
Updated
2.079 MB
Aug 1, 2021 @ 9:46am
Aug 15, 2023 @ 9:12pm
68 Change Notes ( view )

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Magic Storage

Description
Are you tired of having a mess of chests in your base? Never remember where you put your items, and have to run across your entire house to get from chest to chest? This mod will solve all of your problems!

This mod offers a solution to storage problems once and for all. It allows you to construct a central network to store all your items, that you can access from one single block. If desired, you can even set up multiple access points to use your storage from anywhere in the world. You can search your storage for items with a certain name, filter by item types, etc. The magic storage can even craft items for you!

The magic storage scales as you progress in your playthrough. It is accessible very early in the game, but with limited power. As you defeat bosses and earn more materials, you will be able to upgrade your storage to perform more functions and more easily expand the storage capacity.

Are you unable to keep track of the dozens of crafting stations in your base? This mod will help you to keep track of all of them with its Combined Crafting Stations! The Combined Crafting Stations combine the functionality of several crafting stations into each tier, with the next tier having all of the previous tiers' crafting stations.

IMPORTANT
Please report bugs/issues to this mod's Discord server [discord.gg]

The 1.4 version of Magic Storage merges the Magic Storage and Magic Storage - Extra mods from 1.3 tModLoader

Want to support the mod's development? Donate to absoluteAquarian's Patreon [www.patreon.com]

MAGIC STORAGE TEAM
blushiemagic
- Mod Author
absoluteAquarian
- Official maintainer for Magic Storage
wvlad
- Responsible for important fixes that were integrated into Magic Storage - Extra
Exterminator
- Developer for Magic Storage - Extra
AdipemDragon
- Created most of the sprites used in the mod
Yowave
- Created bug fixes and optimizations for the mod during absoluteAquarian's hiatus from 20Oct2021-15Dec2021
Originally posted by tModLoader:
Developed By The Magic Storage Team
Popular Discussions View All (85)
214
Sep 29 @ 1:18pm
PINNED: Bugs / Frequently Asked Questions
absoluteAquarian
53
10
Feb 8 @ 3:56pm
PINNED: Update Notices
absoluteAquarian
2
Sep 11 @ 8:19pm
Is there a way to make custom filters to separate items manually?
Emparawr
4,060 Comments
Any chance of adding an option to show all the same items but with different reforges in one stack? or an option to remove reforges from stored items? it really clutters the screen when You see 14 of the same weapon or accessory but with different reforges.
I know about sell duplicates option but when playing in multiplayer You sometimes need multiple of the same weapons or accessories for different players so this option isn't ideal.
absoluteAquarian  [author] 20 hours ago 
@Captain Corgifox
The backend for Storage Unit types has been changed, but it will need a few more adjustments for modded Storage Units to be supported.
Captain Corgifox Oct 11 @ 5:54am 
Any chance for Exxo Avalon support for a new evil storage core?
absoluteAquarian  [author] Oct 10 @ 5:37pm 
@gyozo
There's plans to add Connector Walls, but I haven't gotten around to doing that yet.
gyozo Oct 10 @ 3:18pm 
Can you make storage connectors act like wires? So that it can be placed over other blocks?
absoluteAquarian  [author] Oct 4 @ 2:29pm 
@Martin
"ModItem.UseItem()" runs for other clients as well, not just the current one. If you want something to only happen on "this client", check "if (player.whoAmI == Main.myPlayer)".
Martin Oct 4 @ 1:01pm 
Jo mate. I have a problem with my mod and wanted to ask for help as UI elements are hard to program. How do I make sure that UI elements only open for the guy that uses the according item. Currently the UI is randomly displayed for multiple people on a server.
absoluteAquarian  [author] Sep 28 @ 11:33pm 
@caleb
The document in the pinned Bugs/FAQ discussion mentions this error in its bugs list; check what the solution is for it.
caleb Sep 28 @ 9:57pm 
An error occurred while loading MagicStorage v0.6.0.3
It has been detected that this mod was built for tModLoader v2023.6.25.31
However, you are using tModLoader v2024.7.3.2
The mod(s) and any dependencies have been automatically disabled.

System.IO.IOException: Failed to read NBT file: C:\Users\caleb\OneDrive\Documents\My Games\Terraria\tModLoader\ModConfigs\MagicStorage__Options.nbt
this is the error
absoluteAquarian  [author] Sep 28 @ 7:00pm 
@Nonsense
Huh, that actually does help. The "fake item" cloning (the phantom item in storage and having a duplicate after depositing) seems to indicate that the client is what's ending up in an inconsistent state rather than the server. Both "stacks" disappearing when withdrawing the item further seems to indicate that the server does, in fact, have the correct state. I'll look into it further.