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I know about sell duplicates option but when playing in multiplayer You sometimes need multiple of the same weapons or accessories for different players so this option isn't ideal.
The backend for Storage Unit types has been changed, but it will need a few more adjustments for modded Storage Units to be supported.
There's plans to add Connector Walls, but I haven't gotten around to doing that yet.
"ModItem.UseItem()" runs for other clients as well, not just the current one. If you want something to only happen on "this client", check "if (player.whoAmI == Main.myPlayer)".
The document in the pinned Bugs/FAQ discussion mentions this error in its bugs list; check what the solution is for it.
It has been detected that this mod was built for tModLoader v2023.6.25.31
However, you are using tModLoader v2024.7.3.2
The mod(s) and any dependencies have been automatically disabled.
System.IO.IOException: Failed to read NBT file: C:\Users\caleb\OneDrive\Documents\My Games\Terraria\tModLoader\ModConfigs\MagicStorage__Options.nbt
this is the error
Huh, that actually does help. The "fake item" cloning (the phantom item in storage and having a duplicate after depositing) seems to indicate that the client is what's ending up in an inconsistent state rather than the server. Both "stacks" disappearing when withdrawing the item further seems to indicate that the server does, in fact, have the correct state. I'll look into it further.