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But it's a bit long
I'd love it to be fixed, but can't do it without their help, so the fix isn't coming until they decide it should be fixed
I would love to have a world a bit larger, so I can put down my creations since 2013 into a single world and start a new run over again.
If it is up to calamity (as I also would suspect, since their coordination predefinitions of "what goes where" is on their end), they should consider cooperating with a mod which enables more options for a larger world (it was working with older mods about world generations and such).
I’m happy to report that I managed to enlarge my calamity world by following Luchazz’s method.
I created a 16800x2400 world without the biome, then joined two different brimstone crags together, making a relatively sized biome that looked seamless after some editing. For the chests, I only found two per biome, and they had all the possible unique loot variations according to the wiki. I just had to take out the loot, switch over to world with cloned biomes, pick up and place down the cloned chests to fix them, and put the original loot back in.
I've spent a fair amount of time looking for ways to expand 1.4 calamity worlds, even faced some mockery on their discord server for wanting to do so, “you don’t need a bigger world” and such. This may be the only feasible way to do it. I think you could also make a 3x longer world if you keep the height the same.
Hats off to you Luchazz! Me and my friend can enjoy our first ever modded playthrough the way we want.
I hope at one point it works.
How did you go about generating a world without just the crag? I've not found a way to skip generation like that.
Following what Lord Foog did I used this mod in conjunction with the WorldGen Previewer mod which gives you options to cancel certain bits of world generation to prevent having to deal having world generation cancelled over stuff like the Brimstone Crag.