tModLoader
Advanced World Generation
Ishigh  [개발자] 2022년 5월 8일 오전 2시 56분
Bug reports
Just to make it simple, you can send logs there
Only give logs with the context of the world parameters (seed, size, options).
Also if you have any mod enabled, disable as many of them as possible because I can't test 1000 mods every time I receive a bug report.
Please also precise the mod version and tmodloader version if you don't post the full log.
If you don't do all of that, I'm sorry but I can't help
Ishigh 님이 마지막으로 수정; 2022년 6월 1일 오후 3시 57분
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전체 댓글 321개 중 91~105개 표시 중
Rolf 2022년 9월 12일 오전 2시 23분 
Rolf님이 먼저 게시:
(Maybe Helpful) Fact:
The only large map I can create with Calamity without crashing has been 25000x6000. I have had no problems with the sulphurous sea, the dungeon or any other structure/biome.

    World Configuration:
  • Overhauled Worldgen: On
  • Size: 25000x6000
  • No other change/present to the world

    Mod List:
  • Calamity
  • Advanced World Edit
  • World GenPreviewer

"Everything" is updated to the latest version to date.


If I create a world with this configuration but the height is less than 5500, it crashes again, giving me the error about the sulphurous sea.
Rolf 님이 마지막으로 수정; 2022년 9월 12일 오전 9시 17분
Ishigh  [개발자] 2022년 9월 13일 오후 12시 24분 
Rolf님이 먼저 게시:
(Maybe Helpful) Fact:
The only large map I can create with Calamity without crashing has been 25000x6000. I have had no problems with the sulphurous sea, the dungeon or any other structure/biome.

    World Configuration:
  • Overhauled Worldgen: On
  • Size: 25000x6000
  • No other change/present to the world

    Mod List:
  • Calamity
  • Advanced World Edit
  • World GenPreviewer

"Everything" is updated to the latest version to date.
Instead of saying it's "up to date", I'd prefer if you precised the versions you have, I prefer being able to check by myself
Rolf 2022년 9월 15일 오전 4시 15분 
Ishigh님이 먼저 게시:
Rolf님이 먼저 게시:
Instead of saying it's "up to date", I'd prefer if you precised the versions you have, I prefer being able to check by myself

Advanced World Edit: v2.8.10.7
World GenPreviewer: v0.6
Calamity Mod: 2.0.1.1
Rolf 님이 마지막으로 수정; 2022년 9월 15일 오전 4시 16분
Hypnotik 2022년 9월 24일 오후 12시 38분 
I'm trying to play calamity on a 16800 x 3600 world, but it simply wont go to hard mode after defeating wall of flesh, and even if I edit the map on a app i cant get the hard-mode ores generated (on calmity the hard mode ores are generated after killing each mechanical boss instead of destroying altars), but on a normal size map it works, can u check that bug?
Ishigh  [개발자] 2022년 9월 25일 오후 2시 36분 
Hypnotik님이 먼저 게시:
I'm trying to play calamity on a 16800 x 3600 world, but it simply wont go to hard mode after defeating wall of flesh, and even if I edit the map on a app i cant get the hard-mode ores generated (on calmity the hard mode ores are generated after killing each mechanical boss instead of destroying altars), but on a normal size map it works, can u check that bug?
Well I don't have much time for now, I'm on another project rn
Don't you have logs I coul look at ?
Hypnotik 2022년 9월 30일 오전 8시 42분 
Ishigh님이 먼저 게시:
Hypnotik님이 먼저 게시:
I'm trying to play calamity on a 16800 x 3600 world, but it simply wont go to hard mode after defeating wall of flesh, and even if I edit the map on a app i cant get the hard-mode ores generated (on calmity the hard mode ores are generated after killing each mechanical boss instead of destroying altars), but on a normal size map it works, can u check that bug?
Well I don't have much time for now, I'm on another project rn
Don't you have logs I coul look at ?
Sorry for the delayed reply, I "solved"the problem by just turning back to the vanilla progression (destroying altar) so you won`t have this trouble for yourself, but I do have another problem when generating a 16800 x 3600 world with calamity, here is the log:

[12:33:12.574] [WorldGen/ERROR] [tML]: A problem was encountered during world generation
SulphurSea
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at CalamityMod.World.SulphurousSea.RemoveStupidTilesAboveSea() in CalamityMod\World\SulphurousSea.cs:line 740
at CalamityMod.World.SulphurousSea.PlaceSulphurSea() in CalamityMod\World\SulphurousSea.cs:line 82
at AdvancedWorldGen.BetterVanillaWorldGen.Replacer.Timer(orig_Apply orig, GenPass self, GenerationProgress progress, GameConfiguration configuration) in AdvancedWorldGen\BetterVanillaWorldGen\Replacer.Hooks.cs:line 107
at DMD<Terraria.WorldBuilding.WorldGenerator::GenerateWorld>(WorldGenerator this, GenerationProgress progress)
[12:33:24.712] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = True): "tModLoader-Logs"

Should I report to the Calamity devs also or you can take a look?
Ishigh  [개발자] 2022년 10월 1일 오전 2시 51분 
It's worth trying
Yerkarruo 2022년 10월 10일 오후 6시 43분 
Corruption generated with Drunk worldgen enabled generates a massive pit fall that, metaphorically speaking, sometimes becomes a giant pachinko board
There's sometimes a motherload of shadow orbs at the bottom. Strangely only happens to the corruption, never affecting the crimson.
Yerkarruo 님이 마지막으로 수정; 2022년 10월 10일 오후 6시 45분
Ishigh  [개발자] 2022년 10월 11일 오전 6시 21분 
Weird indeed, what's the seed ?
Yerkarruo 2022년 10월 18일 오후 3시 42분 
randomly generated
toggled drunk world, for the worthy, and the constant
Ishigh  [개발자] 2022년 10월 18일 오후 8시 13분 
star person with ice cone님이 먼저 게시:
randomly generated
toggled drunk world, for the worthy, and the constant
The size should be seen on the world selection menu and the seed in the 4th little box I believe
Muffintiem 2022년 10월 20일 오전 10시 13분 
Drunk seed is generating a lava lake in the middle even with "Spread Underworld" unselected.
Ishigh  [개발자] 2022년 10월 20일 오후 8시 45분 
Muffintiem님이 먼저 게시:
Drunk seed is generating a lava lake in the middle even with "Spread Underworld" unselected.
Any other mod active ?
Nadarith 2022년 11월 17일 오전 10시 44분 
Hello, i have an issue when generating pretty much any world with the overhauled worldgen form this mod, no matter the seed or size, it occurs when generating marble caves:

[19:42:06.217] [WorldGen/ERROR] [tML]: A problem was encountered during world generation
Marble
System.ArgumentOutOfRangeException: minValue must be less than maxValue (Parameter 'minValue')
at Terraria.Utilities.UnifiedRandom.Next(Int32 minValue, Int32 maxValue) in tModLoader\Terraria\Utilities\UnifiedRandom.cs:line 90
at Terraria.WorldGen.<>c.<GenerateWorld>b__362_25(GenerationProgress progress, GameConfiguration passConfig) in tModLoader\Terraria\WorldGen.cs:line 6910
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 30
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