tModLoader

tModLoader

Advanced World Generation
Ishigh  [ontwikkelaar] 8 mei 2022 om 2:56
Bug reports
Just to make it simple, you can send logs there
Only give logs with the context of the world parameters (seed, size, options).
Also if you have any mod enabled, disable as many of them as possible because I can't test 1000 mods every time I receive a bug report.
Please also precise the mod version and tmodloader version if you don't post the full log.
If you don't do all of that, I'm sorry but I can't help
Laatst bewerkt door Ishigh; 1 jun 2022 om 15:57
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Origineel geplaatst door Rolf:
(Maybe Helpful) Fact:
The only large map I can create with Calamity without crashing has been 25000x6000. I have had no problems with the sulphurous sea, the dungeon or any other structure/biome.

    World Configuration:
  • Overhauled Worldgen: On
  • Size: 25000x6000
  • No other change/present to the world

    Mod List:
  • Calamity
  • Advanced World Edit
  • World GenPreviewer

"Everything" is updated to the latest version to date.


If I create a world with this configuration but the height is less than 5500, it crashes again, giving me the error about the sulphurous sea.
Laatst bewerkt door Rolf; 12 sep 2022 om 9:17
Ishigh  [ontwikkelaar] 13 sep 2022 om 12:24 
Origineel geplaatst door Rolf:
(Maybe Helpful) Fact:
The only large map I can create with Calamity without crashing has been 25000x6000. I have had no problems with the sulphurous sea, the dungeon or any other structure/biome.

    World Configuration:
  • Overhauled Worldgen: On
  • Size: 25000x6000
  • No other change/present to the world

    Mod List:
  • Calamity
  • Advanced World Edit
  • World GenPreviewer

"Everything" is updated to the latest version to date.
Instead of saying it's "up to date", I'd prefer if you precised the versions you have, I prefer being able to check by myself
Origineel geplaatst door Ishigh:
Origineel geplaatst door Rolf:
Instead of saying it's "up to date", I'd prefer if you precised the versions you have, I prefer being able to check by myself

Advanced World Edit: v2.8.10.7
World GenPreviewer: v0.6
Calamity Mod: 2.0.1.1
Laatst bewerkt door Rolf; 15 sep 2022 om 4:16
I'm trying to play calamity on a 16800 x 3600 world, but it simply wont go to hard mode after defeating wall of flesh, and even if I edit the map on a app i cant get the hard-mode ores generated (on calmity the hard mode ores are generated after killing each mechanical boss instead of destroying altars), but on a normal size map it works, can u check that bug?
Ishigh  [ontwikkelaar] 25 sep 2022 om 14:36 
Origineel geplaatst door Hypnotik:
I'm trying to play calamity on a 16800 x 3600 world, but it simply wont go to hard mode after defeating wall of flesh, and even if I edit the map on a app i cant get the hard-mode ores generated (on calmity the hard mode ores are generated after killing each mechanical boss instead of destroying altars), but on a normal size map it works, can u check that bug?
Well I don't have much time for now, I'm on another project rn
Don't you have logs I coul look at ?
Origineel geplaatst door Ishigh:
Origineel geplaatst door Hypnotik:
I'm trying to play calamity on a 16800 x 3600 world, but it simply wont go to hard mode after defeating wall of flesh, and even if I edit the map on a app i cant get the hard-mode ores generated (on calmity the hard mode ores are generated after killing each mechanical boss instead of destroying altars), but on a normal size map it works, can u check that bug?
Well I don't have much time for now, I'm on another project rn
Don't you have logs I coul look at ?
Sorry for the delayed reply, I "solved"the problem by just turning back to the vanilla progression (destroying altar) so you won`t have this trouble for yourself, but I do have another problem when generating a 16800 x 3600 world with calamity, here is the log:

[12:33:12.574] [WorldGen/ERROR] [tML]: A problem was encountered during world generation
SulphurSea
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at CalamityMod.World.SulphurousSea.RemoveStupidTilesAboveSea() in CalamityMod\World\SulphurousSea.cs:line 740
at CalamityMod.World.SulphurousSea.PlaceSulphurSea() in CalamityMod\World\SulphurousSea.cs:line 82
at AdvancedWorldGen.BetterVanillaWorldGen.Replacer.Timer(orig_Apply orig, GenPass self, GenerationProgress progress, GameConfiguration configuration) in AdvancedWorldGen\BetterVanillaWorldGen\Replacer.Hooks.cs:line 107
at DMD<Terraria.WorldBuilding.WorldGenerator::GenerateWorld>(WorldGenerator this, GenerationProgress progress)
[12:33:24.712] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = True): "tModLoader-Logs"

Should I report to the Calamity devs also or you can take a look?
Ishigh  [ontwikkelaar] 1 okt 2022 om 2:51 
It's worth trying
Corruption generated with Drunk worldgen enabled generates a massive pit fall that, metaphorically speaking, sometimes becomes a giant pachinko board
There's sometimes a motherload of shadow orbs at the bottom. Strangely only happens to the corruption, never affecting the crimson.
Laatst bewerkt door Yerkarruo; 10 okt 2022 om 18:45
Ishigh  [ontwikkelaar] 11 okt 2022 om 6:21 
Weird indeed, what's the seed ?
randomly generated
toggled drunk world, for the worthy, and the constant
Ishigh  [ontwikkelaar] 18 okt 2022 om 20:13 
Origineel geplaatst door star person with ice cone:
randomly generated
toggled drunk world, for the worthy, and the constant
The size should be seen on the world selection menu and the seed in the 4th little box I believe
Drunk seed is generating a lava lake in the middle even with "Spread Underworld" unselected.
Ishigh  [ontwikkelaar] 20 okt 2022 om 20:45 
Origineel geplaatst door Muffintiem:
Drunk seed is generating a lava lake in the middle even with "Spread Underworld" unselected.
Any other mod active ?
Hello, i have an issue when generating pretty much any world with the overhauled worldgen form this mod, no matter the seed or size, it occurs when generating marble caves:

[19:42:06.217] [WorldGen/ERROR] [tML]: A problem was encountered during world generation
Marble
System.ArgumentOutOfRangeException: minValue must be less than maxValue (Parameter 'minValue')
at Terraria.Utilities.UnifiedRandom.Next(Int32 minValue, Int32 maxValue) in tModLoader\Terraria\Utilities\UnifiedRandom.cs:line 90
at Terraria.WorldGen.<>c.<GenerateWorld>b__362_25(GenerationProgress progress, GameConfiguration passConfig) in tModLoader\Terraria\WorldGen.cs:line 6910
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 30
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