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I'm obviously biased, so please ignore the post if that rules out my participation. I'll try to be as objective as I can, though.
It depends on why did you use Psychology. If you wanted just flavor and storytelling, Module 1 can give you that without taxing the game engine and creating incompatibilities - which Psychology does.
Module 3 will ensure the uniqueness of pawns and their interactions and expand on that with relation system. You'll be able to check exactly why pawns like or dislike spending time with each other. M3 is far from done, so for next few weeks you'll get infinitely more from Psychology.
Psychology has no equivalent of Module 2 features, which are small, very intuitive mechanics for pawns that behave in a similar manner. This module is currently worked on and will arrive soon.
Psychology has no equivalent of Simple Animal Personalities. They are simple buffs with some flavor to it.
About other Psychology features replacements:
- you can get funerals in Vanilla Social Interactions Expanded
- mayoral elections will arrive in many forms with 1-2-3 Politics
- sexuality rework is addressed in Rational Romance or Individuality
Psychology features without replacement:
- few new trait-depending mental breaks and mental illness (there is a chance that these will be added in Personalities during late M3 development, but it's not a priority)
- vanilla mental breaks rework
I really dont miss anything
(and elections are neat but nothing I cant live without)
EDIT:
I really miss elections
and apparently 123 politics will readd them (and hopefully expand it so we can have a mayor, sheriff, and other elected positions)
Guess I'll have to pay somebody to rip these features out of the mod to fully enjoy the new replacement.
There are two more mods changing vanilla sexuality generation. Rational Romance and Individuality.
I know, it's right there in the opening post. This is why I asked my question.
All right, so I'll take it as a no. Thanks :)
If I had continued developing it (besides making the recruitment overhaul I was planning for ages), I probably would have split it up into multiple mods like everybody always complained about. Fun fact: I was also planning a Dwarf Fortress-style justice system overhaul tying into the mayor feature that would have you/your mayor enact laws and punish colonists.
Hahkethomemah, it's cool to see my highly personal mod leave an impact on the modding community long after I stopped playing. I've always been flattered and baffled by the diehard devotion some people have to Psychology. If you'd ever like to know my thought process behind the design decisions I made and the goals behind them, feel free to add me as a friend. I promise there is a method behind the byzantine and opaque madness.