RimWorld

RimWorld

1-2-3 Personalities M1
603 Comments
帕鲁帕鲁 Jun 3 @ 3:42am 
Please add a worldview tag for the Aya races, as not using tags will result in display errors with the Vanilla skill extended, thanks
Hahkethomemah  [author] May 17 @ 12:31pm 
@룰루랄라, sharkcrisp049
If time allows I'll look into it, but it's probably on their side of things. We didn't change anything substantial on our side since it worked. Please report the issue under their mod.

@Your Average Tomboy Lover
There's a guide in the FAQ.
The Courier May 17 @ 12:02pm 
how do i customize my pawn in prep carefully? i wanna make a cool scenario with a yandere recluse mechanitor
sharkcrisp049 May 16 @ 7:58am 
with altered carbon a pawn will regenerate personality when the carbon uninstalled and regenerated again when the carbon been installed to a new sleeve:steamsad:idn whatever it was been designed to be like that or not
룰루랄라 Apr 30 @ 5:32am 
@Hahkethomemah I've done a few experiments, and it seems that way.
(Again, I used a translator again)
Hahkethomemah  [author] Apr 30 @ 1:10am 
@룰루랄라
We had compatibility with Altered Carbon in 1.3, did it stop working for 1.5?

@Sunlight
I took a break to stabilize my life a bit and learn C#. I'm back at modding, but I need to learn on simplier parts of my projects before taking on M3. (Currently it's 1-2-3 Politics M2)
Sunlight88 Apr 28 @ 6:40am 
@Hahkethomemah: Nice idea, I really want to test it out and perhaps some time replace Psychology mod with it (which is not updated any more).
Do you still work on your mod, though? How is your module 3 coming along? More features, that may make it easy to replace Psy?
Thank you and have good day...
룰루랄라 Apr 21 @ 7:57pm 
What do you think about adding compatibility with "Altered Carbon"?
(Using Translator)
Tera_Matt Apr 21 @ 12:56pm 
Q: Can I add this to the ongoing game?
A: Yes. Every pawn missing personality will get one. Same with animals.
JoeOwnage Apr 15 @ 3:32pm 
Perfect thanks
Hahkethomemah  [author] Apr 15 @ 12:00pm 
@JoeOwnage
Update M2. If you play on low resolution and have many factions the issue might be persistent - in that case turn off the "Leader's psychological drive visible" option in M2.

You will still be able to read leaders' drives from city descriptions.
JoeOwnage Apr 15 @ 10:17am 
Are you able to do anything about this? https://i.imgur.com/Ez6f7Im.png
Good Old Jim Apr 9 @ 8:19pm 
it is safe to add and remove according to FAQ
mephi Mar 31 @ 9:22am 
Is it safe to add mid game?
@lola não, eu havia traduzido o mod inteiro, tenho até os arquivos de tradução aqui. Não sei se ele nunca foi ao ar ou se alguma atualização deletou a minha tradução. Teria que ver com o criador do mod.
lola Jan 31 @ 7:42pm 
mildera, tu traduziu só 'he' e 'she', foi?
moonfish Jan 30 @ 4:04pm 
is this compatible with vanilla traits expanded and vanilla social interactions expanded?
Comrade Corwin Jan 23 @ 4:09am 
Just wanted to pop in and say thanks for the mod! It adds more life and detail to the game.
Johnny Jan 12 @ 3:30am 
Does this mod and M2 work well with Grim Reality?
Davinci Oct 25, 2024 @ 4:36am 
@AJarOfDirt i think it is intentional, although the overlapping part isnt. you can left click on the faction name to open a big description tab without overlapping.
Sly Oct 3, 2024 @ 4:12pm 
I am sure it is on me, but I can't seem to find any information on what the different traits in this mod do. Is there a way to see info on them in game or elsewhere?
Malgus Sep 12, 2024 @ 11:37pm 
Good mod! Sorry about your loss and all your problems this past year, but I hope things will start looking better.
MercuryRiver Sep 11, 2024 @ 10:04am 
I see this has a patch for EDB Prepare Carefully, but I can't seem to figure out how to set my characters' personalities? Can anyone help me out
Anonymoussse Aug 20, 2024 @ 5:10am 
Hey, I found a weird bug today. I have this mod and M2.

I started to notice that my colonist personality was changing, I don't know if it's a feature or a bug.
But the weirdest part is that one of my colonist completely lost his personalty, and now have none. I don't have the edit button on the right on the character editor, and when I try to use the button to edit personality you added in dev mode, nothing happen and I have this error :

https://pastebin.com/RA8iD3yY

Full log : https://pastebin.com/G7eF4BCQ

Juste so you know, I have HAR and Pawnmorpher installed, if in any case that could cause this.
Hope you can help.
Hahkethomemah  [author] Aug 16, 2024 @ 4:31pm 
@The Bard of Hearts
Nope.

@Brolya Democratic Republic
Check the FAQ thread , editor walkthrough is somewhere there. With screens to guide you.

@神说万岁
No, M1 is very lightweight. And you can turn off any particular funciton in M2 mod option settings, if it makes your game slower.

@AJarOfDirt
That's M2, not this. That UI element is hardcoded in base game, and they desigend it for a small number of factions - the problem disappears if you stick to lower numbers. You can also turn it off in M2 mod options.
AJarOfDirt Aug 16, 2024 @ 3:42pm 
This makes the factions tab unreadable with overlapping words. Adds the personalities of the leaders to the listings.
神说万岁 Aug 12, 2024 @ 5:11am 
Will he make the game slow? How about optimization?
Pame Aug 7, 2024 @ 3:44pm 
I cannot find the personality editor
The Bard of Hearts Jul 29, 2024 @ 12:56am 
By chance is this the mod I have going to gives children a forced single trait at age 3?
Hahkethomemah  [author] Jul 20, 2024 @ 8:29am 
@the scrimblo
Get M2 and this .

Then make each 3 pawns with disparate relations live together.
(there shoould be a button to check it when you mark multiple pawns)
the scrimblo Jul 17, 2024 @ 10:18am 
mod works great, what are some personality types that get along the worst? i want more colonist drama
\_Luckballs_/ Jul 17, 2024 @ 4:12am 
Oh, really? That's weird, I've never seen it
Hahkethomemah  [author] Jul 17, 2024 @ 12:28am 
@Apollo-ello-ello
No, M2 doesn't touch anything that has problematic code, like compatibility.

@trouter
Finally some appreciation for the main functionality. Cheers.

@Harry173
I mean, it's in 15 000+ collections ^^'
\_Luckballs_/ Jul 16, 2024 @ 2:20pm 
Especially in medieval
\_Luckballs_/ Jul 16, 2024 @ 2:19pm 
Why isn't this mod in any collection?
TakeABreak Jun 19, 2024 @ 3:10pm 
I can't see the "M3 Worldview" tab for the personalities from the mod options
Pana de Oro Jun 3, 2024 @ 7:46pm 
french traduction?
trouter May 30, 2024 @ 9:34am 
I have no idea what this mod does but it does generate some truly spectacular ideas for animal names so 10/10
Jet May 27, 2024 @ 1:57pm 
didnt this mod add a psyche tab? i dont seem to see it on pawns anymore
Apollo-ello-ello May 1, 2024 @ 10:49am 
Hi, Just wondering if this or M2 changes or interacts/overrides the compatibility stat? or is that going to be a feature in M3. just wondering, Thank you!
Hahkethomemah  [author] Apr 29, 2024 @ 6:09pm 
Hey lads, some news here [www.patreon.com].

@Galgen
Yes. Even more than that - half of the M2 depends on VSIE.

@Ki_Shadow
It's probably compatible, but not integrated. Let us know if you test it.
os Apr 29, 2024 @ 2:46am 
This is compatible with combat extended. For any other compatibily related quiestions proceed to FAQ and read.
Galgen Apr 27, 2024 @ 8:29am 
is this compatible with Vanilla Social Expanded?
Ki_Shadow Apr 21, 2024 @ 4:33am 
Is this compatible with pawn editor?
Ollie-Raven Apr 16, 2024 @ 1:15pm 
thankyou for the update <3
theholidayzombie Apr 16, 2024 @ 8:04am 
Hell yeah dude! Can't wait to try the new version out. Thanks for all your work.
rex6564 Apr 16, 2024 @ 6:21am 
thx u 4 the update
OfGreyHairWaifu Apr 16, 2024 @ 5:54am 
Thanks!
shart Apr 15, 2024 @ 6:17pm 
THANK YOU FOR THE UPDATE <3
Kyrox Apr 15, 2024 @ 4:44pm 
Jesus. He lives! God tier mod ready to reign in 1.5