Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If time allows I'll look into it, but it's probably on their side of things. We didn't change anything substantial on our side since it worked. Please report the issue under their mod.
@Your Average Tomboy Lover
There's a guide in the FAQ.
(Again, I used a translator again)
We had compatibility with Altered Carbon in 1.3, did it stop working for 1.5?
@Sunlight
I took a break to stabilize my life a bit and learn C#. I'm back at modding, but I need to learn on simplier parts of my projects before taking on M3. (Currently it's 1-2-3 Politics M2)
Do you still work on your mod, though? How is your module 3 coming along? More features, that may make it easy to replace Psy?
Thank you and have good day...
(Using Translator)
A: Yes. Every pawn missing personality will get one. Same with animals.
Update M2. If you play on low resolution and have many factions the issue might be persistent - in that case turn off the "Leader's psychological drive visible" option in M2.
You will still be able to read leaders' drives from city descriptions.
I started to notice that my colonist personality was changing, I don't know if it's a feature or a bug.
But the weirdest part is that one of my colonist completely lost his personalty, and now have none. I don't have the edit button on the right on the character editor, and when I try to use the button to edit personality you added in dev mode, nothing happen and I have this error :
https://pastebin.com/RA8iD3yY
Full log : https://pastebin.com/G7eF4BCQ
Juste so you know, I have HAR and Pawnmorpher installed, if in any case that could cause this.
Hope you can help.
Nope.
@Brolya Democratic Republic
Check the FAQ thread , editor walkthrough is somewhere there. With screens to guide you.
@神说万岁
No, M1 is very lightweight. And you can turn off any particular funciton in M2 mod option settings, if it makes your game slower.
@AJarOfDirt
That's M2, not this. That UI element is hardcoded in base game, and they desigend it for a small number of factions - the problem disappears if you stick to lower numbers. You can also turn it off in M2 mod options.
Get M2 and this .
Then make each 3 pawns with disparate relations live together.
(there shoould be a button to check it when you mark multiple pawns)
No, M2 doesn't touch anything that has problematic code, like compatibility.
@trouter
Finally some appreciation for the main functionality. Cheers.
@Harry173
I mean, it's in 15 000+ collections ^^'
@Galgen
Yes. Even more than that - half of the M2 depends on VSIE.
@Ki_Shadow
It's probably compatible, but not integrated. Let us know if you test it.