RimWorld

RimWorld

1-2-3 Personalities M1
 This topic has been pinned, so it's probably important
Hahkethomemah  [developer] Jun 27, 2021 @ 8:32am
M1 FAQ
There are a lot more frequently asked questions than I can squeeze under the workshop sign cap, so here's the separate FAQ thread.


Original FAQ:

Q: Can I add this to the ongoing game?
A: Yes. Every pawn missing personality will get one. Same with animals.

Q: Can I remove this safely from the ongoing game?
A: What, why? No, you can't do this! Pawns will go insane, goats will explode... But if you must, yeah – should be safe. If you had an animal hediffs on, you'll get a one-time harmless error, though.

Q: Will this work with other social mods?
A: Yes, with all of them. This series is made with compatibility in high regard.
A2: We're also in touch with SpeakUp authors to make their mod trigger dialogues depending on our character traits and personality types.

Q: How will module 3 be even remotely compatible with anything, with such big changes?
A: Module 3 does not modify existing interactions, instead it adds a new type (real talk), that has its own mechanics. Its ever-lasting consequences trigger moods, events and other features. Mods that modify chit-chat and deep talk are safe to use. Pawns will still talk about silly Rimworld stuff!

Q: How can I check prisoner’s personality?
A: Your warden will figure them out after lowering the resistance to half the initial value. Just let them talk for a while. Or smack em with a Word of Trust, your choice!

Q: What’s going on with psychopaths?
A: They are not fit to function in a society. Their character traits are hidden. You can guess them via observation... Or just let psychopaths be the wildcards, disturbing the harmonious and complementary effects all over the colony.



Vanilla FAQ Expanded:

Q: Is this compatible with X?
A: Yes. This mod is compatible with virtually everything. Every feature that can result in incompatibility is either switchable off in mod options or will be introduced as a separate add-on.

Q: Can I reroll the personality?
A: Yes. You can do it using the dev mode. Search for "re-generate personality" command.

Q: Does it work with EDB Prepare Carefully or Character Editor?
A: Not at this point. Those mods' authors would have to make a patch for 1-2-3 Personalities. I can hire a coder to make it on our end instead, this feature would cost around 20$ to happen. If you'd like to fund it, use the fundraiser and write "EDB patch" in the comments.
A2: it does! A courtesy of Mister Doge and Pastel Stuffie.

Q: What do animal personalities exactly do?
A: If you check the Health tab, you can find a new permanent hediff there. Kind animals have 20% lower nuzzle interval, intense deal 10% more damage, energetic move 0.20 faster and calm can carry 20% more items.

Q: What about that psychopath screen? That guy is just paranoid, not a psychopath.
A: This is just one of many psychopath description variants. Some will sound more sane than others. And some will be really fu*ked up.

Q: I don't want to be nitpicky, but has the guy carrying the grammar fell on his face?
A: Well yes, he was also trampled by an elephant pack shortly after. A real tragedy. But if you're asking about "the" article, it's intentional. Rain is an individualist of course, but the point is that he's the Individualist. Like a character class, but social.
A2: The Enneagram uses this in the same way. You can google "the Individualist Enneagram" and read more about your pawn's type. Or that Nicolas Cage is the Individualist, same as Rain!

Q: Will the chonk stay as well?
A: Yes, the chonk stays as well.



Subscribe to this thread if you want to be up to date with new info.

Please do not reply here.
Last edited by Hahkethomemah; Apr 13, 2022 @ 10:39am
< >
Showing 1-8 of 8 comments
Hahkethomemah  [developer] Jun 27, 2021 @ 3:22pm 
Q: Will this mod change the sexuality system, like Psychology did?
A: Introducing the Kinsey Scale, while a great idea, is one of the reasons behind Psychology's incompability with many mods. Rimworld went for a specific way of handling orientations and untangling them from trait system will always create issues. Alternative sexuality system might appear as an optional feature in m3, after core content of the mod is funded and done. It's not the main feature of the mod though.
A2: For now, Rational Romance or Individuality are decent choices to run alongside 1-2-3 Personalities.



Subscribe to this thread if you want to be up to date with new info.

Please do not reply here.
Last edited by Hahkethomemah; Jun 27, 2021 @ 3:29pm
Hahkethomemah  [developer] Jul 2, 2021 @ 11:27pm 
Q: Do you have a tutorial for that editor thing?
A: Yes! Take your seat, we're starting any minute now.

There are three editors:
- basic built-in
- EDB Prepare Carefully
- Character Editor


They all work the same way. One way or another, you'll reach the editor window. It will look like this.[i.ibb.co]


If you tried to change the "Personality root", you'll find out that everything disappeared, just like that.[i.ibb.co]


This happens because the game produces a personality in a sequence, each step influencing another. With first one being so important, it flips the table when touched.

Let's take a look on the algorythm that creates a personality[i.ibb.co], just take a quick peek at the color lines and leave the image open.

Now check the editor buttons from top to bottom.




[Button 1] First step of a sequence is to choose a bracket for personality pool that defines the pawn. This variable is not represented in the game, so it has no fancy name. You can think of SP_Root as a color pool.

[2] Once you've chosen SP_Root, the game will be able to present possible personality type variants of given color. There are always four of them.

[3] 1st character trait (defining trait) always comes from the assigned color pool.

[4] 2nd character trait (secondary or situational trait) can come from any color pool.

[5] 3rd character trait can come from any pool but not the originally assigned one.

[6] This button rerolls the whole description.

[7] And this one opens yet another window, to interact with descriptions seeds.

1st seed never does anything, because the phrase "[Name] is the [type] and relies on [drive]" has no variety. This seed just has to sit here and be annoying to everyone.
2nd seed changes the description for 1st trait
3rd seed changes the description for 2nd trait
4th seed changes the description for 3rd trait

You might notice that sometimes 3rd trait is not mentioned in the text. 3rd trait is sometimes hidden, to introduce a bit of uncertainty. 3rd trait is only a 12.5% of the pawn's personality, so you do not have to care about it too much and can cover it with anything you want

[1st trait is 37,5%, 2nd is 25% and another 25% are genes/is random]

You can also access the editor in-game via dev mode. Search for "Edit personality (pawn)" command.

And that's it! If you have any further trouble, visit our discord[discord.gg] for more help. Cheers!


Note: Personalities can be saved as presets only in Character Editor, not EDB.
Last edited by Hahkethomemah; Apr 4, 2022 @ 5:24pm
Hahkethomemah  [developer] Jul 5, 2021 @ 7:24pm 
Q: Where should I put this in load order?
A: Anywhere, but after EDB: Prepare Carefully and/or Character Editor if you use them.
Hahkethomemah  [developer] Jul 5, 2021 @ 7:28pm 
Q: How will Ideology DLC influence the 1-2-3 series?
A: Quite a bit! Many things need to be rewritten, but overall it's a very good thing. More in-depth info in a post here.[www.patreon.com]
Last edited by Hahkethomemah; Jul 5, 2021 @ 7:28pm
[ART] Jul 9, 2021 @ 12:43am 
Is there a reason why the buffs added by the animal personality is listed as chronic condition/diseases?

wouldn't it make some powerful healing items "cure" the buffs?


Love the mod, Module 1 and speak up should've been a vanilla feature. Sorry if I wasn't supposed to comment here. Gog user, cant subscribe cant comment on the workshop page.

Hahkethomemah  [developer] Jul 9, 2021 @ 1:46am 
A: They are indeed a chronic condition, but they are also tagged as <isBad>false</isBad> and <everCurableByItem>false</everCurableByItem>. If another mod with healing features wasn't coded to recognize positive hediffs, it will remove them. Personality will reapply hediff on each game load, though.
A2: Luciferum-based healing effects (using HediffCompProperties_HealPermanentWounds) no longer remove animal personality hediffs. This includes Insect Girls and SOS2 archotech animals.

I'll leave this post as a part of FAQ. If you have any more questions or feedback, consider joinig 1-2-3 projects discord[discord.gg].

Btw, SpeakUp version with personality-based dialogue support is being tested right now. We're almost there ;)



Subscribe to this thread if you want to be up to date with new info.

Please do not reply here.
Last edited by Hahkethomemah; Jul 15, 2021 @ 3:07pm
Hahkethomemah  [developer] Mar 22, 2022 @ 4:34am 
Q: Can I get this mod outside of Steam?
A: Yes, here are GitHub repositories for 1-2-3 Personalities:
Last edited by Hahkethomemah; Mar 30, 2022 @ 11:12am
Hahkethomemah  [developer] Apr 13, 2022 @ 10:40am 
Q: Can I remove Psychology mid-game?
A: If you're careful, yes.
1. Use Character Editor to remove/swap all traits from Psychology
2. Wait for all Psychology mental breaks to end
3. Save the game and remove the mod
4. Restart the game and set new drug policy

Q: What's coming in M3?
A: M3 is focused mostly on creating a dynamic where colonists' personalities influence their lives just like in ours. They will try to spend less time with people they don't like. They will know more than they wanted to about that one weirdo at work, just because they sit nearby. They will have a secret handshake with that one guy who also plays poker a lot. They won't have a clue their perfect soul mate lives in the colony, cause she is always in travel, and they simply don't meet enough to know each other better.

So the core features are: Worldviews, real talk, advanced pawn relations, social circles, hobbies, precepts (e.g. fashion).

Q: What's coming after M3?
A: 1-2-3 Politics M1, which I am very excited about! Maybe with a short break for SpeakUp x Personalities addon, or another side project. That said, Personalities will never be considered "complete" and stay in a state of open-ended development. If something works towards granting pawns more uniqueness, I will put it on the optional features list and try to figure out its place in the game.

Subscribe to this thread if you want to be up to date with new info.

Please do not reply here.
Last edited by Hahkethomemah; May 27, 2022 @ 10:02am
< >
Showing 1-8 of 8 comments
Per page: 1530 50