DayZ
XZone STALKER Mutants
ZAKAT  [developer] Jun 23, 2021 @ 9:11pm
Event
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Boar1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Boar2" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Burer2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Burer1" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Cat_Bayn1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Cat_Bayn2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Cat_Bayn3" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Himera1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Himera2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Himera3" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Dog_Red" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Dog_White" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Dog_Fur" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Dog_Brown" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Fresh1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Fresh2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Fresh3" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Izlom1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Izlom2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Izlom3" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Krovosos1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Krovosos2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Krovosos3" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Pse_Dog1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Pse_Dog2" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_PGigant" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Poltergeist" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Snork1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Snork2" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Tushkano1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Tushkano2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Tushkano3" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Civ_Trup1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Civ_Trup2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Civ_Trup3" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Civ_Trup4" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Civ_Trup5" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Novice1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Novice2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Novice3" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Novice4" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Novice5" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Novice6" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Novice7" />

<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Loner_Zorya" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Duty_Zorya" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Freedom_Zorya" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Zombi_XZ_Monolith_Zorya" />
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Showing 1-11 of 11 comments
SöTéT KoCkA Oct 10, 2021 @ 4:13pm 
how to add these to events? please help!
Antarcy Oct 16, 2022 @ 6:26am 
Originally posted by SöTéT KoCkA:
how to add these to events? please help!
+1
Corwin Oct 25, 2022 @ 6:37pm 
The easiest way is to add these lines to existing events in the events.xml file

Open the events.xml file in your db directory (If it's Chenarus the path would be mpmissons/dayzOffline.chenarusplus/db)

Add them to any of the Infected events. Example, if you want them to spawn with Military zombies, add them to the InfectedArmy event.

IMPORTANT - Child spawns SHOULD equal 100 in number so remember to add up the min and/or max numbers for all the child spawns and make sure it equals 100 or you'll have problems and nothing may spawn. Personally, I would zero the max and just reduce the number of min until it all equals 100 for that event.

If you want to be a little more technical and have them spawn on their own:

Copy an existing zombie event like this one:

<event name="InfectedMedic">
<nominal>0</nominal>
<min>0</min>
<max>40</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_DoctorSkinny"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_NurseFat"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_ParamedicNormal_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_ParamedicNormal_Green"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_ParamedicNormal_Red"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbF_PatientOld"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbM_DoctorFat"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbM_ParamedicNormal_Black"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbM_ParamedicNormal_Blue"/>
<child lootmax="0" lootmin="0" max="0" min="6" type="ZmbM_ParamedicNormal_Green"/>
<child lootmax="0" lootmin="0" max="0" min="6" type="ZmbM_ParamedicNormal_Red"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbM_PatientSkinny"/>
<child lootmax="0" lootmin="0" max="0" min="8" type="ZmbM_NBC_Yellow"/>
</children>
</event>

Change the event name to something like <event name="InfectedMutantIzlom"> if its an Izlom event you're after, and change the child properties to something like this:


<event name="MutantIzlom">
<nominal>0</nominal>
<min>0</min>
<max>8</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1" sec_spawner="0"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Izlom1" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Izlom2" />
<child lootmax="5" lootmin="0" max="2" min="1" type="Mutant_XZ_Izlom3" />
</children>
</event>

Add this ABOVE the final </events>

THEN go to cfgeventspawns.xml and add the line:

<event name="InfectedMutantIzlon"/> underneath the <eventposdef> line.

Just make sure you add the entries for the cfgspawnabletypes.xml, types.xml and cfgrandompresets.xml detailed in the other post
Last edited by Corwin; Oct 25, 2022 @ 8:36pm
DEVIL Oct 26, 2022 @ 2:30am 
I have added these Zombies and events to our Server and it works fine. Thanks!
The only problem is, they have no inventory to spawn presets.
Brentwood Jan 10, 2023 @ 10:53am 
Hey! I've tried following all of this but I've had no luck, do I need to make territory files for the mutants as well?
would be good if we have the ceditor files for the @STALKER- DayZone - Map Public so we can do this
Samy FIGUEROA Apr 9, 2024 @ 7:45pm 
I add all the mutants in all the zombies events, divided them to have a varity, everything is done without mistakes but in game only half of the mutants are spawning !
dogs, cats, boars, and other animal types are not spawning...
I checked and it's good classnames in every files
Why it's working for some and other not ?
It's a mystery
Last edited by Samy FIGUEROA; Apr 9, 2024 @ 7:46pm
Laro Apr 27, 2024 @ 1:43pm 
Hello, can you tell me, bloodsuckers and poltergeists don't walk for long after spawning, they start running in circles. I would like to disable the running in circles for them, how can I do that? (for example, the zombies just walk)
Kurdo Jun 17, 2024 @ 5:53am 
Hello, I want to share my events configuration, this file replaces vanilla zombies with Stalker zombies, you can replace them in your events file or create a new one.
https://pastebin.com/Xtx8BxyQ
samboo898 Jun 27, 2024 @ 9:14pm 
Where is the cfg event spawn without it it wont work anybody got an example and class name thanks
Can't add Krovosos (bloodsuckers) and Burers through animal territories. Anyone know solution?
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