RimWorld

RimWorld

Vanilla Apparel Expanded — Accessories
Rhunin Jun 21, 2021 @ 7:46am
Soo... I found a bug
I'm not sure why but I started with a single pawn, equipped with a Tool Belt, but he has the mini turret on his shoulder even without having one equipped, even if naked, he has it, and OMFG is it powerful... If a raider (specifically a raider) comes within range of it, it will hose them down like 5 miniguns on full blast, possibly even 20 of them (I don't use miniguns but it's a TON of bullets) it hosed down a goose between him and the bad guy, I've had 3 raids so far and all 3 have ended the moment they reached the range of this thing

Any suggestions? I have no red errors upon loadup and mostly run this mod collection + SOS2, SRTS, and a few other misc QoL/Feature mods
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Rhunin Jun 21, 2021 @ 7:49am 
For example, on 2x speed in the span of like 1.8 seconds it covered half the screen in bullets and gave a raider
Torso x2
Right Arm x2
Left Arm x1
Stomach x1
Heart x1
Left Leg x1
Right Leg x1
Rhunin Jun 21, 2021 @ 7:51am 
I apparently go Super Saiyan as well (this is a mad hare triggering on me)
Rhunin Jun 21, 2021 @ 8:02am 
Did a bandit quest and it persisted, seems that if the character is drafted it will hose down anything that is actively attacking the player/hostile, turrets, enemies, animals, but it won't attack unless the target is hostile (ie won't help with hunting until it's attacking you)
9SineD Jun 21, 2021 @ 9:25am 
I also had this bug. I tried it on a clean version of the game, but it did not appear all the time. Thought it might be a Fitch? No idea about this.
Oskar Potocki  [developer] Jun 21, 2021 @ 1:11pm 
As I have explained numerous times, even in mod descriptions, without hugslib logs, even if you write a book about what happened, I won't be able to fix it.
9SineD Jun 21, 2021 @ 4:55pm 
@Oskar Potocki

Hello. About that bug with ammo pack and quiver.
In addition to not working as expected, they trigger an infinite tech level check when opening weapon properties.
Here is log [drive.google.com]

And screenshots.
https://steamcommunity.com/sharedfiles/filedetails/?id=2523298841
https://steamcommunity.com/sharedfiles/filedetails/?id=2523298886

Thanks for your work.
Rhunin Jun 21, 2021 @ 9:26pm 
Originally posted by Oskar Potocki:
As I have explained numerous times, even in mod descriptions, without hugslib logs, even if you write a book about what happened, I won't be able to fix it.
Apologies, I'm only just now back to playing rimworld after like... 2 years, forgot you could even copy the log like that, I'll post one when I get the game back on
Rhunin Jun 22, 2021 @ 1:00am 
Upon relogging the shoulder weapon is not gone, apologies I did not grab a Hugslib when it happened before :/ I'll be sure to bring one here if I notice it again.

Thanks so much for this amazing series
Ranger_Twelve Jun 22, 2021 @ 4:00pm 
i found a different bug yesterday i was playing rimworld and i couldnt equip weapons or armour and i managed to narrow down the source of the problem to this mod
Cat Ears Jun 22, 2021 @ 8:59pm 
I had this exact problem of everyone having an overpowered mini turret without the corresponding backpack. I fixed it by uninstalling the "Packs are not belts" mod.
Hcup Jun 24, 2021 @ 8:59am 
How did even Packs are not belts broke that? It doesn't even touch this mod.
NoLim Jun 24, 2021 @ 9:49am 
Quiver and ammo packs do not work
debug log

TechLevel:
Weapon: Undefined
Valid:Neolithic
Medieval
Verse.Log:Message(String, Boolean)
VAE_Accessories.EquipmentOffsetConditions:IsValid(Thing, ThingDef)
VAE_Accessories.StatPart_Ammo:TransformValue(StatRequest, Single&)
RimWorld.StatWorker:FinalizeValue(StatRequest, Single&, Boolean)
RimWorld.StatWorker:GetValue(StatRequest, Boolean)
RimWorld.StatWorker:GetValue(Thing, Boolean)
RimWorld.StatExtension:GetStatValue(Thing, StatDef, Boolean)
Verse.VerbProperties:AdjustedCooldown(Tool, Pawn, Thing)
Verse.VerbProperties:AdjustedCooldown(Verb, Pawn)
Verse.VerbProperties:AdjustedCooldownTicks(Verb, Pawn)
Verse.Verb:TryCastNextBurstShot()
Verse.Verb:WarmupComplete()
Verse.Verb_LaunchProjectile:WarmupComplete()
Verse.Verb_Shoot:WarmupComplete()
Verse.Stance_Warmup:Expire()
Verse.Stance_Busy:StanceTick()
Verse.Stance_Warmup:StanceTick()
Verse.Pawn_StanceTracker:StanceTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Catball Jun 24, 2021 @ 10:03pm 
I didn't have this bug. Gun pack works quilt normal, but havent try the ammo pack yet
Rhunin Jun 25, 2021 @ 2:17am 
He had a tool belt equipped, towards the end of it's occurrence he had swapped to an ammo pack, but regardless of what was equipped he had the gun turret on, I think when I was looking through the accessories in PhB I had equipped it and it bugged it out and persisted no matter what until the game was restarted
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