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Torso x2
Right Arm x2
Left Arm x1
Stomach x1
Heart x1
Left Leg x1
Right Leg x1
Hello. About that bug with ammo pack and quiver.
In addition to not working as expected, they trigger an infinite tech level check when opening weapon properties.
Here is log [drive.google.com]
And screenshots.
https://steamcommunity.com/sharedfiles/filedetails/?id=2523298841
https://steamcommunity.com/sharedfiles/filedetails/?id=2523298886
Thanks for your work.
Thanks so much for this amazing series
debug log
TechLevel:
Weapon: Undefined
Valid:Neolithic
Medieval
Verse.Log:Message(String, Boolean)
VAE_Accessories.EquipmentOffsetConditions:IsValid(Thing, ThingDef)
VAE_Accessories.StatPart_Ammo:TransformValue(StatRequest, Single&)
RimWorld.StatWorker:FinalizeValue(StatRequest, Single&, Boolean)
RimWorld.StatWorker:GetValue(StatRequest, Boolean)
RimWorld.StatWorker:GetValue(Thing, Boolean)
RimWorld.StatExtension:GetStatValue(Thing, StatDef, Boolean)
Verse.VerbProperties:AdjustedCooldown(Tool, Pawn, Thing)
Verse.VerbProperties:AdjustedCooldown(Verb, Pawn)
Verse.VerbProperties:AdjustedCooldownTicks(Verb, Pawn)
Verse.Verb:TryCastNextBurstShot()
Verse.Verb:WarmupComplete()
Verse.Verb_LaunchProjectile:WarmupComplete()
Verse.Verb_Shoot:WarmupComplete()
Verse.Stance_Warmup:Expire()
Verse.Stance_Busy:StanceTick()
Verse.Stance_Warmup:StanceTick()
Verse.Pawn_StanceTracker:StanceTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()