Project Zomboid

Project Zomboid

Skill Recovery Journal
 This topic has been pinned, so it's probably important
Chuckleberry Finn  [developer] Jan 15, 2022 @ 11:19am
4
FREQUENTLY ASKED QUESTIONS (CAN'T FIND RECIPE?)
CAN'T SEE THE RECIPE?
If you cannot find the recipe you have simply not enabled the mod correctly.
Probably not your fault, as the menus can be a bit confusing:

Multiplayer:
When hosting through the main menu you need to activate the mods on the main-menu 'Mods' menu first. After that you will see the settings/options when going through the 'Host' menu. When editing server settings you should see two different tabs/options - workshop and mods. Workshop controls downloaded content, Mods selects which of the mods are activated.*

Dedicated Server:
The above answer for Multiplayer also applies. You will need to add the workshopID and modID to the cache/server/<servername>.ini file.

*This is relevant to content which has multiple sub-mods within as some can't be enabled at the same time -- the skill recovery journal only has the one option but even so you have to enable it under both tabs.

Single-Player:
For on-going/existing games you have to, on the Load menu option, before hitting Play, select More. There you can actually add mods to your existing save. Otherwise, enabling it on the main menu Mods list will activate it for new games.

Note for Sandbox Recipe:
In some cases host-services may not save changes to sandbox options, you may need to delete the sandbox file and later change the settings for it to stick. Also, there's a known issue of the sandbox recipe breaking on "=" (equal signs), the default recipe asks for 3 leather strips. If your recipe doesn't look the default value try removing the `=3`. Please let me know your setup details so that bug can be resolved.


Note for Non-English Players: The recipe names are also translated into a few different languages. As such the recipe may be listed in your language.


Do I need to start a new game?
No, you just need to craft a journal to get started.

Is it safe to remove this mod mid-play?
Yes. However, removing it will delete the journals held and any progress stored in them; Players will have to re-craft them if you re-enable the journal.

Where do I find the journals?
You craft them. The recipe can be found under "bind journal" or under your native language's translation. If you don't see the recipe check `CAN'T SEE THE RECIPE?` question and answer above.

How do I use the journal?
You will see the option to "transcribe journal" when you have a writing tool and bound journal (that is unclaimed or one you've written in before.) Trying to transcribe or read another person's journal in MP will not work (outside of Split-Screen-CO-OP).

Transcribe One/All? Just ignore it, it's a jank-bug from the fact "transcribe" is a recipe that results in an item used in it - it's effectively the same action.

How does it work?
The journals save skill's respective XP - ignoring profession/trait starting levels. There is also a sandbox option to lower return percentage (default is 100%). As well as options for types of XP saved, based on skill category, TV shows. By default, TV XP and some categories are disabled.

The XP in the journal keeps changing between characters?
XP stored in the journal reflects the current character reading it. You will notices changes to the displayed XP if you take characters with different starting traits or professions (including fast/slow learner). The XP in the journal is flat, and it should not be possible to create more through recreating characters.

Warning:
Journals have to be manually updated using a pen or pencil. You can check the tool-tip for XP and recipes. Careful if you die holding your journal as it may be difficult to retrieve it from your moving corpse or it could be stolen/destroyed by other players.

Are these journals one time use?
Not by default. You are expected to keep using the same journal and updating it over time. Unless you toggle the one-time use, which makes it so XP is depleted and will require crafting a new journal.

Are recipes saved?
Yes, except for profession/trait gained (just like skill levels).
Last edited by Chuckleberry Finn; Mar 27 @ 3:27pm
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Showing 1-15 of 81 comments
Chuckleberry Finn  [developer] Feb 18, 2024 @ 6:05am 
Originally posted by Smoke:
Originally posted by Chuckleberry Finn:
Clarified my instructions a bit based on your post, thank you.

ATM I'm searching for more of an explanation on how fast/slow learner effects transcribed/read XP.
For reference, I'm on a server thats %70 journal recovery, and I am trying to get maintenance to 10. I do not know if taking fast learner/Cruel will help me or hurt me. My goal being to restore as much xp AS POSSIBLE when reading the journal.
Thanks so much for your mod, it's a lifesaver :)

The traits do not manipulate the end result of XP -- in other words, the XP being stored is "flattened" to that of a 0/0 character, and then when recovered, boosted according to who is reading it.

Example: Person has 100XP -> transcribes 100XP (technically in game someone with a boost-map of 0 actually writes 400XP) -> If they still have a boostmap of 0 on their next character, they'll get back 100XP.

If they make a new character with a boostmap of 1: they receive 125% of the flat XP - so 500XP. However, if that character re-transcribes to a new journal or otherwise it's flattened back to 400XP.

This is all to say no new XP should be created, ever. The above example is in regards to starting boosts you get when you pick traits/professions. But the same applies for traits that change XP rates - smart learner would not net you more XP even if you change traits.

Smart learner will let you earn more XP for that specific character, but not really any additional XP for your journal if you later change traits.

Taking slow learner likewise does not have a long-term impact, if you opt out of the trait, you will receive the XP you would have been getting from the same actions.
Last edited by Chuckleberry Finn; Feb 18, 2024 @ 6:05am
Extazz Mar 17, 2024 @ 9:33am 
Why can't i write in my journal in this situation : https://ibb.co/59HScV2 ?
Does the multiplier from skill books transfer?
Chuckleberry Finn  [developer] Jun 1, 2024 @ 7:28am 
All XP is flattened down to what would be assumed to be a 0/0 character. Upon reading, the XP is multiplied against the current characters' stats/traits/bonuses.
Zhake Jun 22, 2024 @ 9:43am 
Just some clarification: You HAVE to craft this Journal, correct?
Is there not a way to make it spawn on death? I'd imagine that'd be more complicated to code.
perrosordo Jun 22, 2024 @ 4:14pm 
YO. Great mod. Is there any way to recover my journal? I lost my body god knows where (hosting mp server)
help Jul 4, 2024 @ 4:59pm 
you know how there are item ID's? such as Base.WaterBottle (a water bottle). Is there an item ID for the journal because im hosting a server for me and some friends and i want to make each of us spawn with a skill recovery journal.
Chuckleberry Finn  [developer] Jul 4, 2024 @ 5:33pm 
Base.SkillRecoveryBoundJournal
Nicc Jul 6, 2024 @ 4:31am 
does the journal dissapear when you die with it on you?
Chuckleberry Finn  [developer] Jul 6, 2024 @ 5:52am 
Nope.
thepocketGM Jul 10, 2024 @ 10:51am 
Any chance we can get an update in the future for situations where we'd just like to bring someone on and have them read it to catch up?

For example, I don't want my wife's first experience of the game to be sitting down and reading to catch up a skill so that she can do the "fun" things she sees us doing, since she wouldn't have the skill set to do XYZ action.

I would think turning it on as a toggle or for faction-only would be awesome. It could also maybe open the door for other journals "penned by dead survivors" to give exp (like other mods do with notes).
Chuckleberry Finn  [developer] Jul 14, 2024 @ 6:44pm 
Originally posted by Plz Don't Get Loom:
mod shows up in sandbox options but doesn't show up in crafting menus. broken i guess

Are you sure you didn't enable no-crafting in sandbox?
Chuckleberry Finn  [developer] Jul 14, 2024 @ 6:47pm 
Originally posted by thepocketGM:
Any chance we can get an update in the future for situations where we'd just like to bring someone on and have them read it to catch up?

For example, I don't want my wife's first experience of the game to be sitting down and reading to catch up a skill so that she can do the "fun" things she sees us doing, since she wouldn't have the skill set to do XYZ action.

I would think turning it on as a toggle or for faction-only would be awesome. It could also maybe open the door for other journals "penned by dead survivors" to give exp (like other mods do with notes).

I'm on the fence, it's a personal opinion kind of thing, the mod was designed to enable more casual / experimental game-play, but not to that extent. But it's also just a game, so I'm probably over thinking it.
Sur.Vival Jul 17, 2024 @ 9:23am 
I craft the book, but when I try to record my skill it's not able to write it at once, it will cancel the action after 1 second, any advice?
Sur.Vival Jul 17, 2024 @ 9:45am 
Maybe it is related to my trait which will increase my reading speed and action speed (More Trait)
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