Project Zomboid

Project Zomboid

Skill Recovery Journal
 This topic has been pinned, so it's probably important
Chuckleberry Finn  [developer]
4
6
Jan 15, 2022 @ 11:19am
FAQ: FREQUENTLY ASKED QUESTIONS (CAN'T FIND RECIPE?)
CAN'T SEE THE RECIPE?
Mod doesn't activate?

If you cannot find the recipe you have simply not enabled the mod correctly.
Probably not your fault, as the menus can be a bit confusing:

Multiplayer:


Don't forget the 2 required mods!
  
B41/B42
  
WorkshopItems=2503622437;2896041179;3077900375;
  
B41
  
Mods=SkillRecoveryJournal;ChuckleberryFinnAlertSystem;errorMagnifier;
  
B42
  
Mods=\SkillRecoveryJournal;\ChuckleberryFinnAlertSystem;\errorMagnifier;

* Make sure there is a ending semi-colon (;) for these lines.


B41: Missing Sandbox Options? When hosting through the main menu you need to activate the mods on the main-menu 'Mods' menu first. After that you will see the settings/options when going through the 'Host' menu.

B42.13+ There is a mod selection screen, this adds to the mods list but you should still check the mods/workshop tabs on the INI page after.
Note: modIDs for B42 require \ in front of each of the modIDs. ex: \modID

B41/B42.13+: Still missing Recipe/Mod Doesn't Work? When editing server settings you should see two different tabs/options - workshop and mods. Workshop controls downloaded content, Mods selects which of the mods are activated.* See above examples of workshopIDs and modIDs.

If you're getting a 'file mismatch' error see other discussion topic.


Dedicated Server:
The above answer for Multiplayer also applies. You will need to add the workshopID and modID to the cache/server/<servername>.ini file.

*This is relevant to content which has multiple sub-mods within as some can't be enabled at the same time -- the skill recovery journal only has the one option but even so you have to enable it under both tabs.

Single-Player:
For on-going/existing games you have to, on the Load menu option, before hitting Play, select More. There you can actually add mods to your existing save. Otherwise, enabling it on the main menu Mods list will activate it for new games.



Sandbox Recipe:
In some cases host-services may not save changes to sandbox options, you may need to delete the sandbox file and then manually change the settings for it to stick.

B41: There's a known issue of the sandbox recipe breaking on "=" (equal signs), the default recipe asks for 3 leather strips. If your recipe doesn't look the default value try removing the `=3`. Please let me know your setup details so that bug can be resolved.

B41 to B42 and back again:
There has been reports of the recipe being missing when switching back and forth between build 41/42. It's not clear as to why this occurs, but the issue lies in the sandbox option being set for the wrong version.

Default Recipe
For B42: The default value for this option is (as of JAN 2026) BLANK - set it to BLANK if you don't want a custom recipe. The value prior to this sometimes drops the ending comma - if you're missing a comma either empty the value or adda comma.
item 1 [Base.Notebook;Base.Journal] flags[Prop2] mode:destroy, item 1 tags[Glue] flags[Prop1], item 3 [Base.LeatherStrips;Base.LeatherStripsDirty] mode:destroy, item 1 [Base.Thread;Base.Yarn],


For B41:
Notebook/Journal|LeatherStrips=3|[Recipe.GetItemTypes.Glue]|Thread

Note for Non-English Players: The recipe names are also translated into a few different languages. As such the recipe may be listed in your language.



General FAQ:

Do I need to start a new game?
No, you just need to craft a journal to get started.

Is it safe to remove this mod mid-play?
Yes. However, removing it will delete the journals held and any progress stored in them; Players will have to re-craft them if you re-enable the journal.

Where do I find the journals?
You craft them. The recipe can be found under "bind journal" or under your native language's translation. If you don't see the recipe check `CAN'T SEE THE RECIPE?` question and answer above.

How do I use the journal?
You will see the option to "transcribe journal" when you have a writing tool and bound journal (that is unclaimed or one you've written in before.) Trying to transcribe or read another person's journal in MP will not work (outside of Split-Screen-CO-OP).

Transcribe One/All? Just ignore it, it's a jank-bug from the fact "transcribe" is a recipe that results in an item used in it - it's effectively the same action.

How does it work?
The journals save skill's respective XP - ignoring profession/trait starting levels. There is also a sandbox option to lower return percentage (default is 100%). As well as options for types of XP saved, based on skill category, TV shows. By default, TV XP and some categories are disabled.

The XP in the journal keeps changing between characters?
XP stored in the journal reflects the current character reading it. You will notices changes to the displayed XP if you take characters with different starting traits or professions (including fast/slow learner). The XP in the journal is flat, and it should not be possible to create more through recreating characters.

Warning:
Journals have to be manually updated using a pen or pencil. You can check the tool-tip for XP and recipes. Careful if you die holding your journal as it may be difficult to retrieve it from your moving corpse or it could be stolen/destroyed by other players.

Are these journals one time use?
Not by default. You are expected to keep using the same journal and updating it over time. Unless you toggle the one-time use, which makes it so XP is depleted and will require crafting a new journal.

Are recipes saved?
Yes, except for profession/trait gained (just like skill levels).
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Showing 1-15 of 57 comments
Originally posted by Smoke:
Originally posted by Chuckleberry Finn:
Clarified my instructions a bit based on your post, thank you.

ATM I'm searching for more of an explanation on how fast/slow learner effects transcribed/read XP.
For reference, I'm on a server thats %70 journal recovery, and I am trying to get maintenance to 10. I do not know if taking fast learner/Cruel will help me or hurt me. My goal being to restore as much xp AS POSSIBLE when reading the journal.
Thanks so much for your mod, it's a lifesaver :)

The traits do not manipulate the end result of XP -- in other words, the XP being stored is "flattened" to that of a 0/0 character, and then when recovered, boosted according to who is reading it.

Example: Person has 100XP -> transcribes 100XP (technically in game someone with a boost-map of 0 actually writes 400XP) -> If they still have a boostmap of 0 on their next character, they'll get back 100XP.

If they make a new character with a boostmap of 1: they receive 125% of the flat XP - so 500XP. However, if that character re-transcribes to a new journal or otherwise it's flattened back to 400XP.

This is all to say no new XP should be created, ever. The above example is in regards to starting boosts you get when you pick traits/professions. But the same applies for traits that change XP rates - smart learner would not net you more XP even if you change traits.

Smart learner will let you earn more XP for that specific character, but not really any additional XP for your journal if you later change traits.

Taking slow learner likewise does not have a long-term impact, if you opt out of the trait, you will receive the XP you would have been getting from the same actions.
Jul 4, 2024 @ 5:33pm 
Base.SkillRecoveryBoundJournal
Can you read the book as a different character?
in version b41 and mod is not working. have enabled it in multiple ways and still not seeing the recipe for it
This is not due to your comment alone, but people keep bringing up this bug and then never following up with my questions.

Anyone else who has the mysterious 'can't find recipe' bug in B41:

Visit the issues page and answer the following:
https://github.com/Chuckleberry-Finn/Skill-Recovery-Journal/issues

Are you hosting from the main menu?
I assume you're on B41.
Can you share what your sandbox options look like?
Do you have logs?
Can you share a modslist / or tell me if you use any crafting menu mods?
Yo I do not know if you covered this but how do I specify that I want a certain modded skill to save like wooductting or efficacy ? Would I have to look through the mod code for a parameter or something?
Currently due to how sandbox options are handled, modded skills that don't fit the default categories would get the general % applied to them.
That answers my question but not in the way I was hoping, I am a silly little guy that does not know how this stuff works fully and just want a general idea of what I am looking for to put inside the category. I am sorry if I am not making any sense my medication to help me sleep is kicking in.
Any modded skill should save just fine, if the modder added the musing the skills (perks) system. The sandbox settings I mentioned refer to the % return on reading. You can set each category of skill to a unique %, or just have the general % take over. Unfortunately there isn't a option to add more categories if needed, so if the skill is included into an existing skill category (like crafting) then it's fine, otherwise only the general % will impact it.
Hey dude, I had a question that you might've answered but I've been skimming the comments and I haven't exactly seen a mention particularly to my problem and it might just be my side and that I'm too retarded to manage mods but here we go.

I had some extreme trouble trying to get any mods at all to work on my computer and for some reason when I was in the process of hosting mods my setup, no matter if I restarted my computer, re-validated files, never wanted to let my mods work at all, I actually had to download a mod preset from one of my friends in order to get any mods to start working and I'm starting to assume that since this mod isn't working then none of the other mods I installed are either but anyways..

I have this mod installed and for some reason the crafting recipe doesn't appear. I've attempted to reinstall the mod through the host menu by changing the server settings and relisting the mod under the mods tab and it still doesn't seem to work.

Any help or tips or manual mod installation for MP mods would be appreciated and I'm sorry to inconvenience you.
I started a multiplayer yesterday and I followed the steps by adding the mod to the workshop option and mod option in the server settings but still I can't find the option for skills journal in the sand box, what do I need to do?
PLease explain settings:
Set this to -1 to use General Skill Recovery Percentage.
Minimum=-1 Maximum=100 Default=-1

What setting should i have to get back to my character as it died
-1 effectively tells that sandbox option to use the general one instead.

"Set this to -1 to use General Skill Recovery Percentage."

Set the general one to 100. 100 = 100%.

Also read the FAQ on how the journal works with different load outs, and understand some mods break XP by giving it flatly.
My friend has been having issues being unable to transcribe the journal. We're on a multiplayer server and both me and a third person can transcribe fine, but he (the host) cannot.
Originally posted by Apple:
My friend has been having issues being unable to transcribe the journal. We're on a multiplayer server and both me and a third person can transcribe fine, but he (the host) cannot.

I would need a bit more information. Any errors, any thing happening when he reads/writes, etc.
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