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2. mod crafting and storage buildings (cannibal weaving hut, food storage, flour storage, among others) override vanilla. Cannibal buildings accessible upon new Wanderer game start. May be due to mods conflict with something like interactive world. Will test load order)
3. Large baskets can be looked into but give the "too far away" message when you try to take anything out, even when right next to them.
4. Blood bread and associated baking buildings override vanilla.
-In the startup menu, the blurb given when you cursor over the mod name shows "mod missing" next to each bullet point in the lists of features. This may indicate the source of the error.
-All cannibal buildings from this mod are missing. Some have been replaced by renamed versions of vanilla cannibal decorative structures.
-notes #2-4 above are from prior play sessions before the latest noticed bug, #1.
Hope this helps. Your mod breathes a lot of life into the cannibal faction.
the wanderor start i tested last night withjuts this mod running and i could not see any cannibal buildings in the build menu on that game start
Thank you for your prompt fixing. Your mod is brilliant.
and it worked fine. try unsubbing then resubbing the mod
if you have my other mod quintessential expansion mod subscribed, unsub that one or put cannibal tribal life at the very bottom of the load order, as i imported alot of stuff from there and probs mucked up the mod i.ds lol
- character AI seems to have all characters scavenging human teeth from cannibal remains, so I have characters who can't eat or do their jobs with inventories clogged by human teeth! Then I have to clear them out. Alternate idea- human teeth storage. Bizarre, yes, but sounds appropriate for cannibals.
-Base Cooking Stove animation seems to have been overridden by a cook fire animation.
i'll sort the stove animation out tomorrow thanks