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Cannibal Tribal Life l l: War of the four Tribes
   
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May 22, 2021 @ 5:48pm
Mar 10 @ 8:25pm
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Cannibal Tribal Life l l: War of the four Tribes

Description
*compatible with cannibals expanded version https://steamcommunity.com/sharedfiles/filedetails/?id=2528403425)*

*BIG thanks to arkhiel, who let me incorporate their "cannibal gore weapons" mod into this one

*BIG thanks to Snugsnug for creating the "Dead Cat" spiked club, a unique trophy weapon held by the Cannibal Grand Wizard, high stats, lore friendly history and causes fear to humans (more damage).

Meatlord of the original cannibal tribe hailing from "the first village":
The war between the bucket heads and the canned meat (U.C vs HN) has divided the Tribes, fueled by blood lust, they no longer hear our words and not only raid meat, but brake away from us and then each other.

They now fight one another, under their own tribal leaders, under their own paint and their own will, they must be beaten.

theamed starts for each of the "four" tribes and two novelty starts vs the cannibals as escaped slaves at the top of the world (leviathen coast) or Skinned Survivors of the cannibal camps (old empire watchtower)

cannibals are now four factions the original cannibals (Blood tribe) yellow or skav cannibals (Skavs tribe) new race Ghoust that control the first village in dark finger and another new tribe The skull collectors, thinking people who, either driven insane or just developed a taste for it, have adapted and adopted the cannibal way of life and are located in Purple sands.

all four factions have cannibal weapons provided by Arkiel and some custum armours, all factions have access to traders to buy from and all factions have the new cannibal build list with custum buildings resources beds items food etc.

Now Cannibals can be recruited from their respective capitols population cap is now 100 ten squads of ten as a start point but you can use 250 recruitment mod with this to increase that.

new takeover states ex: ghoust tribe has the "unite the tribes" feature when they kill the leader of a town they takeover the cannibals there, enermies become allies, so the more they kill, the more diverse their recruitment pool will become.

play as the Skavs tribe you start at the old skav Village, kill the grand wizard and you gain the blooded dead cat capitol
kill the grand scrap master in the great scrap pile and you take the great scrap pile, granting you easy access to rusted skeleton prosthetics (limbs)
kill them both and all the blooded cannibal villages become your allied factions villages

New Skeleton limbs feature: Use animal bones to dig through the scrap of the great scrap pile located next to the Cannibal capitol or near to the post ancient workshop in purple sands to obtain rusted skeleton limbs to keep your cannibals in the fight, if a group of starving nobodies can use skeleton limbs, so can the cannibals, though you may have to fight/sneak your way in there unless you choose the blood tribe or skull collector start options.

Full cannibal building options and custum buildings from smoking severed limbs, using luminous fungus for lighting/food, "foraging" sticks and straw for building materials and initial supplies of cotton and wheatstraw so you can start your own farms. the buildlist should be fully self sufficient as theres no shops for cannibals and you can only loot and trade in tribe so much.

Mobile camp production: produce tent kits mobile stoves and mobile crossbows and pallisades so you can set up camps and seige camps on the fly and have a defensible place to cook and drop off your loot when away from your base.

More cannibal custimization options and Race varients. they now use the greenlander editing sliders most can use human head meshes with cannibal bodys and more hair options added, each cannibal race now has their own perks and handicaps hitpoint hp etc. (in race description)

Stages of cannibalize'n sentiant's (human shek and other cannibal's)

1 knock out (must be unconcious) and "loot" the raw sentiant flesh from humans, shek and your fallen cannibal's tribal warriors if you like this will instantly kill them just like looting animals you cant get it from hive deadhive and obviously skeletons

2 dispose of the bodily remains in the butchery table to put in your blood bread (works as a skin peeler cutts off limbs and should produce animal skins, break lock to remove them when done)

3 severed limbs can be put into the limb smoker to produce food or dumped in the animal waste feeder.

buildings like forge etc dont require power all cannibal game starts have the full build list unlocked from the start. the cannibals walls are only scraps of iron (makeshiftwalls and gates) and their crossbows are mounted atop wooden platforms ( you have to place the bow platform first then build the makeshift wall around it for the crossbows to work properly)

takeover states: blood tribe can takeover the old scavs village and deadcat fishing village, the Skav tribe can takeover the cannibal capitol and the great scap pile

Nomad start: the Skull collector tribe is a nomad start of sorts you start near the post ancient workshop (where you can get rusted skeleton limbs) but your allies faction has no fixed home instead they will spawn a large, camp somewhere in the purple sands when you kill the grand wizard and scrap master your tribe will spawn additional camps in the cannibal plains. as well as assume ownership of the blooded towns and villages (but they will be depopulated). you can still build your own outpost and will start with all the materials and building knowlege as the other tribes

You are rare amoungst the Cannibal kin of your tribe, you have the brains strength and intimidation to bend your lessers to your will. you feel like there is more to life than the confines of your camp and hunting grounds, toiling for the other tribes for little reward, there are greater spoils to be had for you and your people and a great war right on your doorstep to feed them. You are hated and feared, a fierce warrior who knows when to fight and when to flee. What will you accomplish?
Popular Discussions View All (2)
16
Aug 22, 2021 @ 9:55pm
PINNED: BUGS REPORTING
Quint ¤ ς ¤
2
Mar 10 @ 8:23pm
PINNED: suggestions and requests
Quint ¤ ς ¤
20 Comments
Quint ¤ ς ¤  [author] Mar 13 @ 10:11am 
Gawd, Damn... i'll give it a test the night. which cities have you seen bugged thus far? i've had people mentioning dialog unavailable when speaking to holy nation venders before, never heard of no opening shops, could be vanilla bug that sometime happens odd shops in towns, maby try the 'shops never sleep mod' for now.
ExaltedMole Mar 11 @ 4:19pm 
For some reason this mod and this mod in particular breaks shopkeeper ai in all towns and they will not open their shops come morning
Quint ¤ ς ¤  [author] Apr 24, 2024 @ 2:31pm 
YES XD
BOLSHEVIK Apr 24, 2024 @ 3:08am 
Does this mod still work?
CollapsibleChair Nov 26, 2022 @ 12:07pm 
tasty
Quint ¤ ς ¤  [author] Jun 26, 2021 @ 9:36am 
@jungle vip downsized version is done links in this mods description
Jungle VIP Jun 18, 2021 @ 5:38am 
yep, exactly, it would be great
Quint ¤ ς ¤  [author] Jun 17, 2021 @ 3:00pm 
do you mean like a downsized version? yeah i could do that just have to clone this mod and disable all the other stuff besides buildings in the fcs, i was thinking of uploading a version without all the cannibals fighting anyways
Jungle VIP Jun 17, 2021 @ 1:51pm 
can you make pls mode with only new buildings? coz u have in your mod a lot of new content, so it probably can conflict with a lot of mods
Quint ¤ ς ¤  [author] Jun 1, 2021 @ 2:36am 
thanks, i will be working on this mod still, right now the build list needs a bit tweaking to make sure all the cannibal buildings use the new build resources, theres no overlap into a normal plays buildings, the building functions tested, and more gore decor added to the cannibal towns. maby some more buildings for the skull collectors and may give them some small raiding camps in surrounding territories. few tweaks here and there with the cannibal races dialogues and armours, and add the slave armours to u.c slaves

in the future i am hoping to do some more edits on the luminous fungous as a terrain feature on mass and add in some more take over states in U.C and H.N territories

as of now you can expand outside of cannibal territories and takeover flotsam fort simion bastion and the vanilla cannibal takeover states for U.C