Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
After this, I noticed another consequence of this, that Forget Me Not of course doesn't increase the stage count, but can increase the number of treasure rooms visited.
While maybe not intuitive, seems fair, as it gives you another shot at a Planetarium, and if you do visit the Treasure Room, you of course stand to gain power.
Makes sense to me how it works now, but still doesn't make sense to me why the devs didn't choose to make the mirror world version from increasing the counter.
Sadly, I don't believe I have a head for modding the change, but hopefully someone with the skillset will come along and give it a shot :)
Oh, that's not what I meant.
I was thinking a change where planetarium chance would not be affected at all by the mirror world item room. As in, the mirror world practically being invisible to the planetarium chance. Skipping it would not increase the chance, and entering it would not decrease the chance.
TL;DR: Don't enter the Treasure Room in the Mirror World in Downpour/Dross II, unless you are 110% going towards Mother or have already found a Planetarium.
Entering decreases your Planetarium chance (by 20%, down to a mere 1% if you've only skipped one treasure room so far), but skipping it does not increase your chance.