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Ein Übersetzungsproblem melden
If it knows a pawn is already destroyed, shouldn't it stop trying to destroy it?
Is there a way to limit the memory the game can use?
I use MacOS my self with 8GB of ram without any significant problem. If your using chrome it's on you. You should know the RAM is there to be used not to free all the time and that MacOS show you the virtual RAM size of an application that includes swaped memory and compressed memory as well. Please stop using your activity monitor as a source of performance metric. Also RocketMan use the RAM as it should as a large piece of cache.
Please provide your RocketMan version. 1.0.0.0
Please describe how the problem happened or how you triggered it.
Load Scenario from main menu
Please describe the game at that state.
Please mention your operating system and specs.
Windows 10, 8700k, 16 GB ram
Please mention the severity of the problem.
Annoyance
Please mention if you had similar issues before using RocketMan.
Consistent issue
Description - Rocketman button is shown without an icon and not clickable whenever I start playing (issue is only seen when starting rimworld then load scenario). I have to go into settings and toggle the setting to get it to be properly applied.
It appears to be fixed for me now. Thanks for making the game better.
The pregnancies still work as normal, but I can't tell when an animal is pregnant unless I look at their movement stat.
I did try the bare minimum of core + royalty + hugslib + rocketman, along with reinstalling the mod and also deleting the rocketman folder in the Ludeon Studios folder, and it still persisted.
toggling enable off in the rocketman menu didn't provoke the pregnancies to appear either, so I'm not sure what's going on; Reloading the same test save with the mod disabled in the modlist has the pregnancies appear on loading the save.
edit: in case you really need the questions answered:
Please provide your RocketMan version. (in the RocketMan window next to the word RocketMan in the top left corner)
0.6.3.2193
Please describe how the problem happened or how you triggered it.
Start a colony, spawn a squirrel or other fast pregnancy animal, apply the pregnant hediff to it and wait until it gets to mid term (with debug mode on toggle show hidden hediffs)
Please describe the game at that state.
colony left idle on 3x speed until pregnancies advanced to mid term.
Please mention your operating system and specs.
Windows 10, i7 4790k, gtx 970
Please mention the severity of the problem.
Not critical, but it's very annoying to not be able to tell what animals aren't pregnant
Please mention if you had similar issues before using RocketMan.
Issue doesn't occur without rocketman.
Time dilation was both partially disabled (ie off for critical hediff pawns and also for colony animals), and also then entirely disabled and no change happened.
I made extra sure that I downloaded a fresh copy of rimworld (1.2.3009) and royalty, and tested using only rocketman along with its dependencies (harmony and hugslib).
I don't get why it would be causing conflict but it's what I'm experiencing
edit: I will try once again with redownloading rocketman and also purging the configs and update this post if anything changed
edit2: I unsubscribed/subscribed from the mod to get a fresh installation of the mod, deleted "RimWorld by Ludeon Studios"/RocketMan , ran just rocketman with royalty, hugslib, and harmony and pregnancies still are hidden in a test scenario of starting a colony, spawning and debug taming a bunch of squirrels for a test animal, and checking with devmode show hidden to confirm they are indeed pregnant, but the pregnancy is not visible if show all hediffs is turned off, and there was also no <squirrel> is pregnant announcement either.
All of this was with rocketman outright disabled (checkbox in the rocketman menu to enable is off) too which makes it extra strange because it shouldn't be doing anything to affect pregnancy or anything at all.
No idea at all why this is occurring.