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Сообщить о проблеме с переводом
https://zupimages.net/up/21/19/wfi6.png
Edit: found the troublesome mod. Indeed, problem was not related to rocketman's
Also, another problem: Pawnmorpher allows to have animal pawns with humanlike capabilities. Is there any way to disable dilation specifically for sapient animals? It causes weird issues when they are trying to do work that is usually for humanlikes, like rapidly looping sounds when they are off-screen.
First to mention how much I appreciate your work on this mod and the performance improvement it delivers.
I found a bug (game breaking for me at least) - Psycaster pawns in caravans lose psyfocus at insanely high rate. Also, when caravan is resting, psycasters don't gain psyfocus.
Removed the mod and psyfocus loss and gain during rest was normalized.
I rely heavy on caravaning and psycasters for my playthrough so I appreciate a quick fix.
Let me know if any additional info is needed.
Thanks!
the time dilation on caravan settings
Right now, i think Smart Speed, by Sarg isn't fully compatible with Rocketman.
Don't know if it's by their end, or by yours, but whenever Rocketman is loaded (It can even be disabled by the in-game Enable mod option) the "ignore" slowdown combat goes in.
If i remove Rocketman completly, it works as intended. (I mean, Smart Speed)
Made video that i hope were quicker but ended up about 5 mins showing up 3 testings.
https://www.youtube.com/watch?v=_DAbu93VNSw
Beware, bad english ahead, as english insn't my native.
Will post over Smart Speed too, but well, wanted to report!
Thanks for quick reply.
Time dilation on caravans was turned off.
Thanks a bunch! \o/
At the first glance, seems so ... I'll confirm after few more test runs.
Many thanks!