Arma 3
[discontinued] Antistasi - Cam Lao Nam - Community Version
Mike Aruba May 17, 2021 @ 8:10pm
Short list of suggestions for Antistasi
Hi, Huge fan of all of your work. I hope you'll see this and take my thoughts into consideration.

Referring specifically for Cam Lao Nam, I think the POF should start with a little expanded arsenal. Nothing over the top but a few more Mosin variants and some double barrels would be nice since they're civilian/paramilitary arms. Or perhaps a few WW2 SMGs like the Sten or the MP 40 that Petros could have smuggled into the country. (presumably like he did the grenades, statics, vehicles etc.) Same goes for their outfits. Maybe the BDU pants with T-shirts? They lack anything really green, besides headgear, and their woven basket backpacks stick out of bushes. This isn't that huge of an issue though. I just wanted the POF to feel a little more distinct from the NLF, but I suppose it's up for the player to interpret.

Last but not least, I think all of your scenarios should have an expanded vehicle purchasing system. If your faction owns multiple sea-ports or airbases, you should be able to purchase some limited number of armored vehicles of some sort. In Cam Lao Nam it should be something as simple as a BTR or a M113. But never being able to buy a true IFV/APC has always been something very displeasing to me. I can never capture a sufficient amount to make effective combined-arms tactics. Always having to fall back to the "Ole Reliable" mortar systems to bombard outposts 5km away. (Not fun to do every single time to every airport or every FOB on a hill.) The same goes for a military variant of helicopters, since you can always buy a civilian transport heli

Thanks for reading. And I hope you and other fans agree with me.
< >
Showing 1-1 of 1 comments
[Meerkat] May 19, 2021 @ 5:45am 
Thanks for the suggestions! In future we recommend sending them in our discord server as it helps us keep them centralised.

As for your actual suggestions though, we have a standardised starting arsenal that consists of 2 primary weapons, with a preference to a bolt action and shotgun where possible.
We used to give more options on modsets like RHS but found them to be largely unnecessary. Semi and Full auto weapons are a last resort (such as SMGs in vanilla)

A wider range of buyable vehicles is planned, but this is mainly for the civilian vehicles as balancing for buyable heavier military vehicles is incredibly difficult.
In fact, balancing in general is very difficult and we are constantly looking into what tweaks need to be made to various systems.

< >
Showing 1-1 of 1 comments
Per page: 1530 50