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I don't know if this is possible, but it would be very practical if the sort keys were rebindable. Could it maybe be includied in the 'Controls' menu? On my keyboard, the 'Z' key is in another position. Although for now I have a workaround going, making it rebindable would get rid of the hassle.
I've also tried Don't Starve with a gamepad recently and your mod would really work wonders with that control method. If the sorting key can't made rebindable, you could include the left stick button (for instance on a 360 pad) as an alternative key, since it's currently not used by the standard control scheme.
so there a changes i made in local copy :
function sort_inv :
and you dont need to copy open_chest value, even if its global variable its just reference(pointer) to chest component and you doesnt change it inside "quick_stack*" functions
to whatever key you want. You might want to change the name of the mod folder afterwards to prevent Don't Starve from fixing it back once you're done.
Not blaming you for this, the api doesn't seem to be documented and most mods use KeyDown anyway (which is wasteful unless you actually _do_ want to have something happen while keeping the key pressed). Great mod btw, extremely useful - was talking about this kind of functionality with my brother like an hour ago, glad to see someone implemented this already :)
You currently have an option to not sort the first two slots. Why? Why not around 8? Axe, hammer, pitchfork, shovel, pickaxe, torch, weapon, maybe some more? You could have an option to customize it like some mods have here.
http://puu.sh/aUNp8/00ba3778a9.jpg
I would also like some options for sorting into segments, maybe also customizable on that page. Like food goes in backpack, items go from left to right or right to left starting in location of bar, stuff that would be nice. And sorting combustible items next to eachother, maybe? And I'm not sure how well your coding capabilities are, or how customizable this game is, but sorting food by spoil date, or x value such as hunger, or overall value (higher total number of stats given), or all of them would be excellent.
http://puu.sh/aUNnP/ee8055b3fb.jpg
Another great feature, however I doubt this one is feasable, is auto sorting. Something like a check every x ticks or a check on item pickup to sort the inventory? I'm not sure, and it would probably come with a hassle of flaws.
Also pig skin is counted as food. Edit: Gears too.
Edit: Forgot to also mention a 'useless' type of tag for items you can't actively use, like trinkets and things, and apparel being seperate.
Edit: Keep forgetting things. Stuff like placables (Spider dens, pinecones, etc.) would also be a nice sort criteria. And maybe further support for the RPG HUD mods? Such as tools going from bottom row left to right, placables bottom row right to left, food top row right to left, items top row left to right, and 'useless' items middle try to stay near the middle of the rows. Stuff like that would be amazingly cool. And giving certain item types certain slots, like tools and clothing go in certain spots.
Locking certain spots of your inventory through ctrl+alt clicking it or something would be an easy way to do a lot of the aforementioned recommendations, as well as being a great feature in of it's own.