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This is a race mod using Erdalf's Alien Races mod framework (usually abbreviated 'HAR'). Basically, it's all XML files and textures. Generally, if an animation mod isn't compatible with THIS mod, it won't be compatible with most mods using HAR as a framework.
Compatibility with an animation mod would entail adjusting the animation mod to understand that a pawn is a custom non-human shape, and adjusting its animations to fit the textures in this mod. For most 'animation' mods, it's also worth noting that they seem to just squish around the texture based on the default human pawns - meaning supporting a different pawn type would fall somewhere between rewriting and copy-pasting half the mod.
In other words, you're asking a modder who's mostly doing basic XML and art assets to learn how someone else's mod works, then inject new code into their mod via a patch, without breaking anything. On top of that, R-MK is an artist, not a programmer. I'm just the volunteer help, and despite (marginally) qualifying as a programmer, I have no interest in rewriting someone else's mod, nor in copy-pasting and tweaking that code for the dozens of unique head shapes and types in this mod.
It sounds harsh, but if a more complex mod isn't compatible with a less complex mod, it's a problem to be solved by the more complex mod's author.