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Can you send me a new stdout?
One way to find the culprit is to deactivate half of the mods (no track/street mods, this wouldn't load the game at least) and see if works. If it doesn't deactivate 3/4... if it does try half of the deactivated mods. And so on. I know this is very laborious, but since the game is giving me no error message, it's the only way to find the problem.
What was the problem/culprit?
I reloaded the mod into my save (975 Mods). I found that the game loaded with me ignoring the error message pop-up but didn't show the mod in-game. Link is from that crash load.
https://drive.google.com/file/d/1S4pcSFaIdiePxUz9yKE5Rp5v3RHMvKKg/view?usp=sharing
Ok we know a bit more. It's causing an "An error just occurred" while processing data of type "station". You can temporarily try: "\res\scripts\advanced_statistics\datalist.lua" and commenting out (--) "station".
For finding the problem you can load the game with/without different of your station mods.
Otherwise I could try sending your dmp to UG, maybe they can find something.
How I hate messages like this.... if you found the culprit, wtf you don't tell the community and the developer WHAT was the culprit ???
Load a new game with the exactly same mods of a map, where it is crashing.
If you didn't know, CommonAPI2 provides a modlist import/export tool, which is useful for large amounts of mods (in the same order).
(So, I could exclude a mod conflict.)
Alternative: Send me the savegame, where errors occure. Eventually I can reproduce the error then.
I was using you mod without any problem but I deactivated it for a day or two (sorry xD).
When I reactivated it in my save I have an error after loading the save :
Not sure what is the cause. I'm playing the beta and I had to delete CommonAPI2 because of it's incompatibility with the update.
Please send me stdout (with Log Level 2), there must be an error before.
I could reproduce 2 of 3 known errors with the help of some users. First of all, all those 3 yet known errors are "An error just occured", so they can't be catched with my error handler and make it very hard for me to find out what's going on. They have also in common that it's not a "regular" mod incompatibility. They are obviosly bugs in the game itself, which occur only under specific/seldom circumstances. I contacted Urban Games already in May/June but sadly no answer until now.
Bug1 - aborted and failback but not crashed on calc finances (I believe MrQuicko had that). Implemented workaround.
Bug2 - crashed on calc station (game gui still exists but frozen simulation). This can be caused by unusual stations. For example BW-Assets[www.transportfever.net] creates stations with actually "ASSET_DEFAULT" con. Calling a interface function on them leads to crash. You can recognize that those stations have no name (""). This is also used for the current workaround. So DON'T rename!
If you still experience crashes, please regard OP.
stdout and .dmp in this .zip archive: https://i.ell.io/HmwtOB