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汉化文件链接: https://drive.google.com/file/d/1AolkToXHiJRQmf6ETQyWS3wkGlkHrsIH/view?usp=drive_link
MinidumpCallback: dumpPath "~/.local/share/Transport Fever 2/crash_dump/", minidumpId "7151f331-61f0-41cf-315e3593-f1732505", succeeded 1
local time is Fri May 12 11:08:22 2023
Calling thread crashtrace handlers
thread: 140689614521920
advanced_statistics.lua - game/res/gameScript/advanced_statistics.lua_update() - mod: "!2454731512" version 1
All thread handlers called
Minidump Callback
I will try to increase the Log Level and report back, if it happens again
https://www.transportfever.net/lexicon/index.php?entry/350-platzhalter-w%C3%BCrfel-entfernen-remove-dummy-models/
it worked fine. Strange thing was I deleted and replaced all the cube bus stops on the map, 30 something. It still came up with the same message as it did before I removed any....
https://steamcommunity.com/sharedfiles/filedetails/?id=2972710655
but they were dealt with by following the suggestion linked above using the console.
BTW enjoy a cup of coffee :)
Thanks for your work and sharing.
When it starts it informs me, in yellow text, of 38 place holder cubes within the game I'm playing. I searched and replaced definitely more than 26 bus stops that were showing as those type of cubes. Then I saved the game.
On restart the welcome screen still shows that amount of place holder cubes on the map. I have searched as best as I can and can find no more, previously it was related to a bus stop mod I removed.
Should that value get reset once the place holder cubes have been replaced..?
Thanks
This mod just caused game crashing when the game run in MacbookPro M1, whatever log level 1 or 2.
And it did take me lot of time to try loading different mod and figure out that it is this mod caused the crashing issue.
Sincerely hope you can show the tips for other player.
Just a friendly remind, thank you for your work : )
It would make it a lot easier to correctly import a previous exported heightmap in the map editor...
You sure, it has to do with Commonapi?
Otherwise I need stdout with detailed Log (Level2)
I hide it to save space in the gamebar.
And you find the transported data also in the "game" tab.
Is it possible to display the old stats please? (Total transported cargo and people)
Wie muss man die Statistik in "Townbuilding" unter "Angestellt" lesen? Wenn beispielsweise unter Industrie ein Wert von 80% steht, brauche ich dann MEHR oder WENIGER Einwohner, um eine gute Balance zu erhalten?
For Details see Bug Thread.
You can send me others (strings.lua)
You can reproduce with Log Level 2, for better error location. Also, you could send your dmp to UG.
https://textuploader.com/tasn1
I totally agree that finance information is unsufficient in the game. However, I don't plan this mod to become a finance tool. Anyway, with a little effort, some of the things should be modable. But certain things should come from the base game.
Do you think it is possible to calculate your finances statistics (maintenance, investment, income) per line?
this is something which definitely lacks in the base game, to evaluate if a single line has a positive ROI (especially when income fluctuates over the years)
greetings
Set to Log Level 2 then reproduce then send me stdout.
See also discussion > Bug/Crash Reports