Transport Fever 2

Transport Fever 2

Advanced Statistics
83 Comments
joe-frosch Mar 8 @ 7:34am 
reproduzierbar nein welche Datei vom stdout.txt es stürzte ab nach eine weile spielen aber nicht sofort und noch was erst wen man es anklickt bleibt das Spiel eingefroren wen man es schlisst läuft es wieder
VacuumTube  [author] Mar 7 @ 10:58am 
Bitte mit mehr Infos (Wann/wie stürzt es ab, reproduzierbar ja/nein) und der stdout.txt in den Bug/Crash Thread posten
joe-frosch Mar 6 @ 9:09am 
toll stürzt nur ap
your sub emo hoe Nov 20, 2024 @ 7:48am 
Apple Island xD
PhazezGova Apr 9, 2024 @ 1:01pm 
Super mod, works perfectly for me. Thank you very much
Superklez Mar 29, 2024 @ 11:03am 
I’m using this mod on the Steam Deck. Every time the welcome tab opens, the virtual keyboard is brought up for the Notes. Is there a way to disable this automatic prompt?
LuinCLXXX Oct 4, 2023 @ 7:05pm 
Hello! I'm from China and I really love your mod. I made a Chinese localization file and posted it on Google drive. It's my honor that you use it in the future updates!
汉化文件链接: https://drive.google.com/file/d/1AolkToXHiJRQmf6ETQyWS3wkGlkHrsIH/view?usp=drive_link
VacuumTube  [author] Sep 23, 2023 @ 3:04am 
this mod is only about reading values. There are other mods for that. (search for upgrader)
Oninaig Sep 22, 2023 @ 3:15am 
Is there a way to manually reset a value? For example, when playing on maps from the workshop it starts off with a huge construction cost because it assumes you paid for all of the buildings that were in the map you downloaded which skews your finance chart.
tsilaicosneknurd May 13, 2023 @ 3:14am 
I get this error (while loading, around 72%) even after having advanced statistics deactivated?? :-(
VacuumTube  [author] May 13, 2023 @ 12:48am 
There is a unknown error left, that mostly occured on Linux and Mac. Please send me the stdout on transportfever.net
tsilaicosneknurd May 13, 2023 @ 12:08am 
is it possible, that this mod produces a crash, if I remove vehicle mods (after they became available, but none bought). In this case I get this nothing saying error:
MinidumpCallback: dumpPath "~/.local/share/Transport Fever 2/crash_dump/", minidumpId "7151f331-61f0-41cf-315e3593-f1732505", succeeded 1
local time is Fri May 12 11:08:22 2023

Calling thread crashtrace handlers
thread: 140689614521920
advanced_statistics.lua - game/res/gameScript/advanced_statistics.lua_update() - mod: "!2454731512" version 1

All thread handlers called
Minidump Callback

I will try to increase the Log Level and report back, if it happens again
Vimes May 7, 2023 @ 6:14am 
Thanks. I followed, with translation, your advice here...

https://www.transportfever.net/lexicon/index.php?entry/350-platzhalter-w%C3%BCrfel-entfernen-remove-dummy-models/

it worked fine. Strange thing was I deleted and replaced all the cube bus stops on the map, 30 something. It still came up with the same message as it did before I removed any....

https://steamcommunity.com/sharedfiles/filedetails/?id=2972710655

but they were dealt with by following the suggestion linked above using the console.

BTW enjoy a cup of coffee :)

Thanks for your work and sharing.
VacuumTube  [author] May 7, 2023 @ 5:54am 
If i remember, the message only holds for placeholder assets not other kinds of placeholders. So you can go in the asset tab, and use the "view" method to search for specific objects (can be a bit tricky)
Vimes May 7, 2023 @ 2:05am 
Sorted, I enable the console and used that to get rid of those place holder cubes. It seems that there might have been some trees still present. The point is I now have zero messages about them.
Vimes May 6, 2023 @ 8:54am 
Thanks for this and your other mods :)

When it starts it informs me, in yellow text, of 38 place holder cubes within the game I'm playing. I searched and replaced definitely more than 26 bus stops that were showing as those type of cubes. Then I saved the game.
On restart the welcome screen still shows that amount of place holder cubes on the map. I have searched as best as I can and can find no more, previously it was related to a bus stop mod I removed.

Should that value get reset once the place holder cubes have been replaced..?

Thanks
Crunchberry947 Feb 25, 2023 @ 11:07am 
Ahh, I see it now, thank you. I completely overlooked those settings at the bottom.
VacuumTube  [author] Feb 25, 2023 @ 5:15am 
There is a setting in this mod
Crunchberry947 Feb 23, 2023 @ 12:23pm 
Is it possible to keep showing the 'Earnings' number at the bottom when using this mod? I love the info this mod provides, but I miss being able to quick look at the earnings value.
VacuumTube  [author] Dec 4, 2022 @ 12:32pm 
@CFL Here you go. Added terrain info like max/min/av height. Also tried to calculate the water area (its not exact)
MoriartyFiftySeven Sep 21, 2022 @ 3:51am 
Sehr schön, Du haust aber auch viele gute Mods raus, mein lieber Scholli! Danke dafür :))
VacuumTube  [author] Sep 7, 2022 @ 12:25pm 
There is a unknown error that occures mostly on Linux and Mac. Please look in the discussion Bug/Crash Reports. There you can also post the stdout.txt with Loglevel 2.
Artificial Matrix Sep 7, 2022 @ 2:18am 
btw, this mod caused game crashing when the game running directly on MacbookPro M1 MacOS, not by virtual machine of Windows on MacOS
Artificial Matrix Sep 7, 2022 @ 2:09am 
Hello! A friendly notice:
This mod just caused game crashing when the game run in MacbookPro M1, whatever log level 1 or 2.
And it did take me lot of time to try loading different mod and figure out that it is this mod caused the crashing issue.
Sincerely hope you can show the tips for other player.
Just a friendly remind, thank you for your work : )
CFL Jun 13, 2022 @ 11:17pm 
Would it be possible to add the display of the topological max and min heights of the map at some point?
It would make it a lot easier to correctly import a previous exported heightmap in the map editor...
VacuumTube  [author] May 30, 2022 @ 12:37pm 
pastebin, Gdrive, dropbox...
Connor | RIMapping May 29, 2022 @ 2:04pm 
After some further testing, I'm no longer sure what mod it is that's causing it or if it's a game thing, I started getting it yesterday so if there was a game update a few days ago, that could be the cause too....
Connor | RIMapping May 29, 2022 @ 9:53am 
I seem to be having a similar issue with Advanced Statistics and the latest CommonAPI2 version. The error seems to start happening around 1958 or so. I started in 1850 and played through till then without any problems, even with the latest CommonAPI2 version, so it might have something to do with something happening around 1958. And where/how should I send you the stdout file? If you want I can also send another one that has the AS removed and it launched without any problems it that would help any.
VacuumTube  [author] May 14, 2022 @ 9:10am 
I cant reproduce with current game version and todays Commonapi version.
You sure, it has to do with Commonapi?
Otherwise I need stdout with detailed Log (Level2)
Papupi May 11, 2022 @ 2:11am 
hey vacuum, just to let you know, advance statistics seem to have some sort of conflict with current commonapi2 build and the new update, might want to check it out, had to disable the mod cause i was having error while loading saves
VacuumTube  [author] May 3, 2022 @ 1:17pm 
Thank you. Interesting. (There is also a separate discussion for this regarding the statistics itself)
phobos2077 May 2, 2022 @ 2:04am 
Btw, "Global fare value" is the thing that changes with game difficulty.
phobos2077 May 2, 2022 @ 1:53am 
This is such a great mod for newb mod maker!! I use it as reference to what's possible with modding API, and already found several ideas I can use to improve my mods. Thank you!
VacuumTube  [author] Feb 3, 2022 @ 10:02am 
Yes there is a setting to not hide that info.
I hide it to save space in the gamebar.
And you find the transported data also in the "game" tab.
Nolivfr Feb 3, 2022 @ 6:02am 
Hi,
Is it possible to display the old stats please? (Total transported cargo and people)
VacuumTube  [author] Nov 5, 2021 @ 12:14pm 
D.h. dass 80% der vorgesehenen Kapazitäten/Arbeitsplätze der Industriegebäude belegt sind. Ob die Kapazitäten im Gleichgewicht sind, sieht man ja an den Zahlen der Landnutzungen. Wenn Personenmagnete verwendet werden, sind die wahren Kapazitäten unter "Construction". Die Quote hängt aber auch von der Erreichbarkeit der Industriegebäude ab.
DownerDan Nov 5, 2021 @ 2:55am 
Erstmal vielen Dank für diese Mod.
Wie muss man die Statistik in "Townbuilding" unter "Angestellt" lesen? Wenn beispielsweise unter Industrie ein Wert von 80% steht, brauche ich dann MEHR oder WENIGER Einwohner, um eine gute Balance zu erhalten?
The -- Jorolap Sep 19, 2021 @ 5:50am 
Can you make it show up in commonapi2 under the same name instead of mod_name?
VacuumTube  [author] Sep 17, 2021 @ 9:22am 
Update: Fix/Workaround for some errors.
For Details see Bug Thread.
LookItsBenji Sep 10, 2021 @ 10:16am 
Yeah, like that but overall across the map.
VacuumTube  [author] Sep 10, 2021 @ 7:19am 
This exists already in the game: hold cursor on the passenger numbers
LookItsBenji Sep 10, 2021 @ 4:10am 
Can you add a feature that tells us what station people are trying to get to?
PhazezGova Jul 29, 2021 @ 2:30am 
German is perfect. Thank you :)
VacuumTube  [author] Jul 26, 2021 @ 8:35am 
Current supported strings are english, german, russian.
You can send me others (strings.lua)
PhazezGova Jul 22, 2021 @ 2:51am 
Statistics, super nice :-). Is the ingame language always english
VacuumTube  [author] Jul 6, 2021 @ 9:51am 
It crashes while creating the GUI. There is nothing much I can do about it. Game behavior is not helping here. I informed UG about this 1 month ago, no answer.

You can reproduce with Log Level 2, for better error location. Also, you could send your dmp to UG.
Lumpy Jul 6, 2021 @ 9:07am 
Hello. pad when loading a save
https://textuploader.com/tasn1
VacuumTube  [author] Jun 15, 2021 @ 12:00pm 
A view option for Line is not easy possible (they have no bounding box unlike most other entity types).
I totally agree that finance information is unsufficient in the game. However, I don't plan this mod to become a finance tool. Anyway, with a little effort, some of the things should be modable. But certain things should come from the base game.
anthropological specimen Jun 15, 2021 @ 6:22am 
Hey VacuumTube. Amazing mod, thanks for your work!

Do you think it is possible to calculate your finances statistics (maintenance, investment, income) per line?
this is something which definitely lacks in the base game, to evaluate if a single line has a positive ROI (especially when income fluctuates over the years)

greetings
VacuumTube  [author] Jun 14, 2021 @ 12:31am 
Can you please provide more info.
Set to Log Level 2 then reproduce then send me stdout.
See also discussion > Bug/Crash Reports