XCOM 2
[WoTC] Muton Harriers
 This topic has been pinned, so it's probably important
Claus  [developer] Mar 25, 2021 @ 8:56pm
Buggaloo Report
bruh
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Showing 1-12 of 12 comments
h4ilst0rm Mar 26, 2021 @ 11:14am 
I am able to infinitely buy the grenades in engineering for no cost before doing the research. Possibly unintentional CanBeBuilt = true; on the grenade template?
Last edited by h4ilst0rm; Mar 26, 2021 @ 11:49am
MaCC165 Mar 26, 2021 @ 1:29pm 
same here, but nothing in the inis i can find what could cause it
GargakOfTheEast Apr 14, 2021 @ 9:51am 
A possible bug, or maybe intended.

The Muton Devastator was disoriented, but he still did his melee retaliation attack. Is he supposed to do that?

Regular Mutons can't counterattack when disoriented, but the Devastator is a beefy mini-boss, so maybe he was intended to do that.
Claus  [developer] Apr 15, 2021 @ 12:07pm 
Well, it's not intended because apparently i forgot to add restrictions to that ability lol. I'm not sure if i actually want it disorient to stop their retaliation melee attack, but i'll still need to update the mod, since it could meant it does strange things like countering even if it's stunned or frozen or bound.
GargakOfTheEast Apr 16, 2021 @ 8:12pm 
Hi @Claus

I am not sure if this is a mod incompatibility, or a Linux issue.

The Black Flame Grenades have an extremely wide radius, but also an extremely short throwing range. The soldier is often unable to throw the Black Flame Grenade far enough to get themselves out of the explosion radius :(
Claus  [developer] Apr 17, 2021 @ 11:58am 
That is intended, you can change it in the .ini if you want though, just go to your "steamapps\workshop\content\268500\2435857055\Config" folder and inside XcomMutonHarrier.ini, you can just change adjust these lines:

+XCOM_BLACKFLAME_GRENADE_RANGE=6
+XCOM_BLACKFLAME_GRENADE_RADIUS=8
GargakOfTheEast Apr 25, 2021 @ 6:52pm 
Hi @Claus

This seems like a bug. The Alien Black Flame Grenades are not completed instantly in the Proving Grounds if you have the Bomb Squad resistance order.
Claus  [developer] Apr 26, 2021 @ 6:42am 
Right you are, i'll upload an update soon
Crazyduck Jun 11, 2021 @ 2:41am 
Harriers and their captains often do double moving during their turns instead of firing grenades. Not sure if its a conflict with Better AI mod by DerBK I am using or not, but because of that they are rarely a threat.
striker101 Jul 16, 2021 @ 11:34pm 
so here is the issue i fought muton devastators (several actually ) and in the last mission i managed to kill two of em. i returned to the avenger and in the loot screen it said i recovered an inert Black flame "device" i hadn't researched Black Flame grenade yet and when i looked at my research screen i noticed that there was no research for "black flame item". not only that but i checked my inventory for any references for said black flame item and there were none to be seen. lastly i checked that the item id at least still worked and yes the appropriate item id still does work but this item cant be accessed by normal means (eg research said item and manufacture it in proving grounds)

please help
RakkoHug~<3 Feb 9, 2023 @ 6:00am 
BUG: X-com agents who used Black Flame Grenade starts to randomly wander about at the beginning of Alien's turn.

Can occur regardless whether or not the agent in question is organic or not. (SPARK is affected as well.)
Last edited by RakkoHug~<3; Feb 9, 2023 @ 6:02am
MDN Apr 3, 2023 @ 5:15pm 
Originally posted by RakkoHug~<3:
BUG: X-com agents who used Black Flame Grenade starts to randomly wander about at the beginning of Alien's turn.

Can occur regardless whether or not the agent in question is organic or not. (SPARK is affected as well.)

I also noticed this behavior.
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