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-Leaders-
Harrier Captain = FL 10
Beleaguer Captain = FL 10
Devastator (The Big Baddies lol) = FL 16 (Can have two of these leaders PER POD)
-Followers-
Harrier = FL 8 (the same time Berserkers start showing up)
Beleaguer = FL 8
Devastator = FL 16 (So you can end up with full pods of Devastators lol)
For comparison
FL 8 = Spectres show up
FL 10 = Tier 2 Stun Lancers
FL 16 = Sectopods and Gatekeepers (FL14 with specific SitReps)
Is it compatible with Muton Destroyer?
https://steamcommunity.com/sharedfiles/filedetails/?id=2482812108
additem XCOM_BlackFlame_Grenade (for the unlockable version of the grenade)
additem Devastator_BlackFlame_Grenade (for the grenade the Devastators use)
The differences are purely cosmetic, however the Devastator grenade doesn't have a proper throw animation, so it looks a bit silly when thrown.
[1204.39] Warning: Warning, Failed to load 'WoTC_Muton_Hunter.Textures.Muton_Hunter_Rifle_MSK'! Referenced by 'WoTC_Muton_Harrier_Launcher.Materials.M_Muton_Harrier_Launcher' ('XComGame.XComOnlineProfileSettingsDataBlob:SavedCardDecks').
[1204.39] Warning: Warning, Failed to load 'WoTC_Muton_Hunter': Can't find file for package 'WoTC_Muton_Hunter' while loading NULL
Anyone else getting this error?
Or know how to fix this?
{LINK REMOVED}https://drive.google.com/open?id=10qTz5KZP8qSiHXB1_TFMz52_Te1Y6xG2&authuser=axaaaid%40gmail.com&usp=drive_fs
I assume this is a glitch and not how it is supposed to work?
Failed to load 'WP_AssaultRiflePlasma_ICON.IC_AssaultRiflePlasma'! Referenced by 'WoTC_Muton_Harrier_Launcher.Archetypes.WP_HarrierCaptainLauncher' ('XComGame.XComWeapon:UITextures').
[0060.20] Warning: Warning, Failed to load 'WP_AssaultRiflePlasma_ICON': Can't find file for package 'WP_AssaultRiflePlasma_ICON' while loading NULL
Bradford immediately cover when he saw these on the monitor. Brought back fresh memory....
I haven't yet used the Black Flame Grenade. Soon aliens. Soon ^_^.