XCOM 2
[WoTC] Muton Harriers
118 Comments
sunnyy_Immortal Mar 27 @ 7:15am 
Added this mod mid campaign LWOTC. Have played over 10 tactical encounters since adding but haven't seen a single one of these guys. Force lvl:11. I also added A Requiem For Man: The Requiem Legion, when i added this and I've seen enemies for this other mod almost every mission. Any chance there is a conflict of any kind? or change to have these guys spawn?
Daywalker Mar 3, 2024 @ 11:56am 
Muton Belaguer is making my Xcom2 to crash!!
liz Aug 15, 2023 @ 4:11pm 
The devastator's gun looks cool as ****, wish that soldiers could use it
Old Man Jenkins Jul 20, 2023 @ 7:38pm 
There's some grammar errors in the report Tygan gives after you research the black flame grenade. Be happy to send you a corrected version, or not, not a huge deal either way. Great mod, super cool mobs, 10/10 would recommend.
Bulldozer Jul 1, 2023 @ 7:42am 
Are XCom soldiers supposed to automatically hunker down on the next turn after using a black flame grenade? This happened to my grenadier and it caused me to lose him because I saw nothing listed in the mechanics about this.
MrMali Jun 18, 2023 @ 5:24pm 
@Linkerlink With no changes to the ini file (FL stands for Force Level)

-Leaders-
Harrier Captain = FL 10
Beleaguer Captain = FL 10
Devastator (The Big Baddies lol) = FL 16 (Can have two of these leaders PER POD)

-Followers-
Harrier = FL 8 (the same time Berserkers start showing up)
Beleaguer = FL 8
Devastator = FL 16 (So you can end up with full pods of Devastators lol)

For comparison
FL 8 = Spectres show up
FL 10 = Tier 2 Stun Lancers
FL 16 = Sectopods and Gatekeepers (FL14 with specific SitReps)
MrMali Jun 18, 2023 @ 5:06pm 
@Zin yes it is, I'm currently running both along with A Harder War: Advanced Aliens and A Harder War: Advanced Alien Missions (Really hard Siege Missions) and Diverse Aliens By Force Level with a guaranteed 1 added to each pod every 5 force levels lol Needless to say I'm having to work for it. (My first terror/siege mission in the first month took me an hour and about 50 enemies dead) lol
Linkerlink May 5, 2023 @ 4:49pm 
what force level do the different mutons appear?
Padoru Apr 16, 2023 @ 9:21pm 
is my grenadier supposed to hunker down after i use the black flame grenade ? on the alien turn my grenadier just runs and hunkers down lmao
zin Apr 6, 2023 @ 6:08am 
Love the mod!
Is it compatible with Muton Destroyer?
https://steamcommunity.com/sharedfiles/filedetails/?id=2482812108
Ekko Jan 1, 2023 @ 1:09am 
nice mod:steamthumbsup:
BlackDog Nov 18, 2022 @ 6:19pm 
Just brutal - plain and simple. Fantastic addition to the roster but jeez the step up in difficulty when these guys start showing up in appreciable numbers can be campaign-ending!
Azethlor Nov 7, 2022 @ 10:38am 
Black Flame Grenade commands:
additem XCOM_BlackFlame_Grenade (for the unlockable version of the grenade)
additem Devastator_BlackFlame_Grenade (for the grenade the Devastators use)

The differences are purely cosmetic, however the Devastator grenade doesn't have a proper throw animation, so it looks a bit silly when thrown.
FiftyKal Mar 19, 2022 @ 12:45pm 
Getting this error & crash when trying to load a save;

[1204.39] Warning: Warning, Failed to load 'WoTC_Muton_Hunter.Textures.Muton_Hunter_Rifle_MSK'! Referenced by 'WoTC_Muton_Harrier_Launcher.Materials.M_Muton_Harrier_Launcher' ('XComGame.XComOnlineProfileSettingsDataBlob:SavedCardDecks').
[1204.39] Warning: Warning, Failed to load 'WoTC_Muton_Hunter': Can't find file for package 'WoTC_Muton_Hunter' while loading NULL

Anyone else getting this error?
Or know how to fix this?
T'erissk Jan 21, 2022 @ 6:00pm 
The only mod I know that makes Mutons actually a threat and somewhat terrifying =)
OverMoment Jan 14, 2022 @ 6:33am 
at what stage of the game these badass will appear? with the muton shows up or later stage?
4rrakis Jan 8, 2022 @ 7:04am 
Yes you can.
podpi23 Jan 8, 2022 @ 5:26am 
Can i use this together with ABA ?
Eleanoire Nov 6, 2021 @ 12:05pm 
It's a good mod and all but there is a notable issue that makes them a bit too difficult in certain scenarios (mostly chosen missions and resistance haven assaults where there are already too many heavy hitters around)
Haywire Oct 1, 2021 @ 2:48pm 
Was just watching Odd's Let's Play and he had the Beleaguer Captain use his Beam Sweep to kill one of the soldiers he was trying to rescue. The soldier in question was not activated yet.

I assume this is a glitch and not how it is supposed to work?
Arkhangel Sep 17, 2021 @ 9:54pm 
@Lethal: Man have you missed out on a lot of good stuff.
codj Sep 1, 2021 @ 3:28pm 
great mod Muton Devastator reveal gave me a good scare with 3 of them, these guys are insanely strong
Siegfried Nox Jun 29, 2021 @ 2:47am 
Outstanding work. I simply cannot get enough of the Muton Devastator reveal animation (I think the Beleaguers do it too, but the Devastators do it better). It's just so good. Is it a reference to a certain Prak Jaws (from Tear of Grace's Shadow of Mordor playthrough)?
Lethal Jun 26, 2021 @ 7:33am 
Have several hundred hours in this game but have never used a mod. Thinking of making another run and might give this one a try since it has 5 stars. Will read gamer comments. Looks like you have put a lot of work into it! :steamthumbsup:
Snipe Jun 23, 2021 @ 10:27pm 
This looks awesome but maybe too too tough for me. I'll favorite it and try next campaign. Thanks.
Fedora the Explorer Jun 16, 2021 @ 12:46pm 
Any clue on where I can research the Black Flame Grenade? Is it a proving ground project?
bichayeva Jun 14, 2021 @ 4:36am 
Got a crash, most likely caised this mod.

Failed to load 'WP_AssaultRiflePlasma_ICON.IC_AssaultRiflePlasma'! Referenced by 'WoTC_Muton_Harrier_Launcher.Archetypes.WP_HarrierCaptainLauncher' ('XComGame.XComWeapon:UITextures').
[0060.20] Warning: Warning, Failed to load 'WP_AssaultRiflePlasma_ICON': Can't find file for package 'WP_AssaultRiflePlasma_ICON' while loading NULL
Slackboy101 May 8, 2021 @ 6:35am 
Claus, can I ask if you can make unique allies mods? Like say... Dante and Vergil?
@R+5 May 2, 2021 @ 10:55am 
thanks again
Claus  [author] May 2, 2021 @ 10:40am 
Added them to the video directly.
@R+5 May 2, 2021 @ 9:53am 
Thanks. Are they part of an ost mod, or did you added them to the video directly?
Claus  [author] May 2, 2021 @ 9:23am 
King Lear from Armored Core 2, Pursuit from Oni, and Pacifists (Theme of Gargatuans) from Hybrid Heaven.
@R+5 May 2, 2021 @ 8:27am 
anyone knows the bgm song(s) from the video?
BurgerKing Apr 30, 2021 @ 6:37pm 
Devastators are $#%$%^ bad news!
Bradford immediately cover when he saw these on the monitor. Brought back fresh memory....
Majoras Apr 27, 2021 @ 12:16am 
@Claus - Favourite looking enemies to fight :) (Scared to let them have their turn xD)
Claus  [author] Apr 26, 2021 @ 6:47am 
Another update, the black flame grenade should now build instantly if you have the Bomb Squad resistance order
MisterBucketHead Apr 25, 2021 @ 1:12pm 
i just want a badass cosmetic similar to those
Claus  [author] Apr 20, 2021 @ 8:26am 
Quick update to fix an issue that i'm surprised no one seemed to notice. Apparently the Xcom Black Flame Grenade was not properly applying the status effects when launched with a Grenade Launcher, it should work properly with Grenade Launchers now.
reddsbaron Apr 17, 2021 @ 5:58am 
Out of my 864 mods these and the Pathfinders are some very tough customers.. keep up the great work
Claus  [author] Apr 15, 2021 @ 12:28pm 
Quick update to fix some issues with the Devastator's Lightning Vengeance ability(their revenge melee counter ability), the ability should still activate if the Devastator is on fire, disoriented, or confused. But not if it's frozen, bound, or stunned.
Arkan Apr 14, 2021 @ 1:39pm 
Amazing! We love new grenade types :GoBoom:
GargakOfTheEast Apr 14, 2021 @ 9:50am 
Cool stuff! I like these new Mutons. Much scarier than the standard ones that come with the game; they are much more like the Muton Elite from XCOM:EW.

I haven't yet used the Black Flame Grenade. Soon aliens. Soon ^_^.
Last Raven Apr 13, 2021 @ 9:24pm 
Love these guys. helps give Flavor to my campaing and laughs when i see my memelord friends character go from human animation to muton slenderman thanks to weapon skin replacer. probably my favorite mod for seeing a change to kinda meh aliens. Can't wait to see whats next mate
GrimRose0w0[TTV] Apr 7, 2021 @ 2:42am 
Sectoids Evolving? Nah nah, Mutons Evolving, now that's where it at.
Cyber Von Cyberus Apr 5, 2021 @ 9:42am 
Excellent mod as awlays, I can't wait to try it out
Claus  [author] Apr 4, 2021 @ 3:55am 
Took a long time to get this done, but at least it didn't take as long as the Custodian mod(almost 3 years lmao)
❄ Želvominus Rex Apr 3, 2021 @ 8:42pm 
7 month dry aged muton mod
Claus  [author] Apr 3, 2021 @ 7:35pm 
Regular
Knightmare047 Apr 3, 2021 @ 3:58pm 
Do these new Mutons (besides the Devastator) have their own individual corpses? Or do they just drop regular Muton corpses?