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Actual flying wings that go over walls.
Medieval kind of shield as an arm. (Would need Vanilla Expanded Framework?)
Just for other options moving forward i'd like to see animal organs and limbs. In my mind turning a dog or, hell, an elephant into the perfect hauling beast or a literal walking tank. Like imagine a pack of bullet proof german shepards with the bite force of a Trex and the speed of the flash.
Finally, cause i noticed you mentioned VE, maybe some sort of integration with insectoids expanded. I mean the thumbnail for the mod has a tyranid in it and i think that'd be the perfect collab to make it a reality
"I could go on."
Please do go on. I am not very good with biology and not very imaginitive.
Throw me a list with a rough idea of what they should do and I see what I can implement.
I like your idea with the combat glands. I kinda want to make some organs that give active abilities. Like pressing a button as you would for psychic abilities but giving a buff instead.
Get a 1 hour buff to pain threshhold, speed, whatever on a 24 hour cooldown.
"Just for other options moving forward i'd like to see animal organs and limbs."
After reading that I immediately had a German Shepherd with 6 legs in mind that charges a raider at 80Km/h. :')
"Finally, cause i noticed you mentioned VE, maybe some sort of integration with insectoids expanded."
I would also throw Alpha Animals into the bag for this one.
Those would require a bit of research into animal biology I think. Also stealing a list of bodyparts from a few different animal mods.
I would make a seperate mod for that though.
I am busy with exams until mid June so don't expect much of me until then.
Thanks for your ideas. I really like them.
Look at this beautiful beast: https://i.imgur.com/DmoaD6d.jpg
This is something I'd love to see, especially since it reminds me of the Fallen from Destiny who are born with form arms, but get the lower pair torn off and have to earn the right to have a pair of cybernetic replacements... especially cause I'd love to be able to do stuff like mount Flamer Wrists from Combat Bionics onto my melee troops if I give them a second pair of arms to go with their advanced power arms from EPOE.
For a brief overview for SOS2. Essentially it lets you build ships to go into space. There's no air in space so if you dont have an EVA suit of some kind you'll suffocate and die if your pawn is in space for whatever reason or if there's a breach.
Apparels are made EVA by modders adding an EVA tag in apparel defs in xml. I have no idea if an organ could do something like this. Which is why i asked if it's even possible.
Thanks for the idea.
Botching the surgery to install this implant will impose the "oxytocin flatline" debuff, preventing the pawn from feeling positive thoughts from relationships. It is treatable with medicine and curable with 2 glitterworld medicine.
Botching the surgery to install this implant imposes the "serotonin sickness" debuff, causing the pawn to tremor and lowering accuracy and melee to-hit chances until cured. It is treatable with medicine and curable with 2 glitterworld medicine.
Botching the surgery to install this implant imposes the "dopamine block" condition. Pawns that cannot experience dopamine release have all positive mood effects capped at 5 and cannot receive inspiration. This can be treated with medicine and cured with 5 glitterworld medicine.
Botching the surgery to install this implant instantly imposes the "anxiety (severe)" illness on the pawn. It is treatable with medicine and curable with glitterworld medicine.
I hope those sound interesting to you!
I like those ideas. Especially the part with failed surgeries. >:)
I got myself rolling with this, so here are a few more. They're maybe a bit...further down the path.
When a pawn is equipped with this organ, they are immediately subject to the "nanofactory nausea" disease. This will cause the pawn to periodically vomit (roughly 1/day). When they vomit, they produce a small amount of either protein slag or nanomechanites. If the equipped pawn is addicted to luciferium, they have a chance to produce some luciferium instead.
When a pawn is equipped with this organ, they are immediately afflicted with the "foundry cramps" disease, causing very mild pain. From then on, they will periodically (~1/day) produce a mineral, typically steel, silver, or gold.
Dubs' Bad Hygiene Integration: if Dubs' Bad Hygiene is installed, metal production occurs during bladder relief.
When a pawn is equipped with this organ, they will periodically (1/day) produce a small quantity of synthread.
Carbon integration: in the Carbon mod is installed, colonists will instead produce c-composite or c-weave.
And one more that doesn't fit the same theme:
Let me know if these sound good!