RimWorld

RimWorld

747 ratings
EvolvedOrgansRedux
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
28.166 MB
Mar 14, 2021 @ 12:56am
May 7, 2024 @ 4:58pm
101 Change Notes ( view )

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EvolvedOrgansRedux

In 1 collection by StatistNo1
Mods by StatistNo1
7 items
Description
Adds a whole lot of organs, limbs and other body parts for your pawns to reach beyond their limits.

Replace your organs to make the pawn more resilient or faster.
Replace your limbs to do more damage, be faster, tankier or a better shot.
Install a second heart or an additional lung.
Grow your pawns a second pair of arms!
Replace parts of their brain to make them think faster and sleep less.
Replace one of their arms with a mace that weakens their enemies when hit.
Mix your pawns DNA with that of an invisible worm.
Gift them the gift of permament happiness with hormone regulators.

Depending on your other mods you run, you might be able to choose one of their crafting benches or organ growing vats in the settings.

Combat Extended compatible!
__________________________________________________________________________________________
If anyone finds any bugs, please let me now in the comments.
Or join the Discord server for easier and probably quicker support.[discord.gg]

CREDIT pre inheritance:
Xahkarias: Original creator and contributor
Jetharius: Contributor to the previous iteration of the mod
tunajjang: Korean translator
KongMD: Big help with questions

CREDIT post inheritance:
StatistNo1: Added the automation, updated to 1.3 and some other features.
RimWorld Discord: Helping with quite a lot of random questions.
ThatBartGuy: For the beautiful textures.

Updates will be >a lot< slower since I have a job now.

I put a lot of work into the mod and was asked some time ago by a nice individual if I accept donations or something.
I didn't think my stuff was worth it at the time, but I am quite happy where the mod is now.
If you have some money you want to burn, here is my Ko-fi: Ko-fi[ko-fi.com]
Don't feel obligated to throw me something. It won't make me push out updates faster (more updates are coming, I promise) and I already have a decently paying job. I appreciate it a lot though. I won't buy coffee with it, probably chicken nuggets and choccy milk.
Popular Discussions View All (17)
66
Oct 3, 2024 @ 9:21pm
Ideas for body parts
StatistNo1
33
Jul 1, 2022 @ 12:00pm
Ideas for Ideology
StatistNo1
5
2
Aug 21, 2024 @ 8:07pm
Possible Culprit/Solution to the Enduring Movement-With-No-Legs Issue
Silver Felyne
903 Comments
Deadcurze Mar 17 @ 10:04am 
Found another bug (testing with only it, HugsLib, and Character Editor to simplify limb addition): Legs and arms don't calculate part efficiency properly. If I add a bionic leg, the pawn will have 105% efficiency instead of the correct 112,5% - possibly caused by 'invisible' limbs with 100% efficiency?
Voron_Rainhard Mar 17 @ 8:26am 
Надежда на обновление угасает(:el_flower_red:
Andy(bubbles) Mar 16 @ 11:08pm 
Causes much error, no updates.
Deadcurze Mar 16 @ 1:47pm 
What BlindingPhoenix said, but for Semi Random Research too.

That said, the root cause of the bug appears to be sharing a workbench with EPOE Forked. If you select this mod's own workbench in the settings, the bug should disappear.

That's what happened for me, anyway - and I saw the same thing mentioned earlier in the comment section. Weird stuff.
BlindingPhoenix Mar 9 @ 2:33pm 
Hi! I found a bug. For some reason, when using ResearchTree (Continued) and this mod together, the research UI bugs out and every option disappears when zoomed in enough to actually see what the research options give you.
cvrunmin Mar 1 @ 1:53am 
Note that reptilian frontal cortex (EVOR_Item_Brain_ReptilianFrontalCortex) is somehow removed in 1.5, but the patch to allow growing this thing with Organ Vat from Questionable Ethics Enhanced is still here. This causes red error popping up when player choose to create implants of this mod from Organ Vat.
Lord_Eol Feb 24 @ 11:30am 
@winter: Hmm, maybe I have a mod conflict, let me try and run a game with just those two mods.
Winter Feb 18 @ 9:25pm 
@Lord_Eol I just happened to be checking through the mod files, and noticed there is a EVOR_Patch_VE-Fleshcrafting.xml file in the 1.5\patches directory. It looks like it patches organs from this mod to be treated as natural body parts, if it detects Ideology Expanded. I guess that's not working the way it needs to, then?
Lord_Eol Feb 17 @ 9:26am 
@Froz: You can still get extra organs, they just have to go into one of the 4 new "optional" slots, i.e. right/left chest/abdominal cavity. That number is modified in options if you want more than than the 4 default.
Lord_Eol Feb 17 @ 9:24am 
@Kai: There isn't as neither mod know about each other hence one of them have "flag" the evolved parts to be legit under fleshcrafter. It's not that they don't work, it's that they don't count as a bio part for that specific meme. It's an easy fix and one I can do (and redo) locally every time one of the mods updates but it's a PITA hence would rather just have it in this mod source. Compat checks are pretty normal.