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For example, when I rotate the pitch of this thumbnail by 10 degrees, the frame rotates as expected:
https://files.catbox.moe/33mhhp.jpg
But the HTML frame shifts the roll by 10 degrees instead, creating a misaligned thumbnail:
https://files.catbox.moe/aiwmgy.jpg
Code:
ThumbInfo = { Pos = Vector( 2390.0, 1994.8, 320.0 ), Ang = Angle( 10.0, 180.0, 0.0 ) }
It would be nice if this were fixed, and/or a toggle to disable the frame and leave just the HTML panel.
I will look into this as well. This may have to do with how the FGD is set up for hammer mapping, but I'm not 100% sure. Thank you for letting us know!!!!!!!!
EDIT:
There are two possible issues with this problem:
1) It could be the axis origins from how the model was created and exported. For example, if the model's thumbnail area was facing up, the thmubnail in game would be rotated 90 on the x axis and pass right through the model, if is was rotated on the y axis face up it would still have the above problem but also be 90 rotated to the right, and if rotated on the z axis, the theater thumb would be behind it.
2) If the thumbnails are rotating but the screen is on the wrong axis, then the screen itself is not directly tied to the correct axis, which would need logic (if it is lua or fgd side) or a re-export from a 3d model editing program. if there is rotational information for the entity in the LUA through keyvalues, there will need to be some logic entered to accurately rotate it on all axis'.
Should be fixed with the latest versions which has been pushed now.
addons/cinema/gamemodes/cinema_modded/gamemode/modules/theater/sh_init.lua:128: calling 'Match' on bad self (string expected, got nil)
is a fix possible?
Comes if i type something with a / in a theater area
I cannot reproduce this problem, custom chatbox addons can cause problems.
I also can confirm this from my server log. It should also be noted that if you enter a youtube link into chat while in a theater area it will add the link to the queue list. This is intended functionality
It is possible that the code's logic to detect links in chat while in theater areas returns this error. I advise using "!chatcommand" vs. "/chatcommand" and see if that fixes the issue
If you'd like to edit the LUA functions, check out the included LUA files.
The github has been updated with a change to remedy this.
Open /garrysmod/gamemodes/cinema_modded/gamemode/extensions/sh_commands.lua and change the playersay hook (near the very bottom) to the following:
hook.Add( "PlayerSay", "TheaterAutoAdd", function( ply, chat )
local Theater = ply:GetTheater()
if Theater then
if string.find(chat, "http://", 1, true) or string.find(chat, "https://", 1, true) then
if theater.ExtractURLData( chat ) then
Theater:RequestVideo( ply, chat )
return ""
end
end
end
end)
Screens are rotatable, but you need to know a little (tiniest bit) of Hammer to know what you're doing. The actual entity in Hammer should be on the top-left of your theater screen brush. The angle of the screens can be adjusted from the entity or using LUA commands. Read more...
In Animix, Some videos can't be played and there is an error shows that "There was a problem processing the requested video".
Is there anyway to fix it? or the garry's mod's problems?
That should be fixed now, with the recent update. Please try it out.
Thanks for try to fixing it but some videos still can't be played.
A new error shows up when requesting some of the videos: https://pastebin.com/RFb1WyBT
I looked at it and found that the video length is acquired too early, which causes this error to occur The problem should be solved now.