Space Engineers

Space Engineers

L.Y.N.X Industries - Weaponry [WeaponCore]
DaysofKnight May 17, 2023 @ 2:10pm
Bugs List
L.Y.N.X Industries - Weaponry [WeaponCore] - Personally confirmed bugs.

This is a list of bugs that have been reported spanning back over slightly a year that I have personally tested and confirmed each one stated below.

General bug: These weapons do not show up in Progression tab if in survival with Progression active. - Confirmed.

HRC-450 GARMR: 400mm Railgun Ammo isn't in the Assemblers. - Confirmed

HFC-1000 RAGNAROK: Won't accept its own ammo. - Confirmed
Note: Re-tested - This weapon accepts and takes on its own the "Flak Cannon 1000mm RTKEP Shell", but will not accept Flak HE 1000mm, if this ammo is even for this weapon. Unsure.

LTL-4 Light Torpedo Launcher MUNIN & SM-10 Light Torpedo Rack: Item Thumbnails broken. - Confirmed
(Side Note: The weapon itself still works just fine. Though, very confusing how to properly use. Had to just force it to shoot to make sure it fired. Not sure how to actually use this weapon. Please test for yourself. - I don't have any DLC, so I could not test the SM-10 Light Torpedo Rack.)

Personal test - Capital Gauss Cannon HGC-1200 HEIMDALL: (Firstly, this weapon takes a ton of energy to fire.) Either the round from this weapon moves too fast to do damage to ground voxels, or this weapon just doesn't do damage. Tested by trying to take out a small hill 400m away.
Note: This weapon's maximum is 10Km. Perhaps this could be the cause of not functioning at such short ranges.

Heavy Ballistic Missile MBM-3: Requires an "N/A" material of 3.33. - Confirmed

SML-7 Swarmer Missile Launcher HUGIN: Deletes all ground on the planet it's used. Causes laggy mess and crash as a result. - Confirmed. (Crashed before seeing ground deleted. Going off comment for what actually happened.)

Personal observation: Many weapons don't even state what ammo they use.

HTL-3 Torpedo Launcher YMIR: Weapon PeakDPS says "93,225,010.0" and Construct DPS says "9.32e+007". This doesn't seem right to me. - Confirmed - Via comment that says the files state it should be 36,000 DPS or 750,000 damage per shot.
Note: Weapon doesn't state which ammo it uses. Assumed "Heavy Torpedo B10", was correct.

HTL-1 Torpedo Launcher YMIR: Weapon's PeakDPS says "46,612,500.0" and Construct DPS says "4.66e+007". Again, just like HTL-3, this doesn't seem right to me? I'm unsure, perhaps check the files for this weapon, too.
Note: Same issue as HTL-3, doesn't state which ammo it uses. But uses the same "Heavy Torpedo B10"

Separate note about HTL-1 and HTL-3: Are these like Nukes? Is that the reason for the absurd damage?

Heavy Rotary Cannon HRC-185 AVENGER: This weapon will accept Autocannon 185mm HE ammo, but won't accept Autocannon 185mm AP ammo. Even after switching ammo types. - Confirmed.
Note: In the sub-menu for this weapon in K menu, Pick Ammo - Both ammo types have the same text "autocannon185round" despite one being HE shells and the other being non-HE shells. Might want to correct this.
Second note: The ammo for this weapon: "Autocannon 185mm AP Box" once created via Assembler, creates "Autocannon 185mm" - Might want to find that and add AP to the end so people know it's AP ammo.

Railgun Turret RTP-250 STALLION: Camera for player control is inside the gun. - Confirmed.
Note: Turret fires just fine otherwise.

Personal observation 2: With every missile/rocket I fired from any weapon that uses missile/rocket ammo; the explosion/ammo didn't cause damage to voxels/ground.

HBL-3 Bomb Launcher Jotnar: Oh boy, this one was a doozy.
The comment stated, and I quote "the big bombs dont explode."
So, that's all I had to go off of.
At first I thought the entire weapon was broken. But just for my own sanity, and to make sure I didn't waste your time having to mess with it, I tested it again - multiple times.

The only thing I could note about it, was that it does no damage to voxels/ground.
However, for a sanity check, I put some light armor blocks in its way to see if it does damage to those. Oh boy, does it ever. I was near the explosion after placing the blocks and it launched me at 4,500ms. 67km away from where I was.


HPA-500 Particle Accelerator LOKI: There's a bit of confusion with this weapon. People assume it needs ammo to fire, but all it needs is energy. Should probably add to it's G-menu description that it uses energy.
Note: Some users have reported a sound issues with this weapon, as well as a visual issue with its beam. I personally didn't have any issues with the beam, can't say anything about the sound because I don't really play Space Engineers with sound anyway.

Bug from comments: "The MJONIR and the YMIR aren't targeting grids, they just fly straight."
I don't know how to test this because I don't really know how to spawn hostile grids while in survival with creative controls turned on.
Perhaps have a look at these?
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CalicoAI Oct 10, 2024 @ 2:54pm 
the weapon "Dagr" has not got an inventory icon and the ports are black. also some item ports are z-fighting.
I don't know if this is an issue with WepCore, as the linked workshop page you have doesn't go anywhere, but all my other WepCore mods work fine.

This mod makes my world error out upon loading in (I see a few frames and then the game crashes) and unloads world before I can join. I have never had this issue before and I've been a long term subscriber.

There are many other mods on this save but this one is the direct cause- I have removed each mod individually to check. It also crashes when its the only mod.
The textures are still broken.
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