Project Zomboid

Project Zomboid

Antibodies (v1.93) [B41 + B42]
mezz Jun 21, 2022 @ 1:03pm
Difficulty suggestion: Accumulated penalty for repeated infections
Howdy, I have an idea I wanted to bounce around. The default settings are fairly forgiving, which I think is generally fine, but it feels *somewhat* wrong to shake off the virus like nothing ever happened. I know I could just increase the flat virus difficulty, but it doesn't quite feel like what I am looking for.

I propose some form of a permanent debuff that accumulates with each infection. You may get away with your life after surviving your first bite or two, but it will leave its mark on you and will make you weaker against future infections. This would keep infections still survivable and not a 100% guaranteed death, but still provide a potent reason to keep avoiding getting bit as best as you can. Think of it as a "lives" system, that you ultimately have a finite amount of (you just never know which one will be your last).

What exactly the debuff should be I'm not entirely sure. Perhaps it could depend on which body part had the infection to begin with and leave a permant uncurable injury on it.
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Showing 1-13 of 13 comments
Zeff Aug 2, 2022 @ 8:16pm 
I agree with this idea because I kept thinking, If someone was in a zombie apocalypse wouldn't they just cut off the area that was bitten? This kind of has the same feeling to it with permanent consequences for getting bit but not immediate death.
TrueWolves Aug 6, 2022 @ 4:03pm 
I was kind of hoping for such a feature as well, either a linear amount each time you get infected, or a psuedo-immunity/mutation mechanic where each additional infection has a wider range of both more and less severity. You might not even notice the infection after a few bites until you get an unlucky "mutation" that is nigh insurmountable.
m.schinlaub Aug 7, 2022 @ 8:42am 
Wouldn't overcoming an infection actually give you a better chance of survival? The antibodies would stay in you system for a bit, so if you get infected again, you would already have a defense. The mutations makes perfect sense though.
TrueWolves Aug 8, 2022 @ 4:58am 
Originally posted by m.schinlaub:
Wouldn't overcoming an infection actually give you a better chance of survival? The antibodies would stay in you system for a bit, so if you get infected again, you would already have a defense. The mutations makes perfect sense though.
Thus the random factor simulates catching either previous or novel versions of the virus.
Omnises Aug 20, 2022 @ 3:35pm 
I fully agree with the idea that the range of severity and time given the same viral load is the best solution here. It makes it more unpredictable, while allowing for situations where natural immunity occurs and where viral mutation acts as the explanation for the player being penalized mechanically for getting infected multiple times.

There obviously needs to be a way to ensure a player can't get infected with the infection 5 or 10 times and manage to get out of it each time, while ensuring surviving the first infection is reasonable given low viral load. Changes to how the infection works after the first infection definitely would need careful consideration in terms of balance to represent these ideas while preventing abuse.
Last edited by Omnises; Aug 20, 2022 @ 3:40pm
Five Guys One Cup Mar 16, 2023 @ 8:38am 
I get what you're going for, but that isn't at all how viruses work. Each time you get it you will be even more resilient.
mezz Mar 16, 2023 @ 10:06am 
I am not awfully concerned about real life virusses, realism isn't the be-all-end-all when it comes to designing fun or immersive game mechanics. The desired outcome of this proposal is to turn bites and other risky injuries into a gamble, the odds of which get worse each time you make the roll. This can be entirely justified by fantasy science, I do not mind.
TrueWolves Mar 16, 2023 @ 5:27pm 
Not only do I completely agree with the premise that it adds to the gameplay over realism, but there *are* viruses that work that way. Particularly those that both mutate rapidly and damage the immune system.

The old adage that whatever doesn't kill you makes you stronger couldn't be further from the truth with some illnesses. Acquired immunity isn't even a guaranteed thing, it's a simplification taught because it's easy to grasp and is true for many life-threatening illnesses, but there are people who have caught Chicken Pox more than once due to poor immune systems, and Covid-19 is a prime example of an illness that both mutates and leaves lasting damage.

And just to further back up my point, even though the game design is more than a good enough reason, here's a research paper on this very subject:
https://bmcmedicine.biomedcentral.com/articles/10.1186/s12916-021-02228-6

That's also why I suggested that future infections are more random in *both* directions, to represent the times when your specific acquired immunity fought off a similar strain, the natural evolution of the virus as more deadly strains are more likely to survive later into the apocalypse, and the 'scars' on your immune system from previous infections when acquired immunity doesn't match up.
Five Guys One Cup Mar 23, 2023 @ 8:31pm 
Catching chicken pox more than once doesn't invalidate adaptive immunity. A weakened immune system isn't a typical mechanism and certainly doesn't account for a substantial amount, or even the majority of cases. Just the fact that we view someone catching chicken pox more than once as bizarre is testament to adaptive immunity - because it's extremely unlikely and novel when it occurs.


Sure, virus mutation happens, but you are still going to acquire immunity if you survive it, and since there isn't much jumping around between hosts (which happens in our world but would be basically non-existent in an apocalyptic scenario without fresh hosts), the virus you encounter would be very likely to be the same or similar. Even if it mutates, it would have to be drastic for it to be different enough that your acquired resistance is insignificant.


As far as viruses impacting the immune system long-term, there are a few ways to look at this. One, for most diseases (aside from things like hiv), this isn't a trademark of the disease, but a result of many possible mechanisms. A COVID infection generally results in an overactivation of the innate immune system, so seeing the interferon response dampened long term in some cases isn't at all surprising. That's just the body trying to maintain homeostasis. Two, because the virus itself doesn't attack the immune system, it only occurs in a minority of cases.


So yes, adaptive immunity isn't that straightforward, but the exceptions to the rule are outliers and far less likely than gaining resistance from infection.
TrueWolves Mar 24, 2023 @ 1:05pm 
Originally posted by Five Guys One Cup:
Catching chicken pox more than once doesn't invalidate adaptive immunity. A weakened immune system isn't a typical mechanism and certainly doesn't account for a substantial amount, or even the majority of cases. Just the fact that we view someone catching chicken pox more than once as bizarre is testament to adaptive immunity - because it's extremely unlikely and novel when it occurs.

Except it is only Novel with some illnesses, like Chicken Pox. We catch some illnesses repeatedly, like people catching the same strains of the Flu year after year, and why flu vaccines are yearly, even if the predicted strain is the same. It depends on the illness, and adaptive immunity is NOT near-perfect for every illness.
https://www.cdc.gov/flu/prevent/keyfacts.htm
"Why do I need a flu vaccine every year?
A flu vaccine is needed every year for two reasons. First, a person’s immune protection from vaccination declines over time, so an annual flu vaccine is needed for optimal protection. Second, because flu viruses are constantly changing, the composition of flu vaccines is reviewed annually, and vaccines are updated to protect against the viruses that research indicates will be most common during the upcoming flu season. For the best protection, everyone 6 months and older should get vaccinated annually."
It's combination of protection fading and mutation that leads to the vaccine being annual for this illness.

Originally posted by Five Guys One Cup:
Sure, virus mutation happens, but you are still going to acquire immunity if you survive it, and since there isn't much jumping around between hosts (which happens in our world but would be basically non-existent in an apocalyptic scenario without fresh hosts), the virus you encounter would be very likely to be the same or similar. Even if it mutates, it would have to be drastic for it to be different enough that your acquired resistance is insignificant.

As already posted above, adaptive immunity varies by illness, of which we have no real-life analog to the zombie virus within Project Zomboid. This is where, as already argued in previous posts, game design becomes an important consideration. Now you do make a good point that the virus probably doesn't travel between hosts, though we also don't know what keeps them "animated". It could be more like a traditional parasite and the virus is needed for the reanimation process, meaning they would continue to reproduce and mutate within that host. Mutation does not need to be drastic to overcome adaptive immunity, and I've already provided the sources as evidence for that twice.
https://www.cdc.gov/flu/prevent/keyfacts.htm
https://bmcmedicine.biomedcentral.com/articles/10.1186/s12916-021-02228-6

Originally posted by Five Guys One Cup:
As far as viruses impacting the immune system long-term, there are a few ways to look at this. One, for most diseases (aside from things like hiv), this isn't a trademark of the disease, but a result of many possible mechanisms. A COVID infection generally results in an overactivation of the innate immune system, so seeing the interferon response dampened long term in some cases isn't at all surprising. That's just the body trying to maintain homeostasis. Two, because the virus itself doesn't attack the immune system, it only occurs in a minority of cases.

So yes, adaptive immunity isn't that straightforward, but the exceptions to the rule are outliers and far less likely than gaining resistance from infection.

You keep saying things are the exception, or that something only happens in a minority of cases. In all of the above cases, you keep citing your own knowledge, and not providing any evidence as backed by other sources. Anyone can claim anything, and common knowledge is not always correct. The Romans added lead to wine to sweeten it, I cocaine was proscribed as a cure all less than 100 years ago, atomic structure taught as electrons orbiting protons is an analogy and not the actual physical process, and I have a crafts book from 1940 of creating stuff out of spare asbestos with your kids when you have some of it laying around. Science marches on, and a lot of what you're citing to back up your arguments are simplifications or outdated information, with no sources to say otherwise.
I skipped all the posts above because they were long as hell but they look like an argument about how viruses work irl.

TLDR version: There are two aspects of long term effects with viruses in real life. One is immunity: your immune system gets better at fighting off a virus after it has experience with that virus. it learns to produce the correct type of white blood cells. This is why we usually only get chicken pox once. HOWEVER. Viruses can leave damage behind, such as Long COVID. Viruses can also remain in the body and resurface later, for example with shingles. Shingles is caused by the chicken pox virus many years after your initial infection.

Therefore, the mod could add the following features:

1. Long Knox: a permanent or very long debuff that is the lingering effects of a Knox virus infection. For the sake of a double pun, maybe call it Hard Knox instead.

2. Increased immunity to Knox virus: bites are now less likely to result in an infection.

These would balance each other out nicely in terms of gameplay, neither making anything too easy nor too hard.
TrueWolves Jun 11, 2023 @ 11:26am 
Originally posted by insane clown pagliacchi:
I skipped all the posts above because they were long as hell but they look like an argument about how viruses work irl.

TLDR version: There are two aspects of long term effects with viruses in real life. One is immunity: your immune system gets better at fighting off a virus after it has experience with that virus. it learns to produce the correct type of white blood cells. This is why we usually only get chicken pox once. HOWEVER. Viruses can leave damage behind, such as Long COVID. Viruses can also remain in the body and resurface later, for example with shingles. Shingles is caused by the chicken pox virus many years after your initial infection.

Therefore, the mod could add the following features:

1. Long Knox: a permanent or very long debuff that is the lingering effects of a Knox virus infection. For the sake of a double pun, maybe call it Hard Knox instead.

2. Increased immunity to Knox virus: bites are now less likely to result in an infection.

These would balance each other out nicely in terms of gameplay, neither making anything too easy nor too hard.
That's actually similar to the conclusion most people have come to. That you can become both more and less resistant to future bites. The debuff alternative for surviving is a new take though and honestly a really good one as well.
Bostson Aug 15, 2023 @ 2:11pm 
one thing to spice up the game would be to make the knox virus mutate as time goes by, virus are veri mutating actually
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