RimWorld

RimWorld

More Archotech Garbage [Discontinued, maybe still functional, wouldn't bet on that tho]
MrKociak  [developer] Jul 6, 2021 @ 7:20am
1.3 Bug reports/suggestions
There is a chance that some mods that I've made patches for (not the crafting patches, those should work fine) make some changes (while updating to 1.3) and cause minor issue with MAG, if anyone finds any let me know and I'll fix them as soon as I can. I know that Dubs Bad Hygiene and The Joris Experience work without any issues.

There might also be some bugs that I've missed while testing, so yeah, let me know if there are any.
< >
Showing 1-15 of 75 comments
Blue-Pentagram Jul 29, 2021 @ 10:29pm 
I'm getting a error for the IncidentWorker_FarmAnimalsWanderIn with just This and the Joris Exp mod + their requirements for 1.3
Harmony
Base + DLC
Proximity
More Archotech Garbage
Vanilla Expanded Framework
The Joris Experience
And whenever i go to the "Do incident (map)..." i get a error (as well as when the incident tried to fire)
Blue-Pentagram Jul 29, 2021 @ 10:33pm 
Initializing new game with mods: - brrainz.harmony - Ludeon.RimWorld - Ludeon.RimWorld.Royalty - Ludeon.RimWorld.Ideology - Mlie.Proximity - MrKociak.MoreArchotechStuffandThingsReupload_copy - OskarPotocki.VanillaFactionsExpanded.Core - sarg.jorisexperience Unloading 0 Unused Serialized files (Serialized files now loaded: 2) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 20868. Total: 157.567700 ms (FindLiveObjects: 0.818200 ms CreateObjectMapping: 1.094700 ms MarkObjects: 155.620100 ms DeleteObjects: 0.034200 ms) Exception filling window for Verse.Dialog_DebugActionsMenu: System.NullReferenceException: Object reference not set to an instance of an object at RimWorld.IncidentWorker_FarmAnimalsWanderIn+<>c__DisplayClass10_0.<TryFindRandomPawnKind>b__0 (Verse.PawnKindDef x) [0x00037] in <c9dba226d8de460c86a9518faa82e725>:0 at System.Linq.Enumerable+WhereListIterator`1[TSource].MoveNext () [0x00037] in <351e49e2a5bf4fd6beabb458ce2255f3>:0 at Verse.GenCollection.TryRandomElementByWeight[T] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] weightSelector, T& result) [0x0021b] in <c9dba226d8de460c86a9518faa82e725>:0 at RimWorld.IncidentWorker_FarmAnimalsWanderIn.TryFindRandomPawnKind (Verse.Map map, Verse.PawnKindDef& kind) [0x0002a] in <c9dba226d8de460c86a9518faa82e725>:0 at RimWorld.IncidentWorker_FarmAnimalsWanderIn.CanFireNowSub (RimWorld.IncidentParms parms) [0x00028] in <c9dba226d8de460c86a9518faa82e725>:0 at RimWorld.IncidentWorker.CanFireNow (RimWorld.IncidentParms parms) [0x001b8] in <c9dba226d8de460c86a9518faa82e725>:0 at Verse.DebugActionsIncidents.DoIncidentDebugAction (RimWorld.IIncidentTarget target, System.Int32 iterations) [0x000d0] in <c9dba226d8de460c86a9518faa82e725>:0 at Verse.DebugActionsIncidents+<>c__DisplayClass6_0.<GetIncidentDebugAction>b__0 () [0x00000] in <c9dba226d8de460c86a9518faa82e725>:0 at Verse.Dialog_DebugOptionLister.DebugAction (System.String label, System.Action action, System.Boolean highlight) [0x0003f] in <c9dba226d8de460c86a9518faa82e725>:0 at Verse.Dialog_DebugActionsMenu.DoListingItems () [0x00077] in <c9dba226d8de460c86a9518faa82e725>:0 at Verse.Dialog_OptionLister.DoWindowContents (UnityEngine.Rect inRect) [0x00169] in <c9dba226d8de460c86a9518faa82e725>:0 at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <c9dba226d8de460c86a9518faa82e725>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
I don't know if that helps
Last edited by Blue-Pentagram; Jul 29, 2021 @ 10:35pm
MrKociak  [developer] Jul 30, 2021 @ 4:12am 
@Blue-Pentagram oh thanks for letting me know. I'll look into this, I'm guessing 1.3 changed something about the event and I haven't noticed. I'll probably just need to change some lines for the Archotech Joris
MrKociak  [developer] Jul 30, 2021 @ 5:47am 
@Blue-Pentagram I've tried replicating the issue and the error just doesn't seem to happen on my side, I've spammed the event several times and got no errors.

Have you tried using the "Verify integrity of game files" function that Steam has? Sometimes mods might randomly cause issues even when they are not active, using that function solved similar problems for me a few times.
Blue-Pentagram Jul 30, 2021 @ 10:35pm 
Nope, no luck tried
  • Verify
  • Reinstalling
  • Removing config in locallow
  • Running the game in admin mode
Same error
Last edited by Blue-Pentagram; Jul 30, 2021 @ 10:35pm
MrKociak  [developer] Jul 31, 2021 @ 4:39am 
@Blue-Pentagram honestly no idea what to do about it, no matter what I do I cannot reproduce the error. I've used my local version to test it (the one that I use to develop the mod), I actually haven't used the steam version in a while, when I get back home I can try testing it more (though if it works on the local one then I don't see a reason to), though idk if that would do much, I haven't touched any animal-related code so not sure if that would fix it for you.
Blue-Pentagram Jul 31, 2021 @ 6:25am 
that's fine i swear my game is just weird sometimes
Last edited by Blue-Pentagram; Jul 31, 2021 @ 6:25am
MrKociak  [developer] Jul 31, 2021 @ 9:33am 
@Blue-Pentagram actually, nevermind, I have managed to replicate the issue and I think I might know how to fix it
MrKociak  [developer] Jul 31, 2021 @ 9:38am 
@Blue-Pentagram ok so basically the issue was caused by 1.3 requiring animals to have trade tags, the Archotech Joris, by itself didn't have any, but was given one via a patch when Sos2 is active (to allow it to breathe is space), guess what mod I had active when testing?

Right now I just need to pick the right tags and change the Sos2 patch a bit and I'll release the update with the fix, should be out in a few minutes
MrKociak  [developer] Jul 31, 2021 @ 11:10am 
@Blue-Pentagram ok it should be fixed now, let me know if there are any other issues :p
Blue-Pentagram Jul 31, 2021 @ 8:01pm 
Thanks, all good now.
MrKociak  [developer] Aug 6, 2021 @ 6:50am 
@YIN. um...so what's the actual issue? Because I honestly don't even know what I'm supposed to look for, all I see are animation and rimjobworld related errors
Krizso Aug 14, 2021 @ 12:59pm 
Hey, I dont know if im just blind or it needs something more but I researched both tier 3 archotech stuff and rocket propulsion, but cant find the archotech engine anywhere. Even tried with god mode on
MrKociak  [developer] Aug 14, 2021 @ 1:02pm 
@Krizso oh don't worry, it's intentionally not buildable, I wanted to remove it completely once sos2 got its own archotech-tier engine, but I didn't wanna annoy people that have already built it. I'll completely remove it in a month or something.

I'll later release a separate patch (basically a whole other mod) that makes sos2's archotech stuff buildable with this mod's resources to make up for that.
< >
Showing 1-15 of 75 comments
Per page: 1530 50