Stellaris

Stellaris

Ancient Empire 2.0 [Stellaris 4.0]
Spieler Nov 29, 2022 @ 12:41am
Eta Area Guide (SPOILERS)
I am not the creator of this mod, so the guide below follows from my own experience: I've tried my best to be accurate, but there's a good chance that some steps will be lacking in detail or inaccurate in future versions of this mod.

After all 4 "Vortical Fairy" titans appear in the galaxy (I think you might be able to make them appear faster by attacking the existing titans, though this might be my imagination), the titans will turn hostile and spawn a small escort of smaller ancient ships. While you can destroy the smaller ships, whenever the titan is about to be destroyed, it will escape to another randomly selected star system.

After fighting the titans a few times, you eventually receive a situation which grants you a technology that allows you to build "Measuring Ships". (These take a while to build and have no weapons, so it might be a good idea to build some, or even many, spares.) You will need to force each of the 4 titans to perform its special escape move while at least 1 Measuring Ship is in the same system. (You can mix some Measuring Ships into your fleets to achieve this.) This will allow the Measuring Ship to measure the Vortical Fairy's "eigenvalues", which will then appear in the Situation Log. After you have measured the eigenvalues of each titan, you can move onto the final step, most frustrating step: calculating the correct settings to enter into the Ancient Gateway Control Panel in order to take control of the Ancient Gateway.

When you click on the Ancient Gateway Control Panel's settings, it will offer you two options: to "enter an access code," or to "test symbols". If you click on either, you will notice that these menus, as well as the Ancient Gateways and Vortical Fairy eigenvalue data, all use the same alphabet of 4 distinct symbols. Namely, the "test symbols" menu will allow you to "add" two symbols (one on the left and one on the right), to produce a third new symbol. Keep these rules in mind:

- There is a "universal symbol".
- Adding a symbol to the universal symbol results in that symbol.
- Any symbol added to itself is the universal symbol. (you can use this to easily figure out which of the 4 symbols is universal).
- Adding any two different non-universal symbols results in the remaining symbol (there are 4 symbols, 1 is universal, so if you add two non-universal symbols there's only one symbol left over that it could be).

Each titan has a color you get interpreting their color value via RGB, and adding the different values corresponding to a titan's color across all 4 titans using the rules above yields that titan's character. (Note: the order that you add the symbols in DOES NOT MATTER. Only that you add all 4 symbols for that Titan's color!)

The symbol that is the universal symbol differs from save file to save file, but you can identify it using the second or third rule above: add two identical symbols together, or find the symbol that always produces the other symbol it is added with.

Once you know which symbol is the universal symbol, you're almost done. Each Vortical Fairy has 5 row vectors of length 3 (5 groups of 3 rows). You may have noticed in the menu to enter the code that clicking on the symbols on the left of each row changes their color. Each Vortical Fairy has been assigned a color that you can figure out by rounding their first row vector and then interpreting the row as an RGB value. This means (1, 0, 0) is red, (0, 1, 0) is green, (1, 1, 0) is yellow, and (0, 0, 1) is blue. Each Vortical Fairy should be a different color.

After figuring out the colors of each Vortical Fairy, we can calculate the final value for each titan after "superposition". Each Titan has 4 remaining row vectors, each of which has a corresponding symbol to the left of it. Using the above RGB interpretation method, you can assign each row a color - and each row should have a different color. Then, for each Titan, you want to add the characters corresponding to that Titan's color from all the Titans together. For example, if the first Titan is blue, and the characters from Titans 1 through 4 corresponding to blue is a, b, u, a respectively, we can find the character of the first titan by simplifying a + b + u + a. This becomes c + u + a = c + a = b. Hence the symbol of the first Vortical Fairy is b in this example. Repeat this process for each Titan and its color and then submit the color and character of each Titan to the Ancient Gateway Control Panel.

(TLDR: Each titan has a color you get interpreting their color value via RGB, and adding the different values corresponding to a titan's color across all 4 titans using the rules above yields that titan's character.)

I got really frustrated at this quest chain and also noticed that other people were as well (in these discussion boards.) Hopefully this guide helps some more people enjoy the content this mod has to offer! If this thread gets enough interest, I'll consider making a video tutorial with diagrams (which probably would clarify these instructions a lot...)

======== APPENDIX ========:
What follows is the rough sketch of a proof positing that the 4 symbols and the operation defined over them in this mod form an Abelian group. This means that you can add the symbols in this mod in any order and get the same result!

Without loss of generality, let us call these symbols a, b, c and u. To dip briefly into abstract algebra, we can think of these 4 symbols as an alphabet over which we define an addition operation with the following properties:

Without loss of generality, let u be the universal symbol.
- Any symbol added to itself is the universal symbol.
- Any symbol added to u (the universal symbol) is itself. This means u is the additive identity.
- Adding any two symbols out of {a, b, c} will result in the remaining symbol. For example, a + b = c, a + c = b, c + b = a.
- Addition is commutative. This follows from the rules above and is left as an exercise to the reader.
- Addition is associative. You can prove this via brute force of all cases, and is left as an exercise to the reader.

If people are interested in the full proof I can typeset it in Latex or a formal proof management system, just lmk.

========== EDITS ==========:
(12/4) Edited "addition" steps for simplicity/clarity.
Last edited by Spieler; Dec 4, 2022 @ 1:38am
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Showing 1-15 of 22 comments
Kingtytastic Dec 2, 2022 @ 5:40pm 
I thank you for this guide, though due to the current update. my save wont work so it will be a while before i can test it. also additional question does the titans order in the "enter access code" menu matter? if you know.
Guardian Dec 3, 2022 @ 11:15pm 
This makes ZERO sense and is too complicated, Please dear god make it more intuitive or make an option to bypass this "minigame"
Last edited by Guardian; Dec 3, 2022 @ 11:44pm
Spieler Dec 4, 2022 @ 1:14am 
Originally posted by Kingtytastic:
I thank you for this guide, though due to the current update. my save wont work so it will be a while before i can test it. also additional question does the titans order in the "enter access code" menu matter? if you know.

My save game broke as well - I was about to finish the Epsilon Area quest line. :steamsad: Hopefully this mod and the other mods I use get updated soon!

I'm not sure, but I think you should enter the information corresponding to each titan in the order they are listed in the situation log anyway. So Vortical Fairy 1's color and symbol result should be in row 1, Vortical Fairy 2's color and symbol result should be in row 2, so on and so forth. If you want to test if this isn't a requirement and comment your result in this thread that'd be helpful. I'd update the guide with that information, but I don't see any reason to risk it.
Spieler Dec 4, 2022 @ 1:25am 
Originally posted by Guardian:
This makes ZERO sense and is too complicated, Please dear god make it more intuitive or make an option to bypass this "minigame"

Rereading my guide I think I over-complicated it a bit because I have a personal interest in the field of abstract algebra, so I included a lengthy formal proof of an addition operation over the 4 characters to posit that they form an Abelian group. Simplifying the mathy part:

- There is a "universal symbol".
- Adding a symbol to the universal symbol results in that symbol.
- Any symbol added to itself is the universal symbol. (you can use this to easily figure out which of the 4 symbols is universal).
- Adding any two different non-universal symbols results in the remaining symbol (there are 4 symbols, 1 is universal, so if you add two non-universal symbols there's only one symbol left over that it could be).

Each titan has a color you get interpreting their color value via RGB, and adding the different values corresponding to a titan's color across all 4 titans using the rules above yields that titan's character.

Submit the color and symbol for each titan in the menu and you're good to go.

Re: bypassing the minigame, I'm not the mod creator, so I can't help there. If you have a code editor like VSCode you can open your mod directory and search all the files for "Eta Area" to try to find the console cheat code for the event that ends the quest chain (Sometimes my mods break each other so I do this to continue a bugged quest).
Benedictus Dec 23, 2022 @ 5:46pm 
"....After all 4 "Vortical Fairy" titans appear in the galaxy"

Well you are in section "ETA"
And I haven't even figured out whether I'm in the first "section".
Can you point me to some earlier guides?
So far I have found several digs.
Several primitive planets. Setup observation stations. Gotten several dialogs about the ancient culture artifacts these primitives use for housing.
Gotten two ships in various systems. 3 sets of Ancient Coordinates.
Fully researched Repair Ancient Ship Starlight II and Ancient ships Structure Analysis.
Ancient Secuirty system status: All function available. Core/Energy/Weapons are locked.

Using "Kasko's Infinite MOD" - it has a 'system finder' - When I choose "Ancient empire ruins" , it claims there are no "target of certain category"
Spieler Dec 23, 2022 @ 9:26pm 
The first few pages of https://steamcommunity.com/workshop/filedetails/discussion/2389589691/3131667021990196468/ have a few overall guides like that!

But I think what you should do to advance the overall questline right now is invade and take control of those primitive planets. This should start triggering more events.
Benedictus Dec 24, 2022 @ 1:12pm 
Thanks. I will invade them now. BTW - since the dialogs clearly said that setting up an observation post, and actually setting up an observation post generated several useful-seeming dialogs...it is not obvious when these useful dialogs will end and that then it is a good time to invade :)
(I do realize you did not write the mod)
Benedictus Jan 16, 2023 @ 9:44pm 
Measuring ship - I've just researched a tech called "Unlock Ship Type: Dimension Measuring Ships"
No such ship in Ship designer, or the [new design] button at top of Ship designer
Nor on build list for megastructures, or on available ships to build at "Construction Section" shipyards.

Where is it please?
The ship is not AUTO-ADDED to the list of ships available for design
You must FIRST choose the [New Design] button and SEARCH for "Dimension Measuring Ships" - add it, then design it.
Last edited by Benedictus; Oct 20, 2023 @ 8:08pm
Benedictus Jan 18, 2023 @ 10:19am 
Originally posted by Spieler:
Originally posted by Guardian:
This makes ZERO sense and is too complicated, Please dear god make it more intuitive or make an option to bypass this "minigame"

Rereading my guide I think I over-complicated it a bit because I have a personal interest in the field of abstract algebra, so I included a lengthy formal proof of an addition operation over the 4 characters to posit that they form an Abelian group. Simplifying the mathy part:

examples, examples, examples:
The description is comprehensive, I suppose but without examples it is even so very abtuse.

Below is an EXAMPLE of the typical numbers you will see, in the LOG <F2>, for a ship which has been scanned by a Measuring Ship.
When they state "the scanner gives an approximate" they mean it will show a fraction of a number from 0-1, in decimal form.
ROWS: When the poster @Spieler (player) states that there are "5 row vectors", think of a spreadsheet with 5 rows. The first row will be that ship's "color", the other 4 rows will translate into an RGB color (they will have 3 numbers). Each of these rows is guaranteed to calculate to be the color of ONE of the ships for this current game.
SYMBOL: The symbols, I presume, are Chinese characters. In any given game, there will a group of 4 of them (from a larger pool of symbols). But only 4 in any game.
MATH: Spieler says one of these symbols, will be "universal". From a math perspective, using addition, I would call it ZERO. X + ZERO = X.

What I did in my EXAMPLE below was to approximate, what English letter or number, looks "closest" to the Chinese "symbol".

Here are the 5 ROWS. The first row, color, has no symbol. The first column is Symbol. The value, example 0.83 is higher than 0.50 and so = 1. Round up.
Ancient Ship Activity: IV SYM R G B RGB Color 0.99 0.14 0.20 = 100 = Red Y 0.95 0.16 0.06 = 100 = Red Y 0.95 0.96 0.20 = 110 = Yellow K 0.19 0.15 0.82 = 001 = Blue S 0.06 0.83 0.05 = 010 = Green

So for THIS GAME (playthrough), the 4 ships will ONLY be Red, Green, Blue or Yellow.
The four "symbols" this game, looked to me to be Y, K, S, H, with H being ZERO (universal)
Ship #4 (IV example above) had Color RED.
The ROW for ship 4, for color RED had the symbol: Y
This playthrough, the other symbols, on rows with 'red' had the symbols: KHSY
Math: left to right, left 2 symbols, K+0 = K next K+S = Y last Y + Y = H

So in the ANSWER button, for ship #4, it should have Symbol H and Color Red.
khuuhk Jan 26, 2023 @ 9:33pm 
thanks for your kindness! I'll do it later
Vivo Jan 10, 2024 @ 4:51pm 
I still dont really understand this, I could use a little he lp
Archmage MC Jan 12, 2024 @ 6:32pm 
Honestly just make a calculator on how to solve this, its ambitious, but way too complex and confusing. your better off just brute forcing it tbh.

I mean, I get it. Ship 1 is control 1, ship 2 is control 2, ext... Take the RGB value at the top as the color of that ship's control color. The symbols are then using the "Test " command, where you combine the ships in order 1 on the left 2 on the right. Plug in the center thing on the left then use ship 3's row on right, get answer, plug that on the left, then do the same on 4 based on the row's color you plugged in. Do this for all 4 colors and you win. Still tricky to figure out htough.

--------------------------------

To simply if it even more for people.

The first row is the ship's color. The ship number is the row this color goes onto in the control section,

To get the symbol, look for the rows in each ship of that color and use the Test function to add each symbol of that color from each ship together. This will give you the symbol for this color. Do this for all 4 ships, and your done.
Last edited by Archmage MC; Jan 12, 2024 @ 7:14pm
Vivo Jan 13, 2024 @ 3:00pm 
The RGB was p easy its the symbols that confuse me
Archmage MC Jan 17, 2024 @ 12:54pm 
Originally posted by Vivo:
The RGB was p easy its the symbols that confuse me

look at the symbols, they'll have a color next to them. Each ship has 1 symbol per color. For the 'red' code, take the symbol next to the 'red' value of all the ships, go to the 'test' part of the megastructure, and add all 4 symbols together and you'll get the proper input for red. Follow that for all colors. So.... Add symbol 1 and 2, then take that result and add it to symbol 3, then take that result and add it to symbol 4, and you have your symbol.
Benedictus Jan 19, 2024 @ 9:19am 
I just made a spreadsheet. It auto calculates it :P
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