Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
My save game broke as well - I was about to finish the Epsilon Area quest line.
I'm not sure, but I think you should enter the information corresponding to each titan in the order they are listed in the situation log anyway. So Vortical Fairy 1's color and symbol result should be in row 1, Vortical Fairy 2's color and symbol result should be in row 2, so on and so forth. If you want to test if this isn't a requirement and comment your result in this thread that'd be helpful. I'd update the guide with that information, but I don't see any reason to risk it.
Rereading my guide I think I over-complicated it a bit because I have a personal interest in the field of abstract algebra, so I included a lengthy formal proof of an addition operation over the 4 characters to posit that they form an Abelian group. Simplifying the mathy part:
- There is a "universal symbol".
- Adding a symbol to the universal symbol results in that symbol.
- Any symbol added to itself is the universal symbol. (you can use this to easily figure out which of the 4 symbols is universal).
- Adding any two different non-universal symbols results in the remaining symbol (there are 4 symbols, 1 is universal, so if you add two non-universal symbols there's only one symbol left over that it could be).
Each titan has a color you get interpreting their color value via RGB, and adding the different values corresponding to a titan's color across all 4 titans using the rules above yields that titan's character.
Submit the color and symbol for each titan in the menu and you're good to go.
Re: bypassing the minigame, I'm not the mod creator, so I can't help there. If you have a code editor like VSCode you can open your mod directory and search all the files for "Eta Area" to try to find the console cheat code for the event that ends the quest chain (Sometimes my mods break each other so I do this to continue a bugged quest).
Well you are in section "ETA"
And I haven't even figured out whether I'm in the first "section".
Can you point me to some earlier guides?
So far I have found several digs.
Several primitive planets. Setup observation stations. Gotten several dialogs about the ancient culture artifacts these primitives use for housing.
Gotten two ships in various systems. 3 sets of Ancient Coordinates.
Fully researched Repair Ancient Ship Starlight II and Ancient ships Structure Analysis.
Ancient Secuirty system status: All function available. Core/Energy/Weapons are locked.
Using "Kasko's Infinite MOD" - it has a 'system finder' - When I choose "Ancient empire ruins" , it claims there are no "target of certain category"
But I think what you should do to advance the overall questline right now is invade and take control of those primitive planets. This should start triggering more events.
(I do realize you did not write the mod)
No such ship in Ship designer, or the [new design] button at top of Ship designer
Nor on build list for megastructures, or on available ships to build at "Construction Section" shipyards.
Where is it please?
The ship is not AUTO-ADDED to the list of ships available for design
You must FIRST choose the [New Design] button and SEARCH for "Dimension Measuring Ships" - add it, then design it.
examples, examples, examples:
The description is comprehensive, I suppose but without examples it is even so very abtuse.
Below is an EXAMPLE of the typical numbers you will see, in the LOG <F2>, for a ship which has been scanned by a Measuring Ship.
When they state "the scanner gives an approximate" they mean it will show a fraction of a number from 0-1, in decimal form.
ROWS: When the poster @Spieler (player) states that there are "5 row vectors", think of a spreadsheet with 5 rows. The first row will be that ship's "color", the other 4 rows will translate into an RGB color (they will have 3 numbers). Each of these rows is guaranteed to calculate to be the color of ONE of the ships for this current game.
SYMBOL: The symbols, I presume, are Chinese characters. In any given game, there will a group of 4 of them (from a larger pool of symbols). But only 4 in any game.
MATH: Spieler says one of these symbols, will be "universal". From a math perspective, using addition, I would call it ZERO. X + ZERO = X.
What I did in my EXAMPLE below was to approximate, what English letter or number, looks "closest" to the Chinese "symbol".
Here are the 5 ROWS. The first row, color, has no symbol. The first column is Symbol. The value, example 0.83 is higher than 0.50 and so = 1. Round up.
So for THIS GAME (playthrough), the 4 ships will ONLY be Red, Green, Blue or Yellow.
The four "symbols" this game, looked to me to be Y, K, S, H, with H being ZERO (universal)
Ship #4 (IV example above) had Color RED.
The ROW for ship 4, for color RED had the symbol: Y
This playthrough, the other symbols, on rows with 'red' had the symbols: KHSY
Math: left to right, left 2 symbols, K+0 = K next K+S = Y last Y + Y = H
So in the ANSWER button, for ship #4, it should have Symbol H and Color Red.
I mean, I get it. Ship 1 is control 1, ship 2 is control 2, ext... Take the RGB value at the top as the color of that ship's control color. The symbols are then using the "Test " command, where you combine the ships in order 1 on the left 2 on the right. Plug in the center thing on the left then use ship 3's row on right, get answer, plug that on the left, then do the same on 4 based on the row's color you plugged in. Do this for all 4 colors and you win. Still tricky to figure out htough.
--------------------------------
To simply if it even more for people.
The first row is the ship's color. The ship number is the row this color goes onto in the control section,
To get the symbol, look for the rows in each ship of that color and use the Test function to add each symbol of that color from each ship together. This will give you the symbol for this color. Do this for all 4 ships, and your done.
look at the symbols, they'll have a color next to them. Each ship has 1 symbol per color. For the 'red' code, take the symbol next to the 'red' value of all the ships, go to the 'test' part of the megastructure, and add all 4 symbols together and you'll get the proper input for red. Follow that for all colors. So.... Add symbol 1 and 2, then take that result and add it to symbol 3, then take that result and add it to symbol 4, and you have your symbol.