Stellaris

Stellaris

Ancient Empire 2.0 [Stellaris 4.0]
 Dette emnet er festet, så det er nok viktig
AetherGhost  [utvikler] 26. apr. 2021 kl. 6.00
Bug Report
Bug Report.
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KingSloth 24. sep. 2022 kl. 10.19 
@AetherGhost Just a small error with the Ancient Shipset related to the defence stations. The Hangar section seems to be empty or not coded right =)
Inny 30. sep. 2022 kl. 17.20 
Hi, in ag__static_modifiers.txt lines 281 and 503, ship_archeaological_site_clues_add should be ship_archaeological_site_clues_add (ae instead of ea).
Same error in ag_science_constructor_utilities.txt line 417.
AetherGhost  [utvikler] 30. sep. 2022 kl. 20.50 
@KingSloth I didn't change those code, it's probably caused by other mod(s).
@Inny [The Merger] Paradox fixed this thing...
Jhereg 5. okt. 2022 kl. 3.52 
This breaks UI Overhaul Dynamics ship selection/viewer screen (when you select a ship or fleet, the window element that pops up). Is there a patch or workaround for this. UI overhaul is near bottom on my loadout so should have overwritten this mods UI changes to that.
Solarshade 7. okt. 2022 kl. 20.52 
Unsure of why, but attempting to jump the Epsilon Area warship seems to crash the game
Vez 4. nov. 2022 kl. 13.13 
I noticed that the science-constructor ship, when using the ancients ship set, uses the vanilla mammalian model, I assume this is a bug?
The Sun 20. nov. 2022 kl. 13.33 
As of Writing, this mod is not compatible with NSC2 Season 7, due to the changes on ship sections and ship classes.
amHunter 2. des. 2022 kl. 14.40 
Unsure if anyone else has encountered this, but I have noticed that if you play with another human while doing the events in this mod, they will switch between the two players, locking one out of a event chain. Say player 1 attacks Key of Twilight, Player 2 will get the project to research the anchors. This should not happen.

Correction, only the host player was getting the events. Unsure if there is a reason for this.
Sist redigert av amHunter; 2. des. 2022 kl. 14.59
Musashi 23. des. 2022 kl. 4.20 
Getting errors
[13:01:42][eventtarget.cpp:2284]: Undefined event target: ag_ancient_beta_shielded_world, location: file: events/ag_beta_area_events.txt line: 183
[13:01:42][eventtarget.cpp:2284]: Undefined event target: ag_ancient_eta_shielded_world, location: file: events/ag_eta_area_events.txt line: 3984
[13:01:42][eventtarget.cpp:2284]: Undefined event target: ag_ancient_eta_shielded_world, location: file: events/ag_eta_area_events.txt line: 4011
[13:01:42][eventtarget.cpp:2284]: Undefined event target: ag_ancient_eta_shielded_world, location: file: events/ag_eta_area_events.txt line: 4038
[13:01:42][eventscope.cpp:2106]: Script error, has_same_ethos: 'country' is invalid at file: events/gle_events.txt line: 3972
[13:01:42][variable_values.cpp:240]: Variable gle_num_systems is not set for scoped sector 'Vedanda' at file: events/gle_events.txt line: 4026
[13:01:52][variable_values.cpp:240]: Variable wiirlak_ac_var_lunar_space_expansion is not set for scoped planet 'Biribit' at file: script value wiirlak_ac_script_lunar_application_expansion_cost at file: common/decisions/wiirlak_ac_decisions.txt line: 2298 line: 1
[13:01:53][trigger.cpp:465]: invalid scope for trigger. got [country], expected {espionage_operation}. file: scripted effect operation_random_events_regular_regular at file: scripted effect operation_random_events_generic at file: scripted effect standard_espionage_operation_on_roll_failed at file: common/espionage_operation_types/!_xvcv_mdlc_espionage_operations.txt line: 32 line: 1 line: 1 line: 1
[13:01:57][containerwindow.h:89]: interface/zzkaityo_planet_building_view.gui: Could not find instantTextboxType "building_effects" in window "planet_construction_entry".
[13:02:15][effect_impl_technology.cpp:41]: add_research_option: Attempting to give technology Curator Archaeology Lab (tech_archeology_lab) to country Lanthian Empire, which is unable to research it, at file: events/all_tech_ev_b.txt line: 68
不知道算不算BUG,玩到中期左右,会突然在个别星系里出现一个叫 奥丁之怒的环境效果,导致所有船都无法从那个星系超空间跃迁走,时间一长就一大堆船卡在里面,导致游戏变的巨卡,还会出现一个现象就是,我的一部分船上有4个ag_开头的变量,有这些变量的船无法跃迁,只能超空间(其他没有这个变量的船则可以,舰船的设计都是一致的)。我的古代帝国进度是到第二个环研究完生产区段。
Paladin65536 28. des. 2022 kl. 20.39 
I am getting a crash on boot with just this mod loaded. This is a crash on 80% glitch, similar to a glitch documented by the Gigas team and ACOT. I'm uncertain if AE's crash is caused by the same thing, but if so, then the fix is documented in both Giga's github and ACOT's discord (ACOT discord's bug report channel, ticket #0436. Giga's github fix is linked there as well.) I can copy the text of my AE error log here if needed, although the file is 372 lines long.
Kyllian 10. jan. 2023 kl. 5.54 
Could you take a look at the planetary decision to research the planetary feature? playing as a organic hive mind, and the decision asks for Consumer Goods.

Cheers
Kover Livernov 30. jan. 2023 kl. 21.37 
我的档里E星域出现在没有能连接到我方领地的航道,就算在附近星系建了一个可以直达我方领地的星门,在自家领地建好灵能信标跟压制空间站,E星域里的船照样不出来,还有什么方法可以让他出来吗
Rahl81 31. jan. 2023 kl. 23.31 
your mod calls these texts but they are missing...is this normal? or do they reference another mod?
[07:44:40][localization_util.cpp:25]: Missing localization key [job_fe_sky_cardinal_effect_desc] common/districts/ag_ancient_ringworld_districts.txt:407
[07:44:40][localization_util.cpp:25]: Missing localization key [job_fe_augur_effect_desc] common/districts/ag_ancient_ringworld_districts.txt:414
[07:44:40][localization_util.cpp:25]: Missing localization key [job_fe_overseer_effect_desc] common/districts/ag_ancient_ringworld_districts.txt:421
[07:44:40][localization_util.cpp:25]: Missing localization key [job_fe_protector_effect_desc] common/districts/ag_ancient_ringworld_districts.txt:431
[07:44:40][localization_util.cpp:25]: Missing localization key [job_fe_guardian_bot_effect_desc] common/districts/ag_ancient_ringworld_districts.txt:723
Game always crashes when loading on startup at 80%. Are there any requirements? Also is there a known bug with linux?
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