Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
[13:40:58][persistent.cpp:35]: Error: "Unexpected token: scale, near line: 22
" in file: "interface/ag_subsystem_selector_ui.gui" near line: 22
I am just wondering what this line was supposed to do as it appears in my merged mods and I would like to try and fix it.
Just thought you might want to know.
Edit: For me, all I really needed to do was put all bombardment effects from both mods into one file and it should work. Since you both add new bombardment 'states' it should be that simple.
@Cross Dimensional Joke Yes, but I don't want empty particle effect(if someone didn't use Gigastructural Engineering & More) to be referenced in my entities, so I didn't copy those state from other mods into my bombardment entities.
[10:47:05][trigger_impl.cpp:20451]: Error in has_special_project trigger. Could not find project of type: ag_disable_ancient_shield_project_soc file: file: file: events/ag_research_events.txt line: 154 line: 1 line: 1
[10:47:05][trigger_impl.cpp:20451]: Error in has_special_project trigger. Could not find project of type: ag_repair_starfish_ship_project_eng file: file: file: events/ag_research_events.txt line: 154 line: 1 line: 1
[10:47:05][trigger_impl.cpp:20451]: Error in has_special_project trigger. Could not find project of type: ag_locate_ancient_system_project_phy file: file: file: events/ag_research_events.txt line: 154 line: 1 line: 1
Are these error crash worthy and if so, is anyone aware why they might be happened ?
I use the following mods in order :
Ariphaos unoficial patch
ZOFE + Origins, Secrets of the Fallen Emp, Automated Industries, Ambition of power, Societal Ascendence
Expanded Gestalts : Forgotten Queens
Gigastructural
Acot + Acot Secrets Beyond the Gate
advancedAscension
Ancient Empires 1.3
Acquisition of Technology
UI Overhaul Dynamic
! The Merger of Rules.
Thanks
@Archadiaz These logs won't be the problem that crash your game, they appears in log simply because I'm lazy to create some placeholders for something never run in actual game. By the way, error.log usually won't record how you game crash, it is almost impossible to find out the crash reason in error.log...
I am seeing the same issue reported by @Archadiaz: with this mod enabled, save games will eventually become unloadable (the game immediately crashes trying to load the save). I know the problem is specifically connected to this mod, because if I disable this mod but leave the rest of my mod list unchanged the problem does not occur. Also, the problem is definitely connected to the mod's events: by default, since the events do not fire until late game, the issue only affects late game saves as reported by @Archadiaz, but if I set the event firing option to "no limit" then the issue can affect saves as early as 2270, depending on the RNG of exactly when the first events fire.
The only mods that @Archadiaz and I have in common are: Ariphaos unofficial patch, Gigastrctures, ACOT + Secrets beyond the gates, UI overhaul, and Merger of rules. I wonder if the problem is a conflict with one of these mods (if so, I would guess Gigastructures or ACOT are the most likely culprits, since they are the biggest mods in this list)?
[eventtarget.cpp:2011]: Undefined event target: ag_ancient_zeta_guardian_country, location: file: events/ag_zeta_area_events.txt line: 472
Causes an instant CTD. When I disable this mod I no longer get this error.
@Seraphrim Obviously, error.log failed to record how your game crash, the log you show here won't crash the game, it appears just because I lazy to write some exists triggers in old codes...
Another bug, the starlight ship u gain control through a primitive digsite, has its name localization not set.
This one might be unrelated but, very frequently, while trying to save scum, game crashed to desktop, it happened when the 3 ships spawn on your empire and u have to kill them. i had to load a previous save, before building the research station and go through it without loading the game or it would crash. A couple of years later it happened again, but now i only have a recent manual save. Stupidily deleted all the previous ones...
Btw, is there any chance of disabling the "Situation log updated" sound playing everytime the "Ancient Ship - Key of Twilight" arrives to a new system?? It's super annoying. Thanks
[17:38:43][eventtarget.cpp:2011]: Undefined event target: ag_ancient_beta_shielded_world, location: file: events/ag_beta_area_events.txt line: 244
[17:38:43][eventtarget.cpp:2011]: Undefined event target: ag_lost_ancient_ship_owner, location: file: events/ag_side_events.txt line: 2389
星系内除了有三个已经挖完的坟之外没有什么别的特殊的地方