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Could you tell us?
Edit: Nevermind, found it myself.
2-1-3-1(8191 = 2^13-1). Here it is.
Also, what leads to unlocking the Tactical Support ships? I got them in a previous attempted game, but I haven't seen any sign of the tech this time around.
Searched in mod files for this and i think (i am not a programmer) there is some incomplete code in country_event = {
id = ag_eta.106
i can't find formula for variable ag_eta_symbols_check_result
Measuring ship should be in fleet which win ancient titan. After win once every titan, in log will be symbols and eigenvalues for measured titans. And those measuring ships need for another areas events.
In retrospect that I should be collecting data from winning is obvious, I shouldnt be trying to solve puzzles at 4 in the morning. Now I'm still stumped though - I have symbols and Eigenvalues, but I have no idea how to turn these into colors or numbers.
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So I've managed to get past things like Starfish ships attack or the Ancient Titan capture (I can even make my own Starfish ships). My actual Situation is the Theta area, where I'm supposed to check the four ancient sites. I finished all four many years ago (without gaining anything truly useful), but the Archaelogy on the Theta ringworld won't move on. Overall, I'm gaining no further Ancient findings and nothing is happening.
Judging from the mod pictures and descriptions, there's supposed to be much more content so I'm sure I didn't get all that far.
Can you please tell me if I should just wait for something to pop up or maybe use some ancient knowledge to research something? I don't mind some spoilers!
Three had colonizable planets, two of which had primitive species already Starfish
Observation station was required for some period. Messages about the primitives & leftover ancient tech. Then invasion was required to do [decision] button Archaeology. Which sometimes led to digs appearing.
Ships/Weapons: You encounter tough ships in various scenarios. After a few encounters you learn some tech to defeat them. During some time period after that you receive several messages about that ship type and ongoing research (often automatic without you beginning the research) When finalized you get a 10% completed ship frame-design, which you research in the old fashioned vanilla Stellaris way. Typically ships are built as megastructures, but only within Ancient systems with a ringworld & 'construction station(s)'. Often you can only build ONE ship of each type. I have not yet found any way to actually put gravity-based-weapons onto my own ship designs. Nor can I edit the designs of the gravity-weapon using ships I CAN build.
"Enhanced battleship frame, Titan Frame, Cruiser fixed spinal bow"
These are ONLY modifications to vanilla cruiser, battleship, titan. They add extra BOW sections, but do not increase base hull points.
Colonizing: Many systems have ancient ringworlds. Some of these have colonizable segments, however often they have shields covering them. Then you have to wait a bit or solve some science-ship research or archeology to remove the shield. Usually, to progress and find/trigger additional Ancient Systems, you must colonize and do [decision] button Archaeology on that segment, sometimes clearing blockers also reveals other secrets.
Archeology: Document the numbers you get from Archeology: upper number and lower number.
You can also find those numbers - in the text description (toot tip) of the 'Ancient Ruins' building(s) on each ringworld...once you upgrade them....eg: "Obtained upper characteristic:
Clearing some blockers equally important as doing [decision] Archaeology
Obelisk(s): Which obelisk is #1 or 2 or 3? When viewing the `Adjust Ancient Obelisk` control panel, to set the upper/lower numbers for an obelisk, on the left MIDDLE is a series of Chinese characters and regular numbers. These are identical for all 3 obelisks, except for ONE of the numbers. That number is either 1,2 or 3 identifying that obelisk.
In each obelisk, there is a GUI to adjust the "upper" and "lower" numbers. The left-most tick mark is the value ZERO. You will NEVER submit a pylon with ZERO setting.
Gamma Area: Ancient Empire (AE)...Others suggest "...don't colonize Gamma, if you do an event like Contingency occurs." In my case I could not find any additional AE systems until after I did colonize it. Bad things happened as they said...but slowly. There IS a crisis in Gamma. Crisis: It is a pretty BIG crisis. I had difficulty set on Maximum for AE. I was able to defeat the entire crisis with approximately 14,000 naval capacity fleet, losing 2000 worth of ships. I replayed that crisis without instantly attacking and like other ships/crises in AE there are a series of science researches to give you better odds against the crisis.
FP vs Naval Capacity Size: A corvette is ship size 1 in a fleet and a titan is size 16. Add all these sizes together and you get Naval capacity, as opposed to Fleet Power, a number showing supposed strength of a fleet of ships. But in the end game many ships end up calculated as fleet(ship) power ONE '1', because of overflow. That is why I use the Naval Capacity number, as many of my individual ships show power '1'.