Cities: Skylines

Cities: Skylines

Zoning Adjuster 1.6
animecentral May 28, 2023 @ 6:15pm
Errors in log. Unsure of effect, but reporting.
Hello, while hunting for an unrelated bug in FindIt, I came across the following errors reported by Zoning Adjuster:
Zoning Adjuster: patching UnpatchCreateZoneBlocks. InvalidOperationException: Already in the same thread. Call directly at ColossalFramework.Threading.Dispatcher.CheckAccessLimitation () <0x0007c> at ColossalFramework.Threading.DispatcherBase.Dispatch (System.Action,bool) <0x0001f> at ColossalFramework.Threading.DispatcherBase.Dispatch (System.Action) <0x0002a> at DistrictWorldInfoPanel.OnPoliciesChanged (DistrictPolicies/Policies) <0x00087> at DistrictManager.UnsetParkPolicy (DistrictPolicies/Policies,byte) <0x0008b> at CampusWorldInfoPanel.RefreshPolicies (string,UITemplateList`1<ColossalFramework.UI.UIPanel>) <0x0037b> at CampusWorldInfoPanel.RefreshPolicyLists () <0x00059> at CampusWorldInfoPanel.OnSetTarget () <0x00ede> at WorldInfoPanel.SetTarget (UnityEngine.Vector3,InstanceID) <0x000ed> at WorldInfoPanel.Show<CampusWorldInfoPanel> (UnityEngine.Vector3,InstanceID) <0x000dd> at DefaultTool.OpenWorldInfoPanel (InstanceID,UnityEngine.Vector3) <0x01ddc> at (wrapper dynamic-method) DefaultTool.DefaultTool.OnToolGUI_Patch1 (DefaultTool,UnityEngine.Event) <0x00633> at ToolBase.OnGUI () <0x0007f> System.InvalidOperationException: Already in the same thread. Call directly at ColossalFramework.Threading.Dispatcher.CheckAccessLimitation () at ColossalFramework.Threading.DispatcherBase.Dispatch (System.Action action, Boolean safe) at ColossalFramework.Threading.DispatcherBase.Dispatch (System.Action action) at DistrictWorldInfoPanel.OnPoliciesChanged (Policies policy) at DistrictManager.UnsetParkPolicy (Policies policy, Byte park) at CampusWorldInfoPanel.RefreshPolicies (System.String policyIdentifier, .UITemplateList`1 templateList) at CampusWorldInfoPanel.RefreshPolicyLists () at CampusWorldInfoPanel+<TogglePolicy>c__AnonStorey3.<>m__1 () at ColossalFramework.Threading.Dispatcher+<>c__DisplayClass4.<CreateSafeAction>b__3 () InvalidOperationException: Already in the same thread. Call directly at ColossalFramework.Threading.Dispatcher.CheckAccessLimitation () <0x0007c> at ColossalFramework.Threading.DispatcherBase.Dispatch (System.Action,bool) <0x0001f> at ColossalFramework.Threading.DispatcherBase.Dispatch (System.Action) <0x0002a> at DistrictWorldInfoPanel.OnPoliciesChanged (DistrictPolicies/Policies) <0x00087> at DistrictManager.UnsetParkPolicy (DistrictPolicies/Policies,byte) <0x0008b> at CampusWorldInfoPanel.RefreshPolicies (string,UITemplateList`1<ColossalFramework.UI.UIPanel>) <0x0037b> at CampusWorldInfoPanel.RefreshPolicyLists () <0x00059> at CampusWorldInfoPanel.OnSetTarget () <0x00ede> at WorldInfoPanel.SetTarget (UnityEngine.Vector3,InstanceID) <0x000ed> at WorldInfoPanel.Show<CampusWorldInfoPanel> (UnityEngine.Vector3,InstanceID) <0x000dd> at DefaultTool.OpenWorldInfoPanel (InstanceID,UnityEngine.Vector3) <0x01ddc> at (wrapper dynamic-method) DefaultTool.DefaultTool.OnToolGUI_Patch1 (DefaultTool,UnityEngine.Event) <0x00633> at ToolBase.OnGUI () <0x0007f>

Not sure if the last two are zoning, but they occur immediately after the first. Hope this helps and thanks for the mod!