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Just to clarify, are you suggesting that there needs to be four different UI buttons on the toolbar for this? Or have I misunderstood?
(My new UI suggestion is addition of default option along with always zone, never zone which are the new edition in 1.2, so one of those three is always active.
New feature suggestion is ability to zone on just one side when new roads are placed.)
Part 2 doesn't need any active tool either, it's just zoning offset. I just had UI suggestion, which is new buttons for -4,0,4,8 offsets since they are the most used.
Part 3 and Part 4 can use individual tools, but it's possible to have a single tool which does the same.
For example, left click puts the segment to highest priority for zoning and right click cycles the zoning behaviour between left, right, both sides and no sides.
No need to use shift, alt or anything like that.
It will be very similar to existing UI, but it would eliminate need to remember which segment was put down first. Especially because if you upgrade roads, it will change the age of the segment as far as I know.
On extra note : I think i was confused because of a bug, because if i keep left clicking with the tool, zoning should only change the first time and not change any time after that, but it keeps fluctuating the zoning pattern sometimes. If i can reproduce it, i'll let you know.
Please add a visual (on map) indicator for the road's zoning status. I am continuing to use Zoning Toolkit (by Arch Angel) because that mod highlights an un-zoned road as green and a zoned road as orange/amber. I've found no conflict with that mod and your mod so far but I would rather load less code/mods 'cause I'm already running out RAM with my extensive subscriptions.
A four color highlight set would be great - for example: blue for no zone, green for zoning on the right of forward direction (as laid - aka starboard side), red for zoning on the left (aka port side), and yellow/amber for zoning on both sides.
If possible, could you also indicate detailed status (priority, depth of zone & zone offset) on the road. (Optional) Overlays (like used in TM:PE) could do that per road segment - w/ a star to indicate existing priority, 1 - 4 'pips' to indicate depth, & a numeric to indicate offset.
The problem with just using the grid for status indication is that, in any curved and/or dense road network, determining which road is generating the grid can be frustrating and/or time consuming (plus too often there are unintended and/or unanticipated results). Being able to see what was applied to the segment directly would be a godsend (and make an awesome mod godly!).
Finally, a functional request. Can you figure out a way to apply zoning on a multi-segment basis? Perhaps by indicating starting/first & ending/last segments and/or using the pre-existing road named identity. Of course you'll have to deal with the underling 'lay' direction of the road (etc.), so I know this is by no means an easy and/or simple request; but if you can look in to it to see if it is at all doable that would be great.
I've noticed the same (or very similar) phenomenon.
I zone with no priority. When I change a recently done segment to un-zoned (usually an 'avenue') from zoned, then try to rectify the zoning on the connected side streets - I find that the side street segment that is directly connected to the rezoned avenue toggles through the zone side options while retaining the conflicted zoning configuration. I usually have to de-zone that segment first to re-zone as I would like.
It's not a deal breaker but it can be annoying.
I'm not sure that I understand, sorry - can you send screenshots?
I'll try.
Splitting into on placement and on edit would definitely make more sense alongside my confusion between them.
In my mind I instantly saw something for the UI like:
Road Placement:
Zoning: Default [] Always [] Never []
Prioritise: New [] Exisitng []
Area: All [] Left [] Right []
_________________
Zoning:
Depth: 1 [] 2 [] 3 [] 4 []
Setback: [ ..................... ]<this is meant to be a bar
_________________ vvv- this would show if ZA is actively clicked -vvv
Active Zoning Edit:
Left Click enable & Right Click to Disable following Rules below
Prioritise: This Road [] Other Roads []
Area: All [] Left [] Right []
I will add the caveat that I can't code and have no idea if or how this would be possible.
I am a massive fan of this mod and extra kudos because I've just typed Zoning enough times it no longer makes sense so I couldn't imagine what you went through.
I can't count the amount of times I've needed a bit more room for detailing by the road and this mod made it possible, thank you!