RimWorld

RimWorld

Compressed Raid(Abandoned)
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ryouta#503PogoLegend  [developer] May 10, 2021 @ 4:55am
Explanation of MOD setting items (in English)
Description of common settings and Compressed Raider hediff settings.
  • Chance of compress execution: The probability of performing compression. If the value is less than 1, compression will be performed only if the probability judgment succeeds. (0.01 is equivalent to 1%). The default value is 1(100%).If you have installed this mod to reduce the processing of your computer, we recommend that you leave it at its default value.
  • Chance of enhance execution: The probability of performing compression-related enhancements.(0.01 is equivalent to 1%) If the value is less than 1, enhancements will be performed only if the probability judgment succeeds. Note that since the probability judgment is made for each raider individually, it is possible for all raiders to be enhanced even with a low probability setting, or for none to be enhanced even with a high probability setting. The default value is 1(100%).
  • Calc "BaseMultiplier" by Enhanced Num: When this setting is off, the Base Multiplier is calculated based on the number of raider after compression, including unenhanced raider (this was the behavior until the previous version); when it is on, the Base Multiplier is calculated based on the number of raider enhanced after compression. The default value is ON.
  • Raid pawn max number: The maximum number of people in a raid at one time. Base multiplier is calculated from the difference between the number of pawns and the overflow.
  • Common enhancement factor: Correction factor for the enhancement factor of all enhancement item.
  • Allow compress Friendly: When this setting is off, friendly troops are excluded from compression. The default value is OFF.
  • Common enhancement factor(Friendly): Correction factor for the enhancement factor of all enhancement item.(friendly troops dedicated)
  • Allow compress Mechanoid: When this setting is off, mechanoids are excluded from compression. If the raid consists only of mechanoids, vanilla processing will be performed. For mixed raids that include mechanoids, the number of people will be compressed and non-mechanoid members will be enhanced. The default value is ON.
  • Allow compress Insectoid: When this setting is off, insectoids are excluded from compression. If the raid consists only of insectoids, vanilla processing will be performed. For mixed raids that include insectoids, the number of people will be compressed and non-insectoid members will be enhanced. The default value is ON.
  • Enhancement factor for each enhancement item: The factor for each enhancement item applied to the Base multiplier.
  • Maximum enhancement value for each enhancement item: Maximum value for each enhancement item. The calculated enhancement value or the maximum enhancement value, whichever is smaller, will be the final enhancement value.
  • The enhancement by Compressed raider hediff is temporary.
  • But the enhancement by "Add Bionics" and "Refine Gear" functions are a permanent enhancement.
Last edited by ryouta#503PogoLegend; Jul 11, 2021 @ 7:07am
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Showing 1-3 of 3 comments
ryouta#503PogoLegend  [developer] May 10, 2021 @ 5:40am 
Description of (option)Add Bionics related settings.
  • (option)Enable to "Add Bionics": Unless you set this item to ON, the function of Add Bionics will not be executed. The default value is OFF.
  • (option)Allow bionics by TechLevel: If the raider's TechLevel is lower than the setting of this item, no bionics will be granted. The default value is 0(ALL).
    The setting values are as follows.
    • 0: ALL
    • 1: Animal
    • 2: Neolithic
    • 3: Medieval
    • 4: Industrial
    • 5: Spacer
    • 6: Ultra
    • 7: Archotech
    As supplementary material, the correspondence between TechLevel and vanilla factions is as follows.
    • Animal: Insect faction and etc.
    • Neolithic: Tribal faction and etc.
    • Medieval: No corresponding vanilla faction.
    • Industrial: Outlander faction and etc.
    • Spacer: Pirate faction and etc.
    • Ultra: Empire, Mechanoid faction and etc.
    • Archotech: No corresponding vanilla faction.
  • Other option items related to Add Bionics features: Please refer to the image below I prepared.
https://imgur.com/4mmd9U9.png
ryouta#503PogoLegend  [developer] May 10, 2021 @ 5:40am 
Description of (option)Refine Gear related settings.
  • (option)Enable to "Refine Gear": Unless you set this item to ON, the function of Refine Gear will not be executed. The default value is OFF.
  • (option)Add "Biocode": If this item is turned on, a Biocode will be given upon successful weapon enhancement. The default value is OFF.
  • The (option)Add "Biocode" process is not always performed upon successful weapon enhancement. If the weapon does not correspond to the Biocode, or the raider that owns the weapon is not qualified to be the owner of the Biocoded weapon, etc., the Biocode addition process will not be performed, as it may corrupt the integrity of the data.
  • (option)Add "Death acidifier": If this item is turned on, Death acidifier will be given upon successful apparel enhancement. The default value is OFF.
  • The (option)Add "Death acidifier" process is not always performed upon successful apparel enhancement. If there is no recipe for adding Death acidifier corresponding to the apparel owner's race, or if there is already a solid implant in the torso, etc., the process of adding Death acidifier will not be performed, as it is considered to have the potential to corrupt the integrity of the data.
  • Other option items related to Refine Gear features: Please refer to the image below I prepared.
https://imgur.com/ChA7K0e.png
ryouta#503PogoLegend  [developer] May 10, 2021 @ 5:41am 
Description of (option)Add Drug Effects related settings.
  • (option)Enable to "Add Drug Effects": Unless you set this item to ON, the function of Add Drug Effects will not be executed. The default value is OFF.
  • (option)Avoid negative effects: If this item is turned on, the drug effect will be given without developing tolerance, dependence, drug overdose, etc. (option)Max number of drug effects addition, it is strongly recommended to turn this item ON, because the drug damage may result in a combination of the two, resulting in collapse upon appearance, or in the worst case, instant death. However, only Luciferium, which has a permanent effect, will always cause dependency, ignoring this setting. Also, if the drug contains side effects in its primary effect, those side effects are unavoidable. The default value is ON.
  • (option)Permenent drug's negative effect is forced: If this item is turned on, permenent drugs such as Luciferium will be harmed even if (option)Avoid negative effects is turned on. However, Luciferium will always inflict drug damage regardless of these settings. The main purpose of this setting is to deal with drugs equivalent to Luciferium that have been added by other mods. The default value is ON.
  • (option)Exclude social drugs: Turn on this item to exclude Social category drugs from the lottery. Social category drugs include Beer, Psychite tea, etc. The default value is OFF.
  • (option)Exclude hard drugs: Turn on this item to exclude Hard category drugs from the lottery. Hard category drugs include Yayo, Go-juice, etc. The default value is OFF.
  • (option)Exclude medical drugs: Turn on this item to exclude Medical category drugs from the lottery. Medical category drugs include Luciferium, etc. The default value is OFF.
  • (option)Exclude permenent drugs: Turn on this item to exclude permenent drugs such as Luciferium from the lottery.Drugs whose effects are temporary but which cause permanent harm cannot be excluded by this setting. Only for drugs with temporary effects, it is possible to avoid permanent drug damage by using the (option)Avoid negative effects setting in combination. The default value is OFF.
  • (option)Limitations by TechLevel: Turn on this item to drugs with a TechLevel higher than the raider faction's TechLevel will be excluded from the lottery. The default value is OFF.
  • (option)TechLevel upper range: If (option)Limitations by TechLevel setting in ON, extends coverage to drugs with a tech level that is upper than the raider faction's tech level by this number. The default value is 2.
  • (option)TechLevel lower range: If (option)Limitations by TechLevel setting in ON, extends coverage to drugs with a tech level that is lower than the raider faction's tech level by this number. The default value is 2.
  • Other option items related to Add Drug Effects features: This is almost the same as Add Bionics, so I will not explain it here.
  • Drugs that have a greater positive impact on combat, such as Pain, Moving, and Consciousness, are less likely to be lotted. However, although Luciferium is inferior to Go-juice in terms of its effect on combat ability, its special properties make it one of the most difficult drugs to be lotted. Drugs that are not directly related to combat ability will not be lotted.
  • For drugs added by other mods, the strength of the drug will be calculated using the same rules as for vanilla drugs, and incorporated into the lottery.
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