Noita
Noita40K ACT III
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Bruham  [desarrollador] 21 ENE 2021 a las 12:59
Problems thread
bugs to slay
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Mostrando 91-105 de 175 comentarios
Bruham  [desarrollador] 25 JUL 2021 a las 8:10 
Huh, do you have any more mods enabled?
Última edición por Bruham; 25 JUL 2021 a las 9:05
Touhoufanatic 8 AGO 2021 a las 22:36 
not sure if its an actual bug. bjut as the toaster worshiper, if you pick up the personal plasma beam perk, your #1 weapons firing rate becomes inconsistent, and the damage is cut to a mere fractions. also you dont get the plasma beam itself.
Bruham  [desarrollador] 9 AGO 2021 a las 6:11 
Interesting, Volkite should not be affected by the plasma beam perk at all, so its missing is expected but the fire rate problems are pretty surprising. I'll see where the problem is.
Touhoufanatic 9 AGO 2021 a las 20:23 
yeah it was hope. hope its easy to fix and helps stop further issues down the road.
Bruham  [desarrollador] 9 AGO 2021 a las 20:56 
I've actually checked the thing and it seems that the perk is affecting the entire character. It can be fixed but this will be pretty durty and is not really worth the effort, so I'll let pass for now. Reminds me, that we should legitimately test all the post-epiloge perks at last.
Grey Mauser 11 SEP 2021 a las 19:00 
I have a pretty weird bug. When I spawn as the toaster man I get the marine's weapons, as well as the weapons are not in the right order (the bolt carbine goes before the boltgun), and this happens both when the Noita40k is the only mod active and when other mods are active alongside it. I am not sure what could cause this bug, but I first encountered it when I discovered an incompatibility between this mod and some biome mod right after completing the game as the toaster man for the first time.
Schmidt 11 SEP 2021 a las 21:59 
Publicado originalmente por Edwin:
I have a pretty weird bug. When I spawn as the toaster man I get the marine's weapons, as well as the weapons are not in the right order (the bolt carbine goes before the boltgun), and this happens both when the Noita40k is the only mod active and when other mods are active alongside it. I am not sure what could cause this bug, but I first encountered it when I discovered an incompatibility between this mod and some biome mod right after completing the game as the toaster man for the first time.

you can choose the weapons seperate from the class, you could also go as a astartes with techpriest weapons
Grey Mauser 13 SEP 2021 a las 2:58 
Publicado originalmente por Schmidt:
Publicado originalmente por Edwin:
I have a pretty weird bug. When I spawn as the toaster man I get the marine's weapons, as well as the weapons are not in the right order (the bolt carbine goes before the boltgun), and this happens both when the Noita40k is the only mod active and when other mods are active alongside it. I am not sure what could cause this bug, but I first encountered it when I discovered an incompatibility between this mod and some biome mod right after completing the game as the toaster man for the first time.

you can choose the weapons seperate from the class, you could also go as a astartes with techpriest weapons

Never knew that, but thanks. Guess I should be more attentive. Or just stop drinking coffee instead of sleeping.
Fernando 21 SEP 2021 a las 17:31 
As of the latest update (Act III), I find myself unable to get the mod to work. Booting up the game results in the regular vanilla character, and an error message saying "There were errors when initializing the following mods: Noita40k"
Alongside that, the only thing that appears to be working is a space marine hologram positioned at the start of the game, in the place you'd usually find the mine cart/wooden cart to kick.
Bruham  [desarrollador] 21 SEP 2021 a las 17:33 
Huh, can you try running the game through the "noita_dev.exe"? It will point an error directly.
Última edición por Bruham; 21 SEP 2021 a las 17:33
Fernando 21 SEP 2021 a las 17:39 
Publicado originalmente por Bruham:
Huh, can you try running the game through the "noita_dev.exe"? It will point an error directly.
I did, and got a sceenshot of the errors. Should I transcribe them here, or send you the screenshot? I have joined the Discord through the link in the mod page.
Bruham  [desarrollador] 21 SEP 2021 a las 17:42 
Yep, discord will be perfect.
Bruham  [desarrollador] 21 SEP 2021 a las 19:46 
It should be fixed now. The problem was pretty fundamental and I'm very surprized that it hasn't failed before in such catastrophic manner.
Fernando 21 SEP 2021 a las 22:50 
That's sweet, thanks! Also, having experienced it now, I have to say it's pretty damn good. Good work.
Schmidt 22 SEP 2021 a las 8:28 
the first mission is quite stuck, nothing happens when you get to 0m and you also can't E click the space marine, you only can pick up the gun
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