Noita
Noita40K ACT III
Bruham  [developer] Jan 28, 2021 @ 3:40pm
Battle Reports
dev field news & update discussions thread
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Showing 1-14 of 14 comments
Bruham  [developer] Jan 28, 2021 @ 3:47pm 
ACT I features a Space Marine class. In particular:

- MKVII Power Armour
- Gene-Seed Organs (Secondary Heart, Biscopea, Larraman's Organ, Sus-An Membrane, Ossmodula, Occulobe)
- Space Marine Equipment Set (Bolter, Bolt Carbine, Chainsword, Melta-Cutter)
Last edited by Bruham; Jun 3, 2021 @ 3:06am
Bruham  [developer] Jan 28, 2021 @ 3:49pm 
ACT I U1 features:

- Fix for unselectable chainsword
- Fix for framerate drops overtime
Last edited by Bruham; Jan 28, 2021 @ 3:53pm
Bruham  [developer] Jun 4, 2021 @ 4:39pm 
ACT II features a Magos Explorator class along with several core systems and miscellaneous fixes. In particular:

- Sicarian Battle Armour
- Augmentations (Omnissiah's Blessing, Breath of Mars, Eternal Vigilance, Refractor Field, Mechadendrites, Servoskull)
- Magos Explorator Equipment Set (Volkite Caliver, Darkfire Rifle, Sollex-Aegis Energy Blade, Mitralock)
- Completely rewritten Chainsword and Melta-Cutter
- Functional visor for MKVII Power Armour
- Unlockable class system
- Custom loadout system
- Updated #bestgameplayever
- Considerable amount of behind the scenes fixes and preparations
- One (1) secret: [SOLVED]
Last edited by Bruham; Jun 10, 2021 @ 3:37am
Light Jun 8, 2021 @ 4:30pm 
2
https://i.imgur.com/lkm4aXV.png hehehehe amazing, im hyped. Cropped most of the secret for others to find if this is actually it but yeah.
Last edited by Light; Jun 8, 2021 @ 5:06pm
Light Jun 8, 2021 @ 6:01pm 
I would name it Eclipse - but if you could add some 40k flare to that, that would be better
Bruham  [developer] Jun 9, 2021 @ 10:38am 
Alright then, so, is "Eclipsae" ok or I'm gonna put the initial suggestion instead?
Light Jun 9, 2021 @ 3:36pm 
im down for Eclipsae

Bruham  [developer] Jun 10, 2021 @ 3:34am 
ACT II U1 features:
- Fix for crashing mod settings.
- Fix for inability to throw while mechadendrites were active.
- New secret item to allow guaranteed death for the Space Marine class.
- Servoskull has a name now.
- Several other minor improvements.
Last edited by Bruham; Jun 10, 2021 @ 7:11am
Schmidt Jun 10, 2021 @ 11:04am 
very good, fixed the crashes :steamthumbsup:
Last edited by Schmidt; Jun 10, 2021 @ 11:05am
Bruham  [developer] Jun 10, 2021 @ 11:34am 
Nice.
Bruham  [developer] Jun 12, 2021 @ 10:31am 
ACT II U2 features:
- Libro Manualis added (find it in the Noita40K mod folder).
- New setting to prevent accidental extermination.
- Other small fixes.
Bruham  [developer] Sep 21, 2021 @ 4:56pm 
ACT III U1 features:
- Subclass System.
- Extension System.
- Quest System.
- Hopefully final version of Mag System.
- Notification System.
- Integrated Codex.
- 8 new Space Marine subclasses with unique perks and/or equipment and a reworked Ultramarine.
- The First of the Velho Pattern.
- Insane amount of bugfixes and QoL changes.
Last edited by Bruham; Sep 21, 2021 @ 4:58pm
Bruham  [developer] Oct 26, 2021 @ 4:52pm 
ACT III U2-3 features:
- A bunch of bugfixes of critical issues nobody noticed.
- Even more polish and qol patches.
- Tutorial improvements.
Last edited by Bruham; Oct 26, 2021 @ 7:14pm
Bruham  [developer] Dec 7, 2021 @ 6:57pm 
ACT III U4 features:
- Hopefully final attempt of fixing the missing servoskull bug (special thanks to anonch for extensive testing).
- Reworked chainsword to better suit all kinds of corpse business.
- AP rounds now have AP capabilities.
- Yet another pile of behind the scenes reworks, patches and improvements.
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