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- MKVII Power Armour
- Gene-Seed Organs (Secondary Heart, Biscopea, Larraman's Organ, Sus-An Membrane, Ossmodula, Occulobe)
- Space Marine Equipment Set (Bolter, Bolt Carbine, Chainsword, Melta-Cutter)
- Fix for unselectable chainsword
- Fix for framerate drops overtime
- Sicarian Battle Armour
- Augmentations (Omnissiah's Blessing, Breath of Mars, Eternal Vigilance, Refractor Field, Mechadendrites, Servoskull)
- Magos Explorator Equipment Set (Volkite Caliver, Darkfire Rifle, Sollex-Aegis Energy Blade, Mitralock)
- Completely rewritten Chainsword and Melta-Cutter
- Functional visor for MKVII Power Armour
- Unlockable class system
- Custom loadout system
- Updated #bestgameplayever
- Considerable amount of behind the scenes fixes and preparations
- One (1) secret: [SOLVED]
- Fix for crashing mod settings.
- Fix for inability to throw while mechadendrites were active.
- New secret item to allow guaranteed death for the Space Marine class.
- Servoskull has a name now.
- Several other minor improvements.
- Libro Manualis added (find it in the Noita40K mod folder).
- New setting to prevent accidental extermination.
- Other small fixes.
- Subclass System.
- Extension System.
- Quest System.
- Hopefully final version of Mag System.
- Notification System.
- Integrated Codex.
- 8 new Space Marine subclasses with unique perks and/or equipment and a reworked Ultramarine.
- The First of the Velho Pattern.
- Insane amount of bugfixes and QoL changes.
- A bunch of bugfixes of critical issues nobody noticed.
- Even more polish and qol patches.
- Tutorial improvements.
- Hopefully final attempt of fixing the missing servoskull bug (special thanks to anonch for extensive testing).
- Reworked chainsword to better suit all kinds of corpse business.
- AP rounds now have AP capabilities.
- Yet another pile of behind the scenes reworks, patches and improvements.