Tabletop Simulator

Tabletop Simulator

Dune: Imperium and Expansions
Amaterasu Jan 4, 2021 @ 9:01pm
Slightly larger play areas?
I love the work you've done here!
I have but one small request - since we have to keep the cards we played during the turn in play, and also have a reveal turn, is it possible to have a little more table room? not much is needed but I kinda felt the crunch last game I played.

Anyway, thank you for your hard work!
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Showing 1-6 of 6 comments
doobleg Jan 4, 2021 @ 9:40pm 
Also, if you're making changes, is it possible for the starting garrisoned soldiers to be placed in the garrisons closest to each player, matching their colour? (saves moving them at the start of the game)

Thank you so much for the amazing work. :D
Yonder Jan 6, 2021 @ 11:41am 
I have a reorganized version here with a few QOL changes, as far as play area, that will take a bit of work to arrange, maybe I'll work that in.

https://steamcommunity.com/sharedfiles/filedetails/?id=2348495215
Yonder Jan 6, 2021 @ 11:58am 
I think the quick and easy way to address this would be to make the cards slightly smaller, just a thought.
Yonder Jan 6, 2021 @ 12:20pm 
Would this do the trick? I added snap points at each face-up card to make it easy to lay them out without too much fuss.

https://imgur.com/a/uef7pbW
Unclekulikov  [developer] Jan 7, 2021 @ 9:58am 
Thanks for the feedback Amaterasu :)

Thanks Hoozzer for making your version available too.
The snap points is an interesting way to do it, but I think there needs to be a gap to show which cards were played on the Reveal Turn and which were played on the Agent Turn.

I think I can get everything made smaller by selecting all and adjusting it all at once!

@doobleg that's a good idea :)
I'll take care of it today.
Unclekulikov  [developer] Jan 7, 2021 @ 1:10pm 
Fixed. Full change log is in the update notes :)
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Showing 1-6 of 6 comments
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