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*Due to the higher but random range of possible money from risking opening chests is the reason most battles themselves have less or no treasure. So yes, exactly the thought process.
*Without using extra inventory slot mods, on the longer-than-average quests deciding what items to save (including the diamonds) can be very tricky, since keeping supplies can really help on those Boss quest dungeons (since chance also may play a part of how quickly player reached the boss). So in my many tests if risk vs. reward again for player to decide.
*Zombie have the on blight heal type which holy type does not, so that is why they are a distinct monster type. which also allows the unique quirks and items to get bonuses against that group also
*yes since Apparate is a mental not physical attack is why it does not trigger riposte. some things there is no way to easily convey.
thanks for your support