Darkest Dungeon®

Darkest Dungeon®

Pet Cemetery (Dungeon Mod)
534 Comments
vAnL33t Mar 23 @ 6:46am 
When playing large dungeons, it feels like you're retaliating against society, and the level length is even more torturous than constipation:stress:
dem22  [author] Mar 9 @ 6:13pm 
sharazisspecia Yes, this Mod works with Sunward Isles.
sharazisspecial Mar 9 @ 4:21am 
Is this compatible with Sunward Isles now?
DKfalseman Feb 19 @ 9:59pm 
Could it be a conflict with the Riftwatcher mod's custom provisions?
dem22  [author] Feb 18 @ 5:03pm 
amonkira That is odd, you may have reached your max item limit or perhaps a conflict with another mod. Flowers should save and then can be used in another mission.
DKfalseman Feb 16 @ 1:58am 
Um, bouquets aren't being saved for me, even the ones that are quest rewards. Is there a fix?
dem22  [author] Feb 8 @ 10:34pm 
rastraman You will typically gain much more gold in Pet Cemetery than other dungeons. There is also loot but gold is the area's main resource. There are also custom trinkets including Sacred Armaments, Forbidden Baubles, and the Bone Collection to discover. Good hunting.
rastraman Feb 8 @ 10:25pm 
Is it intended that all enemies encounters gives you no loot or something like 250 gold?
dem22  [author] Dec 27, 2024 @ 12:27pm 
Spirand and kadra, oh Sorry! i can't duplicate either issue, it could be other mod conflicts which can impact performance, or you have too many mods installed, there can be a limit due to computer, RAM, os version, other variables. Please try changing mod load order. The blue text shows since until the mod is loaded the game engine can't display the Dungeon Name, but that is not a game failing error.

Mod Loading Order Tips
In General ...
ON TOP OF LOAD ORDER
Game changing mods above Pet Cemetery (CQS, extra firewood, faster walking, lower Crimson Curse chance, etc.)
IN MIDDLE
Dungeons (like Pet Cemetery)
Monster Mods
BOTTOM
Class Mods
Spirand Dec 26, 2024 @ 5:18am 
The game crashes after loading in the first Pet Cemetery dungeon, which caused my save to softlock. If I move the mod to the very top, it instead results in an endless loading that never actually loads the game. In the save file, it says that the location is [<dungeon_name_pet_cemetery>] in blue letters. What to do here?
kadra, oh..... Dec 21, 2024 @ 11:07pm 
hello
i got a crash when im trying to do the first quest of pet cemetery
the line of code that appear during loading of the first quest is
Assert Failed: (m_ResourceEntryPool.empty() == false) Resource Manager:: Obtain ResourceInternal in resource_manager.cpp line 309 Out of resource entries! Increase .max_resource_entries in /shared/resource_manager.setup or use command line (-additional_max_r

before crashing
dem22  [author] Dec 18, 2024 @ 10:05am 
Caesar Hallucinating sightings of a mysterious man in a hat by over consumption of drugs? Quite possibly! +1 for Caesar!
Caesar 🐌🐛 Dec 17, 2024 @ 7:03pm 
is that the benadryl hat man
Mitch Rocks Dec 3, 2024 @ 10:20am 
Fair enough then.
dem22  [author] Dec 3, 2024 @ 10:17am 
Mitch Rocks Sorry I can't confirm any missing visual assets in first mission, nor any main menu difficulties. If you are playing with other mods I recommend changing the load order which can impact performance. Good hunting.
Mitch Rocks Nov 30, 2024 @ 7:40pm 
As of testing today it appears there are several broken visual assets right from the first mission. Also manages to, somehow, break the main menu?
Wulvenr Nov 24, 2024 @ 9:38pm 
Ah, copy that. I was just weirded out that one of the soul stones was in my dd save file's provision but I couldn't see it in game.

Thanks for the clarifications!
~cheers
dem22  [author] Nov 24, 2024 @ 5:14pm 
Wulvenr About the stones ... All 7 Soul Stones can be used, however only 6 of them are 'valuable', the 7th version is a cracked so does not have much value. You should be seeing them all however and be able to interact with them all
Wulvenr Nov 21, 2024 @ 4:37am 
My earlier comment (23 Oct, my time) was on a different save file but the same soul stone does not appear in my provisions
Wulvenr Nov 21, 2024 @ 4:36am 
OK, After further playing the mod, One of the soul stones (The Dark Bonding one) does show up in my provision screens, but the other one I have obtained does not. "soul_stone_02" does appear in my provision screen, but "soul_stone_07" does not. (code taken from a DD save viewer, file estate.json)

},
"13" : {
"id" : "soul_stone_02",
"type" : "estate",
"amount" : 1
},
"14" : {
"id" : "soul_stone_07",
"type" : "estate",
"amount" : 2

Am I not supposed to see/use "soul_stone_07" ?
La pecaminosa Nov 12, 2024 @ 8:43pm 
Maybe is because i was not using the reworked classes
dem22  [author] Nov 4, 2024 @ 12:35pm 
Wulvenr Thanks for the report Wulvenr confirming that those classes don't crash for you!
Wulvenr Nov 1, 2024 @ 8:33am 
@La pecaminosa, I have the same class/hero mods enabled with Pet Cemetery. Im not experiencing any crashes atm.

Im using the Ringmaster (Lite) Class mod and The Ringmaster Boss Fight, and The Reworked Monk class, all loaded under Pet Cemetery in the Load Order
La pecaminosa Oct 23, 2024 @ 1:04am 
Ringmaster also crash on start
La pecaminosa Oct 23, 2024 @ 12:59am 
Incompatible with Monk class. Crash on start
Wulvenr Oct 22, 2024 @ 3:44pm 
I understand, Thanks again for reaching out. All of the flowers from your mod do show up in the provision screen like the nightmare, chared, and the dead ones, so it hard to pinpoint the issue. It may be a me problem.

~cheers
dem22  [author] Oct 22, 2024 @ 1:10pm 
Wulvenr hello. sorry not sure what the issue could be, i have tested them extensively and this is the first report of that issue that I am aware of. Possible other mod conflict using same ID? Some issues have proved problematic to solve!
Wulvenr Oct 22, 2024 @ 6:36am 
Hwy @dem22, I have trouble seeing the soul stones appear in my provision screen:
(opened with a save editor)

"5" : {
"id" : "soul_stone_07",
"type" : "estate",
"amount" : 1
},

Other mods that add new provisions like Vermintides Warpstone or The Mountain (updated)'s Warmstones have no trouble showing up in my provisions
dem22  [author] Sep 12, 2024 @ 8:57pm 
Sahlokhviir This mod does work with and has been played extensively with all those specific listed mods. You may have have another mod with a conflict, or try rearranging your mod load order. Good hunting!
Sahlokhviir Aug 29, 2024 @ 4:04am 
the mod doesn't seem to be very compatible with some of the ones that I'm loading I'm not too sure which, but some of the big ones are ,vermintide,sunward and order of sunlight
dem22  [author] Jun 3, 2024 @ 9:43am 
Totes McGoats Yes there is a specific "Pet Cemetery is Now Open Quest" that is scheduled to appear after week 7. Generally if it has not triggered it is because only so many 'boss quests" can be active at the same time and/or other mods are triggering their pop up events. Complete other boss quests and it should trigger. You need to complete this short quest for the random dungeon quests to spawn. 90% of the time is does trigger after week 7.
Totes McGoats Jun 2, 2024 @ 4:03pm 
So I have a bunch of other mods which might be pushing it back but I just want to check. So I have gotten the Pet Rescuer town event, which didn't seem to add an actual unique event to any locations, and I am on week 14 and the cemetary hasn't unlocked. Is there an actual "this location is now unlocked" event I need to wait for or should it have automatically started getting quests after week 7? I'm trying to work out if I have a compatibility issue or not.
dem22  [author] May 31, 2024 @ 10:15pm 
Karlutuh Yes. Compatible with Vermintide. Use (Optional) Compact Quest Screen for custom background that marks both dungeons and their quests correctly on map.

Asu Herhera Pet Cemetery does have custom dungeon and battle music based on light level, but Pet Cemetery core mod must be placed ABOVE any other modded dungeons in load order; only the TOP dungeon's music will play. You can manually change or order between dungeons. Good hunting!
Asu Herhera May 14, 2024 @ 12:30pm 
The mod is very good, but the only thing that has been bothering me so far is that during its missions there is no background music or soundtrack, this makes the battles on the mod's map a bit boring, I don't know if it's a bug or something like that, but it is something that is present in my gameplay.
Karlutuh May 11, 2024 @ 11:39am 
Vermintide compatible?
Moll Dubh May 6, 2024 @ 3:49pm 
How can I increase the damage and stress output of all monsters of this mod? What program should I use to mess the files and how to do it safely, without breaking the mod? What values should be changed? Arduous cementary is not compatible with other mods I use, and I crave for challange...
Moll Dubh May 6, 2024 @ 3:42pm 
melkor, you should use the Large Adress Aware program to set DD memory allocation to 64 bits, instead of 32, the standard for the game. Most crashes happens because of lack of memory allocation for the game, specially when using big mods like pet cementery. I use the apostate class togheter with pet cementery and had no crashes ever.
melkor_morgoth75 Feb 22, 2024 @ 7:26am 
Yeah indeed I don't see any reason ... weird on another indentical install (same mods folders) I dont get any CTD. If I disable Pet Cemetery + Pet trinkets I dont get the CTD, but it's a nonsense really. Sorry to bring this up here ... I'll try to dig more into it.
dem22  [author] Feb 20, 2024 @ 11:25am 
melkor_morgoth75 Thanks for the reports. That is odd, however, there is no reason I am aware of that either of those classes should conflict with a dungeon.
melkor_morgoth75 Feb 19, 2024 @ 11:09pm 
Also with the Succubus class.
melkor_morgoth75 Feb 16, 2024 @ 12:37pm 
I found it not compatible with the Apostate class mod.
dem22  [author] Jan 17, 2024 @ 9:05pm 
TonyMango Yes, in Pet Cemetery everything has higher volatility than base game -- over 10K monster combinations; a longer range of possible dungeon lengths; randomness of trapped vs normal treasure chests (plus what those encounters could be); and the master key variable on Quest maps. So sometimes a short mission with an easy win condition, but mostly harder, variable dungeons with huge income potential (with sometimes empty chests)! Adventurers can earn 20-30,000 or more gold with the graveyard's blessing. Except on Quest maps, chests are optional. Good hunting.

Watch recent stream by Miacidae that includes PC
TonyMango Nov 11, 2023 @ 3:20pm 
Is it a design decision that sometimes when you get a secret room and open the chest inside, instead of getting loot you get a fight that drops no loot? I laughed the first time, It's not as funny on the 5th or 10th though. The dopamine rush of getting a secret room followed by the jebait of a fight concluding in being blue balled loot is kinda one of the main reasons I hesitating picking this dungeon over the warrens or the cove. The mod is still fun though. This is one of my only complaints I seem to have so far.
Kazoo Nov 11, 2023 @ 9:14am 
@dem22 ahh, I see. My bad, and thanks for the clarification!
dem22  [author] Nov 10, 2023 @ 10:58pm 
kKazoo Some gates are "one way" meaning you can't return. on QUEST maps if you can't "click on a room" (and it's not pulsing) you MUST select a different route.

weerax Only so many Boss missions can be present total on the map. Clearing other boss missions will be allow a new or previous mission to take an open slot, but it will be random, especially with many mods.Also yes sometimes you can take an alternative path! The texture issue variable by computer, OS, RAM, and mods and their sizes, so it's tough to determine, but I have played with multiple dungeon mods with no texture issues. Good hunting.
weerax Nov 9, 2023 @ 2:11pm 
@Kazoo I had a similar problem with the apprentice hat man, but there was actually a gate/path i had missed and ended up going around and entering the boss room from the other side, so look around.

So far the only major problem I have with this mod is the textures getting out of wack after a run, but that maybe because of all the other billions of mods I have installed.

Also, is there any issue with the quest generation? I had the apprentice gorgon quest show up once but i didn't do it right away, and i've never gotten it since (i'm at veteran hat man quest now). I do have mountain/isles/vermintide mods as well, so maybe some mod conflict there?
Kazoo Nov 9, 2023 @ 11:11am 
Small addition, it seems I am softlocked entirely, because the game won't let me go back, I can't access any other areas at all, as the path has ended. Is there a way to salvage this run or will I have to just leave and come back?
Kazoo Nov 9, 2023 @ 11:05am 
I'm having troubles backtracking in the quest for apprentice Hat Man. I am right next to one of the rooms I've already been to, however, despite hovering my mouse over the room next to it, I am unable to go to it. This is especially annoying since I got a dolphin statue that fits into a gate near the entrance to the dungeon, and since I'm unable to go back, I can't get to the three hidden rooms I found via scouting
HaroldtheChicken Oct 31, 2023 @ 2:21pm 
I did try disabling pre loading but didn't do anything. Eventually I just put pet cemetery in a different estate save and it's working there, so must've been conflicting with something but idk what. Also just rolled back to an earlier save state with the bugged estate so lost several weeks of progress but did save the estate
dem22  [author] Oct 23, 2023 @ 2:12pm 
HaroldtheChicken Generally PC is very stable. A few Users reported adding to game launch option "-disable_monster_pre_loading" in Steam properties allowed the dungeon to load (was crashing before adding this). From the Steam LIBRARY tab, right click Darkest Dungeon select Properties. Under General scroll down to Launch Options type -disable_monster_pre_loading Exit menus, relaunch game.

There has also been at least 1 unconfirmed report of conflict with Web of Malice Mod, Nightmare Mod, Dimensional Havoc, Fallen Heroes. Removing conflicting mod worked for some users Changing mod loading order has also resolved issues for some users. Good hunting.