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trying to activate a bot generates a pair of exceptions so they basically don't become active and don't become pawns that can be added to the list.
Check out the discussions on either the misc robots or the worktab mod pages for more details
The root cause is that misc robots makes a call to "SetPriority" on pawns and with the worktab mod this results in a null reference exception. Without worktab it all works just fine even this mod
Exception filling window for MiscRobotsWorkTabSupport.MainTabWindow_WorkTabMod_Tabs: System.BadImageFormatException: Could not resolve field token 0x04000007, due to: Could not load type of field 'MiscRobotsWorkTabSupport.UIWidgets:TabbedViewStackIndex' (3) due to: Could not resolve type with token 01000027 (from typeref, class/assembly System.Collections.Generic.Stack`1, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089) assembly:mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 type:System.Collections.Generic.Stack`1 member:(null) signature:<none> assembly:data-0000013E9DF71010 type:UIWidgets member:(null) signature:<none>
File name: 'MiscRobotsWorkTabSupport'
[Ref FD9C950D] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)