Crusader Kings III

Crusader Kings III

[v1.12.5] TIP Vol. II
-sb- zveroboy  [developer] Feb 15, 2024 @ 8:56pm
TIP v4.8 feedback thread
Please post any feedback or suggestions here.
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Showing 1-6 of 6 comments
-sb- zveroboy  [developer] Feb 15, 2024 @ 9:02pm 
Note that this version does not include updated portrait/clothing modifiers from previous versions, such as Sikhs having beards. This is quite time-consuming to do and PDX have re-done the file system for these recently, so I will re-do them and add them in a future version.
-sb- zveroboy  [developer] Feb 16, 2024 @ 9:39am 
Stuff to-do:

- revamp of Persia, bringing over more content/characters from vanilla (the Struggle itself should work fine and the main characters are playable)

- more dynasty/house stuff

- re-add hair/clothing modifiers
Just found your mod a short while ago, I think it's great so far. I've been playing around in Ireland & Britain and noticed that the kingdoms of Picts & Cumberland both exist, but there doesn't seem to be any way to create them. Is this a bug? Or are there decisions that I'm not finding/triggering?
-sb- zveroboy  [developer] Mar 31, 2024 @ 10:44am 
Originally posted by RARArmchair Warrior:
Just found your mod a short while ago, I think it's great so far. I've been playing around in Ireland & Britain and noticed that the kingdoms of Picts & Cumberland both exist, but there doesn't seem to be any way to create them. Is this a bug? Or are there decisions that I'm not finding/triggering?

Thanks! Glad you like it.

Picts: no(t yet).

Cumbria: yes, but the decision is only for Brythonic characters.
-sb- zveroboy  [developer] Apr 1, 2024 @ 5:22am 
Originally posted by RARArmchair Warrior:
Just found your mod a short while ago, I think it's great so far. I've been playing around in Ireland & Britain and noticed that the kingdoms of Picts & Cumberland both exist, but there doesn't seem to be any way to create them. Is this a bug? Or are there decisions that I'm not finding/triggering?

To expand on this answer:

The Kingdom of the Picts was added purely so the pre-MacAlpin title history of Scotland could be moved over to a new title, as Scottish regnal numbering traditionally starts with Kenneth I. There are a load of old Pictish characters in the files who PDX have in Scotland's title history in vanilla, but they really shouldn't be, and it can potentially mess up later numbering.

I could potentially add a decision to reform it, but I'm not sure how useful it would be as it would basically just replace Scotland, which is already a de jure kingdom. I will think about it, but it was never intended to be formable when I added it.

Cumbria is formable with the 'Reclaim the Old North' decision, which is for Brythonic characters. You need to hold Strathclyde, and carve out a realm in parts of Scotland and Northern England, which will then be made de jure Cumbria, and give you 'the Briton' as a nickname. You can also do this as a Celtic pagan if you've already become one.
Thanks! I'll try that out on my next play-through.
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