Crusader Kings III

Crusader Kings III

[v1.12.5] TIP Vol. II
1,058 Comments
cyrus1996 Jun 15 @ 1:24pm 
hey mate I was wondering if yuou could provide a stand alone mod for the
sikh faith? I loved the sects and tenets and i appreciate its alot of effort to update the whooe mod, I would appreciate just that sole part if available. Heck id even paypal you for it :')
-sb- zveroboy  [author] Jun 3 @ 2:18pm 
I don't know, possibly. It's a lot of work updating for new patches, and interest in the mod has (understandably, I suppose) waned. Given the workload, I don't know whether it's worth me putting the time in. I certainly wouldn't update for the new expanded world map, but I've considered updating for Crown.
Sikh-Spy May 30 @ 9:44am 
It’s cool that you’re still updating this mod, will v1.12.5, be the final game version you’re going to update to?
-sb- zveroboy  [author] Apr 19 @ 11:28am 
Okay, v5.4 is up - this is one of the biggest updates I've ever done, and it ended up taking over a month. I've added a lot of stuff from the to-do list, as well as a bunch of suggestions that have been posted here. There's a lot in this one, although the bulk of the update is a revamp of the Byzantine Empire in both scenarios, and a lot of associated content relating to that.

I hope you enjoy what's been added. It was certainly a lot of work.
-sb- zveroboy  [author] Apr 9 @ 4:59am 
Possibly - I'll have to look into it. I've modded most things in this game, but one of the few things I haven't done is physically modified the map; this is why (for example) the Andaman Islands aren't playable (yet), even though it's something I'm not opposed to adding. I'd also like to add Great Permia to the map; it was in CK2 as I recall, but the region is wasteland in CK3.

I'd have to speak to someone who's done map modding.
Irisiane Apr 9 @ 3:50am 
Would you consider a truncated map? I'd love to keep playing with your historical depth while enjoying future DLC that is relevant to Europe and the Mediterranean coast.
-sb- zveroboy  [author] Apr 9 @ 1:23am 
Appreciate the kind words, thanks. I'm currently working on a huge Byzantine update which will be ready soon.

I understand the issue with not wanting to roll back, it's just that the game is going in a direction which increasingly disinterests me, and I'm not willing to put the effort into an 1178 revamp, let alone expanding the map across Asia. Frankly, I think that should be a different game, and I think it will kill performance. They should probably rename the franchise at this point.

Anyway, this mod is here for those who want to play it, and I will continue to support it. I read all suggestions and have incorporated *a lot* of them in the upcoming update.

I've considered updating to Crown (and still might), but that'll be it.
thehogshotgun Apr 8 @ 5:44am 
Big fan of the mod, appreciate all the work done to cultures (especially hybrid names!)

Looking forward to the next release, man is it rough playing 12.5 after stuff like the crown patch lol
MechaShadowV2 Mar 17 @ 1:07am 
@Ġedryht of Wōden having that problem too, even tested it with nothing but the no nudity mod, and it has the same prob. guess something in n update is broken
-sb- zveroboy  [author] Mar 16 @ 1:20pm 
Okay, v5.3 is up.
-sb- zveroboy  [author] Mar 16 @ 7:36am 
This mod is compatible with the version in the mod title.
Ġedryht of Wōden Mar 16 @ 4:19am 
It interacts very strangely with my modlist. The page when selecting the historical starts has broken, messed up GUI not allowing me to choose anything outside of 1066.
I'll test it later cause I'm testing a billion other things right now.
Ġedryht of Wōden Mar 16 @ 3:57am 
@SirBobbyTheOwl
I already formed the Vandal kingdom as Haesteinn without knowing this mod exists.
Try the mod Wulþus Gutþiudō if you want to see Vandal culture.
In fact I'm testing to see if this is compatible with my modlist right now.
-sb- zveroboy  [author] Mar 16 @ 12:43am 
Appreciate the comment. I'll take a look at how feasible it is for me to update to the new Crown patch, although it won't be in the immediate future and if I do update for that, it'll be the last version because yeah, I'm not doing Asia.

The current update (which is pretty big) will be out soon, maybe later today.
Special K Cereal Mar 15 @ 7:50am 
I'm personally a fan of landless play since it's valuable for RP elements which make Crusader Kings so enjoyable, and as one of my favourite mods of all time, I would love to see this adapted to work with 1.14.x. That being said, I understand why updating it for each new Paradox release is problematic just from the sheer scope of how much is covered by this mod. I personally don't see the expansion into the rest of Asia working out well either. CK3 is already a very labour-intensive game and chugs in later years, and doubling the map size is naturally not going to help. I have absolutely no qualms with you refusing to update the mod into that era of CK3, it's entirely reasonable and fair as someone whose modding for their own enjoyment and sharing that, for FREE, with other people. I just really like the whole peasant-to-king thing you can do with landless mechanics, but I'm not gonna sit here and lambaste you for choosing to stop at 1.12.5.
-sb- zveroboy  [author] Mar 12 @ 12:12pm 
Right, so an update.

Good news and bad news.

The good news is that I am working on a big update that will be released soon, and it includes quite a lot of requested content. I've been through the bug forums (again) and the suggestion thread here, and also fixed some stuff and brought over some new content from vanilla.

The bad news is that from now on this mod will be exclusively for v1.12.5, which is a version of the game that I find stable and am relatively happy with. I did do 90% of the work for an update for version 1.14x (Roads to Power) but I kept running into new vanilla bugs, and frankly landless play is of no interest to me at all. Neither are nomad mechanics, nor doubling the map size to add Asia - which will inevitably bring a lot of performance issues as well.
-sb- zveroboy  [author] Mar 12 @ 12:12pm 
I realise this isn't news you wanted to hear, but I have to be realistic about the scope of this mod. I enjoy modding and playing CK3 (in that order) but just don't have the time or interest to keep playing catch-up for these huge new updates that are a pain to work on and mostly add semi-broken content that is of no interest to me personally. I think it makes sense to draw a line here.

So, this mod is still being actively worked on and new content is coming very soon, but it won't be for the live version of the game anymore.

Thanks, and feel free to leave any comments or suggestions as usual.
SirBobbyTheOwl Mar 8 @ 4:05am 
paradox do be buggin'
-sb- zveroboy  [author] Feb 26 @ 1:22am 
Jesus fucking Christ there are so many bugs in this game it's incredible.
-sb- zveroboy  [author] Feb 25 @ 8:16am 
Just a heads-up: I've already added the changes from today's patch/DLC. I'd updated pretty much everything else, so am now working on the admin/landless nonsense. I still have some tweaks to do, and some other stuff from the to-do list, but otherwise I should be ready for testing and generating the dreaded error log tomorrow. So, all being well, I'll update in the next day or two.
SirBobbyTheOwl Feb 20 @ 6:55am 
I missed forming the Vandal Kingdom as good 'ole Hastienn
SirBobbyTheOwl Feb 20 @ 6:53am 
whatever you think is best mate! eagerly awaiting it /o/
-sb- zveroboy  [author] Feb 20 @ 4:38am 
I am working on a beta for the live version of the game but, as you can imagine, it is an awful lot of work. I will see if I can get something uploaded after the new patch/DLC drops next week. It probably won't include the 1187 start date at this point, though.
-sb- zveroboy  [author] Feb 19 @ 11:55am 
Yes, because there is no admin government in v1.12.5.
CS Feb 19 @ 11:08am 
byzantines are feudal?
-sb- zveroboy  [author] Feb 17 @ 12:00pm 
Please note that v5.2 technically removes a province (Saumur in France), so please bear that in mind if you notice it's missing in save games. For that reason I would recommend starting a new game.
SirBobbyTheOwl Feb 9 @ 9:19am 
/o/ WOOOOOOOO!
-sb- zveroboy  [author] Feb 9 @ 7:38am 
I remembered that a while ago someone said that the Form Bosnia decision was too hard because it required dynasty prestige rather than personal prestige. That's true, so I've fixed that. I also updated some Scots/Cumbrian dynastic stuff, but nothing new as such.

The next update (whenever it comes, assuming it does) will probably be for the newer patches.
-sb- zveroboy  [author] Feb 2 @ 10:18am 
No problem, and very kind - thanks.

I still play from time to time, and I don't really like the history setup in vanilla haha.
Levrikon Feb 2 @ 8:15am 
Incredible and inspired. Thanks for maintaining this.
-sb- zveroboy  [author] Jan 30 @ 3:00am 
I was actually working on an update yesterday, but it's mostly just history stuff and it's still for the 1.12.5 patch. I might update later today though.

Thanks Bobby!
SirBobbyTheOwl Jan 29 @ 4:58pm 
still one of the best mods of CK3 of all time!
-sb- zveroboy  [author] Dec 11, 2024 @ 5:42am 
That's very kind, thank you <3
its_cr0w Dec 10, 2024 @ 2:53pm 
bro I hope you get around to updating this, was my favourite mod
avarageck3player Oct 21, 2024 @ 1:01am 
man i love your mod i hope you update it
obstrepous Oct 20, 2024 @ 8:26am 
is there a way i can use only the sikhism related parts of this mod?
-sb- zveroboy  [author] Oct 3, 2024 @ 5:09am 
The mod is absolutely *not* compatible with the latest version.
LuckyUnlucky Oct 2, 2024 @ 4:58pm 
Love the mod, but the most recent CK3 update seems to have rendered it broken - at least, on my end. The new game map screen is blank with all the pre-made characters stacked over each other in the top left corner of the screen, and I can't change the starting year.

I don't have any other mods installed, and this only started happening after I updated the game, so it seems to me like the only possible cause.

Anyone else experiencing this, or is the problem on my end?
-sb- zveroboy  [author] Sep 30, 2024 @ 2:51am 
Well at some point I may update it again. I've had a to-do list for years that I continually chip away at, but the main goal for the next update will obviously be compatibility with RtP and further work on 1178.
Sikh-Spy Sep 29, 2024 @ 7:04pm 
Are there future goals for this mod? Or is what’s in the current versions it?
-sb- zveroboy  [author] Sep 29, 2024 @ 10:55am 
Tipperary, Vol. II
maniacalbrain Sep 29, 2024 @ 8:16am 
I always thought Tip was the name of the guy who made the mod
its_cr0w Sep 25, 2024 @ 3:22pm 
Hi, I love this mod so am just wondering when an update is likely to drop for the latest DLC? No pressure, the update has literally just dropped but this mod is SO good, I'd love to be able to play it with the latest update :)
Nemo of Utopia Sep 25, 2024 @ 6:52am 
@macssog Toto Improvement Project
-sb- zveroboy  [author] Sep 24, 2024 @ 8:42am 
lol <3
Mac Sep 24, 2024 @ 6:45am 
hey i downloaded ur mod and its super cool. what does tip mean tho.
-sb- zveroboy  [author] Sep 24, 2024 @ 6:42am 
I'm not sure why the mod's name is that important to you. The description above gives you a reasonable summary of what it does, and there's a detailed Features post and changelogs.

There are no shortage of other mods if you'd like to try something else.
Wreckage Brother Sep 24, 2024 @ 6:38am 
Well I mean, you could've just explained that in the actual mod description. You're basically asking people to somehow recognize and understand the meaning of a mod title for a game that's been abandoned for what, six years now? It's not really the most descriptive title.

Like, I want more historical accuracy, right? So I'll search the workshop for something like 'historical enhancements', I'm not gonna mentally time travel to the ck2 days and think, "Ah yes, I know what I'll do, I'll look up the TIP Deux, the sequel to the Toto Enhancement Project from Ck2, which doesn't even have a description beyond an oblique reference to tintin, or something.

Even though TIP2's description's somewhat better, the name's still not really memorable or evocative of what the mod actually does.
-sb- zveroboy  [author] Sep 24, 2024 @ 6:25am 
It's the sequel to this, which was kinda the same thing for CK2, only with much less content: https://steamcommunity.com/sharedfiles/filedetails/?id=1820565653

That was mostly an historical accuracy project, and the name derives from a friend's suggestion.
Wreckage Brother Sep 24, 2024 @ 6:20am 
So the name of the mod, TIP, doesn't mean anything?