Crusader Kings III

Crusader Kings III

[v1.12.5] TIP Vol. II
Daves500 Dec 16, 2020 @ 5:17pm
Suggestions
Brittany

1) In 867 King Salomon should be allied with Count Hastein in a war against Charles the Bald for the county of Avranches.

If possible the starting war score should be very much in the Breton/Viking alliances favour since in 866 they won a crushing victory at the Battle of Brissarthe killing King Robert the Strong, the Neustrian margrave, and Ranulf I, the duke of Aquitaine.

Historically in 867, Charles the Bald entered negotiations with Salomon and recognised him as King of Brittany. He conceded the Cotentin penisular to Brittany who would hold it for another 70 years. Adding this war would allow Brittany to acquire its historic territory.

The war would likely be fairly balanced as well as in 867. Hastein has 3264 soldiers and Salomon 675 against 3177 of King Charles the Bald.


2) King Salomon should start with slightly higher Piety.

In popular tradition within Brittany King Salomon was canonised as "Saint Salomon" after his death and raised to the rank of martyr. This suggests to me that he was popular with the people and local church and was perceived as pious


Scotland

1) The Isle of Man should be de jure Scotland in 1066. By 1066 the Isle of Man would be mostly gaelic and connected with the Norse Western Isles. Their was pretty much zero Welsh control or influence by this point
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Showing 1-15 of 847 comments
-sb- zveroboy  [developer] Dec 19, 2020 @ 1:46am 
Thank you, Dave.

1) I agree with, and in fact I already have a marriage alliance between them on my to-do list. I'll probably replace Hasteinn's lowborn Norse wife with Salamon's other daughter.

2) is a bit more complicated; you're correct that Welsh influence was non-existent by 1066, but the king of Scots had no influence there either. This is why in TIP (CK II) I had Mann and the Isles under a separate de jure kingdom of the Isles, and that's something I plan to re-add in a future update. Currently the Isles does exist but only as a titular kingdom.
AndrejLeshy Mar 30, 2021 @ 4:32pm 
Suggestions
Thread for anyone to post their ideas and suggestions
AndrejLeshy Mar 30, 2021 @ 4:41pm 
Faith:
Decision to become cannibal if you have Faith Cannibalism Tenet
Historically Zunbils ruled Zabulistan until 870 so at least some Zunist counties should be present
Although Sikhism is pretty outside of CK3 time it could still be concidered

Historic Titles:
Assyrian Empire
Restore the Empire of Alexander the Great
Hunnic Empire

Titles:
Unite Romania
Form Prussia
Form Latin Empire

Characters:
Adding Arwa al-Sulayhi, either as a ruler or at least unlanded

Cultures:
Silesian Culture
Flemish Culture
Last edited by AndrejLeshy; Mar 30, 2021 @ 4:48pm
AndrejLeshy Mar 30, 2021 @ 4:47pm 
Adding some of my old suggestion to avoid repeats
Faith:
Revive Egyptian paganism

Historic Empires:
Göktürk Empire
Scythia
Hephthalite Empire
-sb- zveroboy  [developer] Mar 31, 2021 @ 11:33am 
Thanks for these, there's some good ones there - the cannibal one especially.
Last edited by -sb- zveroboy; Mar 31, 2021 @ 11:33am
-sb- zveroboy  [developer] Apr 3, 2021 @ 3:03pm 
@Biggie Cheese

Enjoy.
Agrippa Apr 5, 2021 @ 12:55am 
Hello zveroboy, Here are some suggestions I've had on my mind:

-Would it be possible to make the various Anglo-Saxon kingdoms be full kingdom-tier titles? This is the route that HIP took for CKII, and I quite liked it.

-This may be a long-shot, but would it be possible to create a new culture for Russia to represent pre-Christian elements. The major way I could see this as playing out would be in the names available, as it doesn't make sense for pagan Russians to use Christian or Greek names.

-I feel that the existence of a Scots culture in 1066 is anachronistic, since, as far I understand it, Scots developed alongside Middle English, being influenced strongly by the Normans. So, I feel that Anglo-Saxon culture should extend up into the Scots area.

-Lastly, I remember I found a way to edit the files to where Garcia of Galicia was properly numbered as the II. If you're interested in this small change, I could specify it more, but I also understand if you leave it out, since Garcia I was never the king of Galicia. It's kind of like how the various Alfonsos of Leon and Castile were still numbered after one another, even though they ruled different kingdoms. The numbering of monarchs is a bit hard to correct in this game.
Last edited by Agrippa; Apr 5, 2021 @ 1:45am
-sb- zveroboy  [developer] Apr 5, 2021 @ 2:15am 
Ahoy @Feste!

1) Probably not, although I'll think about it. I've discussed this topic before with someone on the PDX forum, and although I can certainly understand some of the arguments I don't really agree with them. I don't really see the problem with representing the Anglo-Saxon kingdoms as petty kingdoms like they are now, and the point is to conquer your way across the country and form England (or do it via the Danelaw decision, which you can now).

2) This is possible, and I did actually revamp the pre-Russian sets (ported over from CK II but not yet used in CK III) a while ago, but as yet they're not added to the map. I did briefly consider this when I added Varangian culture, but it was yet another time-consuming distraction. I will probably do a revamp in Russia at some point, as I am not really a fan of there being a monolith Russian culture in 867.

3) You're correct here, and although Scotland has been improved in this regard since CK II, PDX have chosen an odd use of Scots culture. Ideally it would come about at the same time as England, yes, but this also means changing all the Dunkelds (and some other people) back to Gaelic, as they were in TIP 1, and updating the bookmark page accordingly. I may well do this at some point, although actually I quite like the Scots-Gaelic north-south divide and the fact that it's quite hard to expand as Scots culture and the northern Gaels dislike you. It's a weird compromise but I understand why they did it.

4) Sure, I'll take a look. I may have done this in TIP 1 but I can't quite remember. I do recall adding Sancho Ordenez as king of Asturias or Leon? I would probably have got round to this when I did a big Iberia revamp, but I just haven't got there quite yet. I've done some work on Navarre, but that's about it.
Cassio1401 Apr 5, 2021 @ 5:15pm 
Any chance of a Anglo-Norse culture? Maybe when you take the Formalize Daneland decision.
Agrippa Apr 5, 2021 @ 10:17pm 
Yeah, I see what you mean with the Anglo-Saxon kingdoms. Gameplay-wise, I guess their duchy-tier statuses are meant to get players to attempt to create the Kingdom of England. And I see what you mean with your other points in regards to the Scots culture. There are some compromises needed, since that's just how the game affects modding.

And I think with Galicia's monarch lists, you would need to add Garcia I to Asturias's ruler list, and then insert its title history in Galicia's file.
Volkrath Apr 6, 2021 @ 12:38am 
Hello! So I have a few suggestions for the Estonian area:

1. Rename a few areas. The county of Narva should be renamed Virumaa, that is the historical name of that area. The county of Tartu should be renamed Ugandi, this was the medieval name for southern Estonia. Also, I have no idea why PDX decided to name Saaremaa "Osel". My best guess is that the islands were under a Bishopric called "Osel" when the Teutonic order took over. Saaremaa is the correct name for that area.

2. Make Saaremaa independent at game start. Historically the people of Saaremaa have always been relatively independent from Estonia proper, they were perhaps the last place in Northern Europe to remain pagan all the way into the 14th-15th century. They were feared raiders and vikings in their own right. Also, Läänemaa county should be part of the Duke of Estonia's land at game start.

3. This isn't really a suggestion as much as a discussion point. See, in medieval Estonia there were 3 centers of power besides Saaremaa. Sakala in the southwest, Ugandi in the southeast, and Revala in the north. Now, if we were being completely accurate about this, the Estonia area should be split into three independent duchies. However, my only worry about this is that it would make this area both insanely difficult and vulnerable without any balance to the surrounding are. My preference would be for whenever the whole area can be changed that this would be included with it, rather than just one area being "balanced" and becoming incredibly weak against the unchanged surroundings (this would also make Novgorod even more broken than they currently are, which is unnecessary and detrimental to the area and the game at large).

Whenever I do any more research, I will probably be focusing on the Finno-Ugric religions because altho I know the Ukonusko block is BS I don't exactly know the details of what the different faiths would be. Thanks so much for all the hard work that went into this, it is an incredibly large improvement for my gameplay experience, especially in the Baltic area.
-sb- zveroboy  [developer] Apr 6, 2021 @ 7:06am 
@Volrath

Tell me what you think to the Baltic changes.
-sb- zveroboy  [developer] Apr 7, 2021 @ 3:25am 
@Cassio1401

It's certainly a possibility. I've already expanded the Norse split event with Icelandic, Norse-Gaelic and Varangian.
AndrejLeshy Apr 7, 2021 @ 7:27am 
I don't know if it's a bug or if it's intended but you lose the option to make someone a shieldmaiden once the norse culture splits.Would it be possible to enable the decision for other north germanic cultures?
AndrejLeshy Apr 7, 2021 @ 8:30am 
Also possibly allowing Norse-Gaelic to form the Kingdom of Mann and the Isles
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