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History files related stuff including more cadets.
Jathedar is a more modern (17th century) term for a head of the Sikh communion worldwide, and my understanding is they're a sort of administrative figure who mediates on doctrinal issues. Their role is to maintain unity within the Sikh community.
The original founders and leaders of the Sikhs were the Gurus, who were both temporal and spiritual figures who exercised control over all aspects of the faith and the defence (both armed and spiritual) of it.
I think Jathedar probably makes more sense as a title for the ruler of the Sikh Empire.
Upon forming the kingdom, and Event would appear where the player can choose its capital, each choice determines the character's title.
"Saqr ul-Bahr"(Eagle of the sea) for choosing Julfar, "Asad ul-Bahr"(Lion of the sea) for choosing Al-Hasa, "Namr ul-Bahr"(Tiger of the sea) for choosing Bahrain, and lastly "Fahd ul-Bahr"(Leopard of the sea) for choosing Oman. No matter which duchy is chosen, the capital gets the same reward as elevating the kingdom of mann and the isles decision.
As a bedouin Arab/Omani Arab state that exists there, upon formation a new Culture is founded. When the kingdom exists, a new cassusbelli is added "Khaleeji/Magani/Dilmuni Coastal Conquest"
Further more, Upon acquiring enough states the player can enact the "Intergrate Northern Gulf Territories" which would add a % of chance to culture flip counties and intergrate them into the Kingdom title.
Depending on the faith, its(the new culture) name is altered. I.E. Islamic: Khaleeji ; Pagan1: Dilmuni( if Capital is Julfar,Hasa,or bahrain) Pagan2: Magani (Capital is in Oman) or if Qarmatian: Qarmatian.
Also a cool idea would be adding a decision available to sinful bedouin characters called "Return of the Qarmatians" in which an Event to modify it will appear, the player can choose to intermix it with Arab Paganism or Zoroastrianism. If Zoroastrian is chosen, the player has access to the "Become the saoshyant" Decision.
If Arab Paganism is chosen, then the player would have access to the following (Arab Pagan) Decisions.
"Restore Dhul-Khalasa" Which creates a special building in the Najran duchy capital.(its Icon a cube with a pillar, at the pillar top is a crown.
and
"Restore the shrine of Al-Uzza" Which creates a special building in the Najd county.(Its Icon is three palm tree's.
You could also make decisions that involved Reconquista's of old holy sites.
seeing a "Restore Petra" would be cool as well.
As for the costs of rewards, I would leave that to your creativity.
I eagerly await seeing new works from you :D
https://en.wikipedia.org/wiki/Rorik_of_Dorestad
https://en.wikipedia.org/wiki/Frisia
https://en.wikipedia.org/wiki/Ubba
Rorik of Dorestad *is* the duke of Holland in 867, he's always been in. His name is Hrörekr. He also has a vassal from another branch of the family who starts as a Germanic pagan.
Ubba is Ubbe Ragnarsson, one of the younger brothers of the brothers on the bookmark screen. He begins as a courtier and is set as a viking adventurer, meaning he will sometimes invade random duchies with a viking army. The other people who will do this are Rollo and his brother Grimr, Guthrum (who became Æthelstan of East Anglia), and Geirmundur.
I haven't added new contract types yet one for themes seems sensible. I'll look into it.
For raiding convenience and just miss being a terror across the Mediterranean from my little kingdom in the North Sea, as my long ships were my escape if I was caught inland.
Just wondering if you were thinking about adding anything like that