Crusader Kings III

Crusader Kings III

[v1.12.5] TIP Vol. II
-sb- zveroboy  [developer] Jan 10, 2023 @ 4:51am
What would you like to see added or improved?
Just a thread to collect ideas, really.

Please try to be realistic in scope here, as I am a one-man band, so please don't say "add China" or anything like that. If PDX do expand the map later on, I'll *probably* update the mod for that. Depends how far off that is, and what my level of interest is by then.

I always have things on my to-do list, including ideas going back to before the game was released, so new content will always be added, it's just a case of when I feel inspired to do it.

Examples of things I'd like to do in the near future include:

- add Arab paganism
- expand the Patron Gods tenet god name system for more faiths
- convert more historical cadet branches to actual cadet branches
- implement a better way of forming Russian culture
- update various events with some of the new faiths; e.g. for characters on pilgrimage

What are the top 3 things you'd like to see added or expanded on in TIP?
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Showing 1-13 of 13 comments
Irisiane Jan 11, 2023 @ 11:46am 
Your history updates are what draw me so I vote for cadet houses..
IntegerZ Jan 11, 2023 @ 1:54pm 
More Jewish and Israel flavor!
Abaçı Jan 12, 2023 @ 3:33pm 
Special buildings for some places if it's possible and easy to do.

History files related stuff including more cadets.
Sikh-Spy Jan 15, 2023 @ 7:08am 
Can you change the Sikh head of faith from "Guru" to "Jathedar"?
-sb- zveroboy  [developer] Jan 15, 2023 @ 7:21am 
Originally posted by Sikh-Spy:
Can you change the Sikh head of faith from "Guru" to "Jathedar"?
But why?

Jathedar is a more modern (17th century) term for a head of the Sikh communion worldwide, and my understanding is they're a sort of administrative figure who mediates on doctrinal issues. Their role is to maintain unity within the Sikh community.

The original founders and leaders of the Sikhs were the Gurus, who were both temporal and spiritual figures who exercised control over all aspects of the faith and the defence (both armed and spiritual) of it.

I think Jathedar probably makes more sense as a title for the ruler of the Sikh Empire.
Sikh-Spy Jan 15, 2023 @ 8:06am 
Originally posted by -sb- zveroboy:
Originally posted by Sikh-Spy:
Can you change the Sikh head of faith from "Guru" to "Jathedar"?
But why?

Jathedar is a more modern (17th century) term for a head of the Sikh communion worldawide, and my understanding is they're a sort of administrative figure who mediates on doctrinal issues. Their role is to maintain unity within the Sikh community.

The original founders and leaders of the Sikhs were the Gurus, who were both temporal and spiritual figures who exercised control over all aspects of the faith and the defence (both armed and spiritual) of it.

I think Jathedar probably makes more sense as a title for the ruler of the Sikh Empire.
I'd say with the way the religions are spread out with the religions of "Gurmat", "Nanakpanthi", "Khalsa", and "Udasi" would have the same Guru, but could hypothetically have different Jathedaris due to those doctrinal differences. The "Ramraiya", and "Mina" sects would have had the same Gurus as the other 4 sects and would make a split later on into the future. "Hindalis" would be different as their head of faith would have a purely temporal position. The Guru position also doesn't have a succession that can be replicated in game; while the Jathedar position could easily be a temporal or spiritual succession depending on the specific sect.
Abaçı Jan 15, 2023 @ 1:52pm 
Is it possible to add more contract options? Byzantine Themata shouldn't be hereditary, but they were sometimes given repeatedly to the same land holding families, so perhapsthemata being able to removed without serious repercussions and a contract option for hereditary theme holding for Byzantines could be interesting
SirBobbyTheOwl Jan 19, 2023 @ 1:52pm 
I tried to make this myself but am ass at understanding modding, but a Custom decision to form a new kingdom on the Persian Gulf called "mamlakat-ul Khaleej" or if Arab Pagan(s) "Dawlat Dilmun/Magan) or if Qamartians: "Dawlat-ul Qarmita".

Upon forming the kingdom, and Event would appear where the player can choose its capital, each choice determines the character's title.

"Saqr ul-Bahr"(Eagle of the sea) for choosing Julfar, "Asad ul-Bahr"(Lion of the sea) for choosing Al-Hasa, "Namr ul-Bahr"(Tiger of the sea) for choosing Bahrain, and lastly "Fahd ul-Bahr"(Leopard of the sea) for choosing Oman. No matter which duchy is chosen, the capital gets the same reward as elevating the kingdom of mann and the isles decision.



As a bedouin Arab/Omani Arab state that exists there, upon formation a new Culture is founded. When the kingdom exists, a new cassusbelli is added "Khaleeji/Magani/Dilmuni Coastal Conquest"

Further more, Upon acquiring enough states the player can enact the "Intergrate Northern Gulf Territories" which would add a % of chance to culture flip counties and intergrate them into the Kingdom title.

Depending on the faith, its(the new culture) name is altered. I.E. Islamic: Khaleeji ; Pagan1: Dilmuni( if Capital is Julfar,Hasa,or bahrain) Pagan2: Magani (Capital is in Oman) or if Qarmatian: Qarmatian.

Also a cool idea would be adding a decision available to sinful bedouin characters called "Return of the Qarmatians" in which an Event to modify it will appear, the player can choose to intermix it with Arab Paganism or Zoroastrianism. If Zoroastrian is chosen, the player has access to the "Become the saoshyant" Decision.

If Arab Paganism is chosen, then the player would have access to the following (Arab Pagan) Decisions.

"Restore Dhul-Khalasa" Which creates a special building in the Najran duchy capital.(its Icon a cube with a pillar, at the pillar top is a crown.

and

"Restore the shrine of Al-Uzza" Which creates a special building in the Najd county.(Its Icon is three palm tree's.

You could also make decisions that involved Reconquista's of old holy sites.

seeing a "Restore Petra" would be cool as well.

As for the costs of rewards, I would leave that to your creativity.

I eagerly await seeing new works from you :D
Last edited by SirBobbyTheOwl; Apr 6, 2023 @ 7:06pm
Abaçı Jan 21, 2023 @ 11:14am 
Apparently, there were vikings in parts of Frisia until they were expelled in 885-920. One of them was Rorik of Dorestead, while Ubba is also claimed to be "dux of Frisians" in some sources, and that great army included troops from there.


https://en.wikipedia.org/wiki/Rorik_of_Dorestad

https://en.wikipedia.org/wiki/Frisia

https://en.wikipedia.org/wiki/Ubba
-sb- zveroboy  [developer] Jan 24, 2023 @ 4:28am 
Originally posted by Abaçı:
Apparently, there were vikings in parts of Frisia until they were expelled in 885-920. One of them was Rorik of Dorestead, while Ubba is also claimed to be "dux of Frisians" in some sources, and that great army included troops from there.


https://en.wikipedia.org/wiki/Rorik_of_Dorestad

https://en.wikipedia.org/wiki/Frisia

https://en.wikipedia.org/wiki/Ubba

Rorik of Dorestad *is* the duke of Holland in 867, he's always been in. His name is Hrörekr. He also has a vassal from another branch of the family who starts as a Germanic pagan.

Ubba is Ubbe Ragnarsson, one of the younger brothers of the brothers on the bookmark screen. He begins as a courtier and is set as a viking adventurer, meaning he will sometimes invade random duchies with a viking army. The other people who will do this are Rollo and his brother Grimr, Guthrum (who became Æthelstan of East Anglia), and Geirmundur.
Abaçı Jan 24, 2023 @ 7:38am 
Originally posted by -sb- zveroboy:
Originally posted by Abaçı:
Apparently, there were vikings in parts of Frisia until they were expelled in 885-920. One of them was Rorik of Dorestead, while Ubba is also claimed to be "dux of Frisians" in some sources, and that great army included troops from there.


https://en.wikipedia.org/wiki/Rorik_of_Dorestad

https://en.wikipedia.org/wiki/Frisia

https://en.wikipedia.org/wiki/Ubba

Rorik of Dorestad *is* the duke of Holland in 867, he's always been in. His name is Hrörekr. He also has a vassal from another branch of the family who starts as a Germanic pagan.

Ubba is Ubbe Ragnarsson, one of the younger brothers of the brothers on the bookmark screen. He begins as a courtier and is set as a viking adventurer, meaning he will sometimes invade random duchies with a viking army. The other people who will do this are Rollo and his brother Grimr, Guthrum (who became Æthelstan of East Anglia), and Geirmundur.
I didn't know Hrörekr. I know Ubbe, maybe he should also start as a land owner like his brothers because he is said to have Frisian troops.
Last edited by Abaçı; Jan 24, 2023 @ 7:39am
-sb- zveroboy  [developer] Jan 26, 2023 @ 5:58am 
Originally posted by Abaçı:
Is it possible to add more contract options? Byzantine Themata shouldn't be hereditary, but they were sometimes given repeatedly to the same land holding families, so perhapsthemata being able to removed without serious repercussions and a contract option for hereditary theme holding for Byzantines could be interesting

I haven't added new contract types yet one for themes seems sensible. I'll look into it.
✞ Vicious Mar 14, 2024 @ 5:59am 
Played with the more navigable rivers 2 until I found your mod, Which is great btw, well done.

For raiding convenience and just miss being a terror across the Mediterranean from my little kingdom in the North Sea, as my long ships were my escape if I was caught inland.

Just wondering if you were thinking about adding anything like that
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