Crusader Kings III

Crusader Kings III

[v1.12.5] TIP Vol. II
-sb- zveroboy  [developer] Jun 30, 2022 @ 6:47am
Some information re the v4.1 update
Hello, and apologies for taking a while to update this for 1.6x, but the changes were surprisingly numerous, and of course PDX decided to add multiple faiths (and a culture) that I had already, so it meant deciding how best to implement these changes. In fact, I found FoI much more difficult to update for than RC, which was a full expansion.

So, on to the changes and new content.

Iberia

Regulars of this mod will be aware that I had introduced the Hispanic/Mozarab Rite as a new faith some time ago, and that this would be the Iberian flavour of Christianity in 867; by 1066 these practices - like the Visigoths - had essentially disappeared, and the 'Catholic' monarchs in Spain were pretty much in full alignment with everyone else.

For v4.1, I'm basically using the mod's original (pre-1.6x) Iberia setup with some minor tweaks and the new provinces in Catalonia being fleshed out with their historical rulers (at least in 1066 - in 867 the history is a little hazy). I'd already done some database corrections and additions in Iberia, but of course the plan is to do a revamp of the peninsula and finish updating the 867 bookmark screen with updated map images to match the existing rulers. This will be the focus of the coming v4.2 update.

Note that due to the existing versions of the Hispanic and Basque pagan faiths, the new decisions relating to these have been updated and partially re-written to allow for the different tenets. For example, this has allowed me to represent a more accurate version of Basque paganism that starts off as secretive and full of false converts, but is then able to reform itself to become syncretic with either Christianity or Islam. This better reflects the fact that whilst the Basque faith was essentially syncretic later on, it certainly wouldn't have been in the 9th century.

As for the Visigoths - sorry, but I'm a fan, so they're staying. The culture change event will work the same as it used to, so sometime in the 900s you'll see them start flipping over to the Iberian cultures. I understand why PDX decided to scrap this setup, and I'm not saying it's a bad decision, but I like having them around in 867 as I think it's a pretty cool culture. I might even make it so it's possible to keep playing as them under certain conditions.

As for Iberia itself - as well as updating the province map in line with PDX's changes, I've also corrected a few baronies in Aragon and added the new province of Guimarães in Porto. This is a more accurate capital for the duchy in 867, and it also allowed me to make Porto itself a bishopric, which is an idea I've seen mentioned before. Finally, I've upgraded Zaragoza from titular to de jure, so the huge Aragon duchy has now been split into the Christian north (Aragon, based around Alto Aragon) and the Muslim south (Zaragoza). I've also added a load of new CoAs for titles in Aragon and Navarre.

Finally, the Struggle. I've actually yet to give this a proper playthrough, but I have expanded the number of relevant cultures and faiths that can take part, and I will probably add Rabbinism to the list as well. Depending on how time-consuming it ends up being, I do plan to add new flavour content relating to the Struggle, including events specifically for Basque pagans. I've also (I hope) disabled the custom kingdom and empire decisions if you're involved in the Struggle, as this appears to be a game-breaking oversight that PDX overlooked.

If you play in Iberia, I would appreciate any feedback on how it feels in the mod. I'll certainly be adding new dynasties and characters there in the next update.

Ireland

As some of you may know, I've worked with the YouTuber Maniacal Inc. in terms of trying to bring about historical changes to Ireland in order to make it more historically accurate and more fun to play in. This was originally based on his video essay about the history of Insular Christianity and how it is represented in CK3, leading to a mini-mod in which I updated the faith based on his suggestions. I recently updated that mod with additional suggestions he made in a subsequent video post-Royal Court, and I implemented those changes in v4.1 of TIP.

These changes include the addition of a new cultural tradition for Irish culture, Brehon Law, and a decision unlocked by it which allow ailing or disgraced rulers to retire to a monastery, as well as some changes to how succession works. (This aspect will be expanded on later). I've also given the Irish the Wetlanders tradition to represent the bogs, similar to how the Gaels have the Hill Dwellers and Highland Warriors traditions.

Finally, I've updated Insular Christianity with the Pope and the Rite tenet, and given it back Polygamy as a marriage doctrine; this means that the Irish no longer need it as a cultural tradition (which frees up a slot), and I think it makes sense that polygamy is based around the faith rather than the culture because it's always been part of its in-game description anyway.

On a related note, I've also added the Kingdom of the Picts as a flavour title within Britannia and can't be re-created. It's just there to show the Pictish rulers as kings, as I don't want them connected to the title history of Scotland itself.

Religion

Speaking of the Pope, the Nordic Rite now also has him, along with Hispanic, Insular and Conversos.

In terms of new faiths, one of the headaches I had with this update was PDX deciding to add Guanche paganism in 1.6.1, which delayed the update I already had planned for 1.6 as I wasn't expecting them to throw in a new faith and culture in a patch, and of course I'd already added both of these previously. As a result, I've shifted Amazigh paganism to the new North African group and replaced its original spot in the Kordofanian group with Atenism, which is an ancient Egyptian solar cult that has been requested by a few people before.

And, seeing as Guanche now has its own religion group, I've updated a load of database files with this in mind, including giving it its own holy war targets - admittedly this is something you're unlikely to see, but it's the level of OCD detail you get ^_^

For existing faiths, I've updated some holy sites and tenets, and buffed Nizarism with some Hashasheen flavour.

There are of course also various database tweaks, balance changes, bug fixes and new CoAs, as well as a new playable dynasty (in both start dates) in Polesine, Italy.

Barring any serious problems that need addressing, the next update will be v4.2 which will focus on sprucing up Iberia and adding some more flavour to the Struggle. I'll also do another run through the bug forum.

As ever, I hope you enjoy the update and I apologise for the delay in getting it out.
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-sb- zveroboy  [developer] Jul 1, 2022 @ 4:41am 
Addendum: Insular Christianity is not supposed to have the Rite tenet, which it doesn't; I said it did because it does in the Improved Insular Christianity mod, which is more geared towards vanilla. Apologies for any confusion!

For now, the only faiths with the Rite tenet are Hispanic and Nordic Christianity.
Last edited by -sb- zveroboy; Jul 1, 2022 @ 4:42am
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